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Author Topic: Work on the stock New Guinea map  (Read 4472 times)

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WxTech

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Re: Work on the stock New Guinea map
« Reply #60 on: January 18, 2023, 06:14:51 PM »

I tweaked mixx's AUST_sity.tga by lowering the brightness to balance the tone here, and I effectively 'slid' the texture within its boundary so as to get a somewhat better fit when tiled on this landscape.

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genXgamer

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Re: Work on the stock New Guinea map
« Reply #61 on: January 18, 2023, 07:06:19 PM »

Well what do you think?

I think it looks pretty damn good.
I don't know if you would like to create your own texture from a Port Moresby town map, but I'll give it a go.
The other idea I had was to take a screenshot or series of screenshots of Port Moresby from above in the Green Hell map and try and make a texture from that.

EDIT:  A very rough proof of concept, of course the texture can be adjusted in size in the load.ini or rotated in Photoshop to fit.


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WxTech

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Re: Work on the stock New Guinea map
« Reply #62 on: January 19, 2023, 11:16:08 PM »

Is that an existing texture, or one you made/adjusted? Can you provide it if the latter?
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genXgamer

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Re: Work on the stock New Guinea map
« Reply #63 on: January 20, 2023, 12:42:49 AM »

Hi Glenn

Quickly threw it together to test my idea in previous post, I would have to do it again because I have custom brown roads in my Green Hell map and I'll have change them back to standard.
I'll make up another texture and send to you with a great Buna aerial shot.
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WxTech

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Re: Work on the stock New Guinea map
« Reply #64 on: January 20, 2023, 03:45:06 PM »

Continuing to fill in textures around some airfield 'hot spots.'

Port Moresby, including the vast area of swamps to the NW. The Port Moresby town texture is provisional; I hope to make up a better one at some point. I used Google earth imagery to make the coastline around this area more accurate. (Actually, thus far I've done this for the whole southern coast of the island and around Milne bay. Almost always this has resulted in the shoreline moving a bit inland. Integrating this will require to fix the coast where the heights are above sea level over water--a lot of tweaking! I may not do the whole thing, concentrating instead near airfields.)



The Dobodura complex, with Buna on the coast in the background. There is an appropriate grass texture at Buna, inviting to add my kunai grass object. You'll note that I left the taxiways/parking aprons in place for the largest of the strips--for the time being, anyway. I may yet remove them.
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WxTech

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Re: Work on the stock New Guinea map
« Reply #65 on: January 23, 2023, 12:27:20 PM »

To give a sense of the variety of texturing and the level of detail, here's the map_T for the western half of the map. Most of my effort thus far has gone into the Moresby and Dobodura areas, and I'm now expanding out from there. The interior is nearly fully forest covered--thank the gods!  ;)  I've overlaid and fitted Google Earth imagery, then traced out the various features. Principally: bare ground, dark swamp, light swamp, grass, light tree cover (I start with a base forest cover everywhere). Then for the larger, contiguous areas I mix in other related textures in a kind of 'noise' pattern to mask the worst of the tiling artifacts, as well as to make things more 'organic' in appearance.

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genXgamer

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Re: Work on the stock New Guinea map
« Reply #66 on: January 23, 2023, 07:04:13 PM »

Hi Glenn

Any chance of having a crack at agracier's marsh suggestion, Waigani Swamp?
You seemed interested at the time.

https://www.sas1946.com/main/index.php/topic,68430.0.html
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WxTech

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Re: Work on the stock New Guinea map
« Reply #67 on: January 26, 2023, 10:04:06 PM »

Provisional mod released of this WIP. Go to this thread:

https://www.sas1946.com/main/index.php/topic,70218.0.html
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WxTech

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Re: Work on the stock New Guinea map
« Reply #68 on: February 10, 2023, 08:42:02 PM »

Further work...

I've set the water color to be a less intense blue, so that the rivers don't stand out quite so 'unnaturally.'

I've added Kokoda airfield, plantation and village, as shown here. My low-poly palms are standing in for rubber trees.  ;)



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Whiskey_Sierra_972

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Re: Work on the stock New Guinea map
« Reply #69 on: February 10, 2023, 11:46:04 PM »

Very good tone!

Looks quite real!
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genXgamer

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Re: Work on the stock New Guinea map
« Reply #70 on: February 10, 2023, 11:46:33 PM »

A new texture to your existing palm plantation block would be a welcomed new object.



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