Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 7 [8] 9 10   Go Down

Author Topic: New Improved artillery pieces  (Read 52627 times)

0 Members and 5 Guests are viewing this topic.

Darth_Dooboss

  • member
  • Offline Offline
  • Posts: 162
Re: New Improved artillery pieces
« Reply #84 on: November 02, 2010, 02:28:34 AM »

Hi all
I have installed the mods, artillery, vehicles etc. and the game load perfect but here appears the problem. How the game load fine I erase all the old ini's. When I launch a mission, campaign or track the game freezes. I delete all the entries for the ini's, disabled the mods but the game still don't work and I don't know what more can I do.

This night I'll try to edit all the ini's and looking for something wrong.

If someone has an idea?
Logged

alessio

  • member
  • Offline Offline
  • Posts: 91
Re: New Improved artillery pieces
« Reply #85 on: November 11, 2010, 10:27:02 AM »

Yes, I'm still working out some things , soon I will post some new pieces.

I hope your project is ok....because I m eagerto use soon this mode..
Logged

wingflyr

  • Modder
  • member
  • Offline Offline
  • Posts: 215
Re: New Improved artillery pieces
« Reply #86 on: November 11, 2010, 11:44:28 AM »

I hope your project is ok....because I m eagerto use soon this mode..
Hey alessio,
Suprised that there is still alot of interest here,especially with sow just around the corner.

Will release something for you This weekend,
To be perfectly honest, I have been rather busy with personal life, the long process of adopting a couple of kids from Romania, its a very long process. Also Im still renovating my basement home, pretty much myself. I really love this sim, thats Im always motivated to improve something in it. So what ever time I have, I try to give here. On this note Im still going to release the ones done soon, just testing them. Im also slowly making italian tanks from scratch.    Most greatfull for you patents guys, Cheers Wingflyr 

Logged

ggrewe

  • member
  • Offline Offline
  • Posts: 608
Re: New Improved artillery pieces
« Reply #87 on: November 11, 2010, 12:51:51 PM »

Wingflyr - thanks so much for your wonderful artillery, vehicles, figures & tank textures.
Please don't underestimate you huge contribution to the the enjoyment of IL2 with these beautiful textures.
I, ...and I'm sure many others, cannot create missions with stacking them full of your master pieces  ;D
Often just fly over the battle field simply watching the combat unfold - engrossed in the action.This game could easily pass as a tactical tank sim - thanks to you & the other talented mod makers at this site.  8)
Really looking forward to your new work especially the Tiger I folio camo & Tiger II.
Keep up the great work - but not at expense of real life  ;) All the best for you & your new family - you must be very excited!
Logged

HeavyCrasher

  • member
  • Offline Offline
  • Posts: 48
Re: New Improved artillery pieces
« Reply #88 on: November 11, 2010, 12:55:09 PM »

Winflyr' Hi.

Thanks for this new life to this game;

By the way: you should not be surprised for our interest in your mods, even when SoW is, as you said, around the corner; it may be that the modders, you among them for sure, are doing a terrific job for this game and we are getting used to this kind of quality job.

Again thanks, and keep doing, and as an eager dog, I have my tongue out and drooling, waiting for the next... mod  :P :D

Logged

wingflyr

  • Modder
  • member
  • Offline Offline
  • Posts: 215
Re: New Improved artillery pieces
« Reply #89 on: November 11, 2010, 11:44:59 PM »

Thanks Guys. 8)  ;D
Logged

gianluca

  • member
  • Offline Offline
  • Posts: 719
Re: New Improved artillery pieces
« Reply #90 on: November 14, 2010, 10:35:56 AM »

hi wingflyr, where can I get your desert tanks?
thks for answering and best regards!
gianluca
Logged

wingflyr

  • Modder
  • member
  • Offline Offline
  • Posts: 215
Re: New Improved artillery pieces
« Reply #91 on: November 14, 2010, 12:38:26 PM »

hi wingflyr, where can I get your desert tanks?
thks for answering and best regards!
gianluca

tanks
https://www.mediafire.com/file/ny5tz2zzouj/WFlyr_pack 1.0.rar

if you have'nt got the set yet, the new ones Im posting after I finish this reply.
Logged

Thunda

  • member
  • Offline Offline
  • Posts: 466
Re: New Improved artillery pieces
« Reply #92 on: November 16, 2010, 06:58:52 AM »

Great work, wingflyr- keep it up- looking forward to the British tanks too!
Logged

Filippo1995

  • member
  • Offline Offline
  • Posts: 110
Re: New Improved artillery pieces
« Reply #93 on: December 11, 2010, 08:18:12 AM »

wingflyr your reskinned tank vehicles and artillery are fantastic!  :D
but i wonder know if it should be possible to have desert skins (MTO) for vehicles and artillery cause for now the MTO skin is avaible only for planes and tanks.
Logged

ruxtmp

  • member
  • Offline Offline
  • Posts: 1
Re: New Improved artillery pieces
« Reply #94 on: December 21, 2010, 07:21:49 PM »

Would it be possible to redo the 3d on some of these guns so they sit on top of bunkers. Basically clone them and add new mesh that has the guns ontop of bunkers as one object?

I am currently trying to figure out what properties Mt. Suribachi has and mirror them onto the existing bunkers so that artillery can be placed on top, but i have not had any success yet.
Logged

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5453
Re: New Improved artillery pieces
« Reply #95 on: May 08, 2011, 09:57:16 AM »

... I thought this was a bug in the static.ini :

[Flak18_37mm]
Description  German antiaircraft gun Flak 18, 37mm
Icon         antiaircraft

// Models
MeshSummer         3do/Artillery/Germany/Flak18_37mm/Live.him
MeshSummerDamage   3do/Artillery/Germany/Flak18_37mm/Dead.sim
MeshWinter         3do/Artillery/Germany/Flak18_37mm_W/Live.him
MeshWinterDamage   3do/Artillery/Germany/Flak18_37mm_W/Dead.sim
MeshDesert         3do/Artillery/Germany/Flak18_37mm_S/Live.him
MeshDesertDamage   3do/Artillery/Germany/Flak18_37mm_S/Dead.sim

// Panzer
PanzerType       Artillery
PanzerSubtype       1
PanzerBodyFront  0.010

// Weapon
Gun                  MachineGunBoforsUS40
AttackMaxDistance    3276.0
AttackMaxRadius      3276.0
AttackMaxHeight      2386.0
HeadYawHalfRange      180.0
GunMinPitch           -10.0
GunStdPitch            45.0
GunMaxPitch           +80.0
HeadMaxYawSpeed        52.0
GunMaxPitchSpeed       48.0
DelayAfterShoot         1.0
ChainfireTime           4.0

... but it isn't ...!!  ???

If you replace MachineGunBoforsUS40 by MachineGunFlak18_37mm then your AA guns won't show ...  ::)

Don't ask me why, only Wingflyer knows (may be ...)  :D
Logged
Pages: 1 ... 5 6 7 [8] 9 10   Go Up
 

Page created in 0.03 seconds with 28 queries.