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Author Topic: Ta-183 with IFF & radar support for gyro-gunsight, homing missiles, and fixes  (Read 44608 times)

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luftw4ffe

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UUUHH which thread  :-[
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SAS~Malone

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uhhhh...THIS thread, Twister's last post, about 4-5 posts up... :D
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.....taking fun seriously since 1968.....  8)

luftw4ffe

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how do i know if there are any conflicting ???
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luftw4ffe

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Thnks il try it.  :) you guys are really helpful  :P
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luftw4ffe

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Ok no conflicting files of that name :o so what know
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Twister

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I guess, I found the root of problem. If guided & homing weapons sub-mods (https://www.mediafire.com/file/gjbtobpwbxtvr2b/RocketXseries.rar) installed wrong or absent - game really crashes while mission loading. When mission startng, mod analyzing selected loadout to setup AI, and, if corresponding weapons classfiles is absent, it causes crash.
So, check RocketXseries mods installation. There must be several folders in \MODS directory: RocketX4, RocketX4homing, RocketX4R, RocketX7, RocketX7homing, RocketX7R.
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luftw4ffe

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Thanks guys runs great and now i have x7s plus homing x4s for other planes  ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
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CWMV

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Just installed these! Holy moly! You know what homing X-7's means...wild weasel missions!
Everything works great, even noticed that the elevons are now correctly represented. Nice touch.
Just to be sure, the Ta-183 mod for AAA is not needed or recommended with these two correct?
Also, is the sight supposed to move? Ive noticed mine is stationary regardless of the IFF setting.

EDIT: Ok figured it out. hot keyed the sight mode. My god man this is almost unfair to the Ami's.
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Twister

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UPDATE: Ta-183 bombing loadouts, instrument panel & gunsight tuning
« Reply #44 on: February 02, 2011, 02:42:39 PM »

This another update is mostly about weapons and fire control.
Loadouts list rearranged and has six bombing loadouts added (see loadouts list in first post).
Some loadouts has reduced guns ammunition or lower guns removed in order to fit in take-off weight restrictions.




Gunsight changes:
- gyro-gunsight recalibrated to Allies wingspans range;
- target range gauge now working;
- wingspan knob animated (rotating) and has B-29 wingspan option.

Instrument panel & controls changes:
- gun ammo gauges recalibrated;
- primary trigger animated;
- X-4 knüppel animated, lamp near knüppel lights when X-4 is on-line in the air;
- X-4 lamps now working and indicating presence of ordnance on external hardpoints.

Since gyro-gunsight and X-4 control device shares same controls (bombsight keys), I have took measures to prevent it from operating simultaneously. So, gyro-gunsight wingspan controls will not operate, while guided X-4 is in the air and requred control and, in turn, horizontal X-4 control will not operate, if guided X-4 isn't launched.

Fire control changes (for additonal loadouts only):
- primary trigger now fires upper pair of guns, lower pair is on secondary trigger and switchable.



AI changes:
- under AI contol plane will not fire next guided X-4, while previous is still in the air, and will fire it just as soon as previous exploded, if necessary.
  This way it's more realistic (just one X-4 could be guided at same time) and effective.

Have fun !
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psychobobicus

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So I had your AAA and this mod installed, and they both worked fine. Then I upgraded to Win7 and now this mod is missing all loadouts except 24 R4/M's and 4 regular x-4's. Have any clue why that would be? I tried reinstalling mod and disabling the AAA version to no avail.
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ErnstT

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I have a problem. X4 and X7 except homing behave incorrectly (after start-up remain at the place where it was launched and hang out there to detonate). What do I need to do to rocket flew normally?
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Ibis

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 Sorry to say that the links to this mod no longer work.
 cheers,
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