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Author Topic: Arado Ar.196A-3 cockpits  (Read 8040 times)

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Gaston

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Re: Arado Ar.196A-3 cockpits
« Reply #12 on: November 19, 2022, 05:12:09 AM »

Looks great, but the dimmer is in up position on start.

The rear gunner seems a wee bit high placed. The traces come out from under the barrel very distinctively.
I suggest the following adjustment:

[Main]
Mesh Main
Parent _ROOT_
Hidden
Attaching 0 1 0  -1 0 0  0 0 1  0.889072 0.00940218 0.533673

Which is the file to edit, and where is it located ???
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Mick

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Re: Arado Ar.196A-3 cockpits
« Reply #13 on: November 19, 2022, 05:56:45 AM »

... I believe it is the hier.him of both Cockpit folders, AR-196_Asura and AR-196-TGun_Asura ...  ;)
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Vampire_pilot

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Re: Arado Ar.196A-3 cockpits
« Reply #14 on: November 19, 2022, 06:05:06 AM »

I was talking about the gunner

Asura

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Arado Ar.196A-3 cockpits FIX
« Reply #15 on: November 20, 2022, 03:37:12 AM »

As a result, it turned out that the external model has a pivot turned and it does not coincide in rotation with the turret in cockpit. Changing the height in this case does not help. I replaced the turret with the entire external model.

FIX: https://www.mediafire.com/file/gmktkaosz6kd98l/Ar-196_Cockpits_FIX.7z/file

Full version with fix: https://www.mediafire.com/file/u8ii052wnso8hy0/Ar-196_Cockpits.7z/file
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Vampire_pilot

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Re: Arado Ar.196A-3 cockpits
« Reply #16 on: November 20, 2022, 04:58:18 AM »

Interesting and a bit more precise than my fix indeed.
Any idea for the tinter problem yet?

Kelso

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Re: Arado Ar.196A-3 cockpits
« Reply #17 on: November 20, 2022, 05:02:45 AM »

Thank you for your work and beautiful cockpit.
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Atoka220

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Re: Arado Ar.196A-3 cockpits
« Reply #18 on: November 20, 2022, 11:55:33 AM »

Any way to port it to the Ar-196T too? (the naval one)

Naive me tried to do it with dump mode and all but of course the animations don't work on the 196T ;D
It's beyond my knowledge
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Knochenlutscher

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Re: Arado Ar.196A-3 cockpits
« Reply #19 on: November 20, 2022, 02:04:37 PM »

2 small Fixes
Dimmer Animation reversed
Naval Slot added new Cockpit


https://www.mediafire.com/file/27o35nhiuahk3ly/Ar-196_Cockpits.7z/file
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Atoka220

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Re: Arado Ar.196A-3 cockpits
« Reply #20 on: November 21, 2022, 08:19:35 AM »

Thank you Tobi
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Vampire_pilot

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Re: Arado Ar.196A-3 cockpits
« Reply #21 on: November 21, 2022, 08:44:33 AM »

Since the T has a different rear gun (twin barrel) I retained the gunner in BAT and only modified the cockpit. It was already lined up for the hotfix, I just could not get that dimmer do the thing. Now that I see your code, Tobi, I get it ;)

PO_MAK_249RIP

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Re: Arado Ar.196A-3 cockpits
« Reply #22 on: November 22, 2022, 04:34:17 AM »

Wow thanks for this asura simply perfect!
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SAS~Storebror

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Re: Arado Ar.196A-3 cockpits
« Reply #23 on: November 22, 2022, 05:48:08 AM »

Dare I express a little criticism?
These cockpits exceed the default game limits in terms of the number of faces per mesh on many meshes:

Code: [Select]
MeshWarning: FaceCount > 3000 (FaceCount = 3109); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\ReviEq.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3036); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\Revi.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3155); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\PFront.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3233); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\PCentr.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3201); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\PEquip.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3114); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\Blister.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3363); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\BCentr.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3010); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\BRear.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3522); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\BTop.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3224); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\SeatPilFrL.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3108); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\Zagolovnic.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3179); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\RearFr1.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3734); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\LeftEq1.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3444); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\Frame.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3146); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\FrontFr1.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3160); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\CtntralEq.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3652); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\CentralTube.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3196); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\RightLamp.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3386); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\zColumnEq2.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3016); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\PedalSteps.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3435); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\zElevTrim.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3647); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\PanelBottom.msh"; LodID = 0
MeshWarning: FaceCount > 3000 (FaceCount = 3380); MeshName = "IL2\CLIENT\IL-2 Ultrapack 3.4\#UP#\UP 3.4 Patch 2 Hotfix\3DO\Cockpit\Ar-196_Asura\PanelEq1.msh"; LodID = 0

I'm not sure whether it's clever to release mods that require binary edited DLLs in order to work at all.

]cheers[
Mike
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