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Author Topic: BV.138 modifed  (Read 4852 times)

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stanislao

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Re: BV.138 modifed
« Reply #12 on: December 10, 2022, 05:32:39 AM »


 :(    Yes, for the mapping Asura followed a strange path, he also inserted a 65 Mb file 'Pit2' whose purpose I do not understand since it is a War Thunder skin, which does not appear in the default livery. But for me, who am really a computer geek, there are many unsolvable mysteries.

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Mick

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Re: BV.138 modifed
« Reply #13 on: December 10, 2022, 05:39:00 AM »

... anyway, a 64 Mb texture for a plane is just ...  :-X
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Asura

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Re: BV.138 modifed
« Reply #14 on: December 11, 2022, 02:39:37 AM »

Pit2 is needed for mapping turrets. I do not change the mapping of the details of the original models. It takes at least six months, or even more, to make the cockpit model from scratch... I don't have that much free time, so I'm on a simple path.
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Piotrek1

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Re: BV.138 modifed
« Reply #15 on: December 19, 2022, 11:53:23 AM »

Hi Asura, Thank you for your hard work, The cockpit, radar, interior and all the rest looks really impressive ]thumleft[.
I wish you success in your next projects,

Ps.Thanks also to the original authors of this mod 8),
Best regards,
Piotrek
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Airbourne

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Re: BV.138 modifed
« Reply #16 on: July 05, 2023, 08:27:12 AM »

Wonderful stuff. Next stop Dornier 24?
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Hubberranz

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Re: BV.138 modifed
« Reply #17 on: July 07, 2023, 10:49:22 AM »

Air class  0F373A486C867162    HAS     com/maddox/il2/objects/air/TypeSailPlane      =  as it is used in 409.
                                   it needs  --->   com/maddox/il2/objects/air/TypeSeaPlane   ...for proper use in Bat + 412 et.c
( AI or autopilot lands this seaplane only on land... )

I hope Asura or someone can fix it.   
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