Dare I express a little criticism?
These cockpits exceed the default game limits in terms of the number of faces per mesh on many meshes:
MeshWarning: FaceCount > 3000 (FaceCount = 3109); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\ReviEq.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3036); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\Revi.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3155); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\PFront.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3233); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\PCentr.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3201); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\PEquip.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3114); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\Blister.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3363); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\BCentr.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3010); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\BRear.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3522); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\BTop.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3224); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\SeatPilFrL.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3108); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\Zagolovnic.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3179); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\RearFr1.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3734); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\LeftEq1.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3444); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\Frame.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3146); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\FrontFr1.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3160); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\CtntralEq.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3652); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\CentralTube.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3196); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\RightLamp.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3386); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\zColumnEq2.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3016); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\PedalSteps.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3435); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\zElevTrim.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3647); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\PanelBottom.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3380); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\PanelEq1.msh"; LodID = 0
I'm not sure whether it's clever to release mods that require binary edited DLLs in order to work at all.
Mike