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Author Topic: Grumman XP-50  (Read 2683 times)

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Zflyer48

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Grumman XP-50
« on: February 06, 2023, 10:09:39 AM »

Grumman XP_50 "Skyrocket" USAAF version



Crew: One
Length: 31 ft 11 in (9.73 m)
Wingspan: 42 ft 0 in (12.80 m)
Height: 12 ft 0 in (3.66 m)
Wing area: 304 sq ft (28.24 m2)
Empty weight: 8,310 lb (3,770 kg)
Gross weight: 10,500 lb (5,250 kg)
Max takeoff weight: 13,060 lb (6,530 kg)
Powerplant: 2 × Wright R-1820-67/69 9-cylinder air-cooled radial engines, 1,200 hp (895 kW) each
Performance

Maximum speed: 424 mph (680 km/h, 368 kn) at 25,000 ft (7,620 m)
Range: 1,250 mi (2,010 km, 1,090 nmi)
Service ceiling: 40,000 ft (12,190 m)
Rate of climb: 5,000 ft/min (25 m/s)
Armament
2 × 20 mm (.79 in) cannons (60 rounds per gun)
2 × 0.50 in (12.7 mm) machine guns (500 rounds per gun)
2 × 100 lb (50 kg) bombs







Few glitches to work out. Two weeks for Beta.  ;D

Zflyer48

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kirk1965

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Re: Grumman XP-50
« Reply #1 on: February 06, 2023, 10:35:51 AM »

Big Master!! Nice, Nicew Nice! :)
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SAS~Storebror

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Re: Grumman XP-50
« Reply #2 on: February 06, 2023, 10:54:53 AM »

Sweet  :P
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Type83Fighter

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Re: Grumman XP-50
« Reply #3 on: February 08, 2023, 12:12:01 AM »

I can not explain how happy I am to see this. I know it was requested a long time ago so I wasn't expecting it become reality! Looks like I'll take a break from your biplanes to fly this.
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Hubberranz

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Re: Grumman XP-50
« Reply #4 on: February 13, 2023, 08:30:43 PM »

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Zflyer48

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Re: Grumman XP-50
« Reply #5 on: April 14, 2023, 09:34:51 PM »

Grumman XP-50 Beta

https://www.mediafire.com/file/ryk3uiizuwg9jsl/XP_50_Beta2.zip/file

air.ini in Read Me.

Template in Summer file.

Delete previous versions.

Thanks to Type83Fighter for flight testing and input.

A few issues to sort. Pilot being one.

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Piotrek1

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Re: Grumman XP-50
« Reply #6 on: April 15, 2023, 10:01:11 AM »

Thank you, this aircraft is a great addition ]thumleft[ 8),
unfortunately in my Vp installation when loading a mission in QMB there is this error:
Mission loading failed: null
The mission initially loads from 0% to 30% then quickly jumps to 85% ending with the above mentioned error.
Code: [Select]
[3:30:55 PM] Loading mission QuickQMBPro/CBI_Singapore/CBI_Singaporerednonen00.mis...
[3:30:55 PM] Y=1942 / M=6 / H= 14 , Temperature - 0m = 24.0 .
[3:30:55 PM] Loading map.ini defined airfields:
[3:30:55 PM] WARNING: ObjectVACache_Clear()
[3:30:55 PM] WARNING: * Buf0 : Obj: 0,  Vert 0,  Ind 0
[3:30:55 PM] WARNING: * Buf1 : Obj: 58,  Vert 7611,  Ind 31248
[3:30:55 PM] WARNING: * Buf2 : Obj: 0,  Vert 0,  Ind 0
[3:30:56 PM] Load bridges
[3:30:56 PM] Load static objects
[3:31:01 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'GearC7_D0'
[3:31:01 PM] Mission error, ID_04: java.lang.ArrayIndexOutOfBoundsException
[3:31:01 PM] java.lang.ArrayIndexOutOfBoundsException
[3:31:01 PM] at com.maddox.il2.objects.weapons.MGunMadsen20.createProperties(MGunMadsen20.java:83)
[3:31:01 PM] ObjState.finalize: Object of com.maddox.il2.objects.weapons.MGunMadsen20 NOT destroyed
[3:31:01 PM] at com.maddox.il2.engine.GunGeneric.loadProperties(GunGeneric.java:365)
[3:31:01 PM] at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:466)
[3:31:01 PM] at com.maddox.il2.engine.GunGeneric.set(GunGeneric.java:435)
[3:31:01 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3075)
[3:31:01 PM] at com.maddox.il2.objects.air.Aircraft.weaponsLoad(Aircraft.java:3038)
[3:31:01 PM] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2647)
[3:31:01 PM] at com.maddox.il2.game.Mission.loadAir(Mission.java:1290)
[3:31:01 PM] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[3:31:01 PM] at com.maddox.il2.game.Mission.loadWings(Mission.java:1080)
[3:31:01 PM] at com.maddox.il2.game.Mission._load(Mission.java:655)
[3:31:01 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[3:31:01 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
[3:31:01 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[3:31:01 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[3:31:01 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[3:31:01 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[3:31:20 PM] null
[3:31:20 PM] java.lang.NullPointerException
[3:31:20 PM] at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
[3:31:20 PM] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
[3:31:20 PM] at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
[3:31:20 PM] at com.maddox.il2.game.Mission._load(Mission.java:764)
[3:31:20 PM] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[3:31:20 PM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
[3:31:20 PM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[3:31:20 PM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[3:31:20 PM] at com.maddox.il2.game.Main.exec(Main.java:422)
[3:31:20 PM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Apr 15, 2023 3:31:32 PM] -------------- END log session -------------
Best regards,
Piotrek
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Zflyer48

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Re: Grumman XP-50
« Reply #7 on: May 23, 2023, 06:45:24 AM »

A second Beta version to test.

https://www.mediafire.com/file/0tfubqjev40eccj/XP_50_BetaTest.zip/file

Delete previous versions.

If all goes well, will open an Alpha version with XF5F in Twins as "Grumman Skyrockets"


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Piotrek1

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Re: Grumman XP-50
« Reply #8 on: May 23, 2023, 12:41:50 PM »

Thank you for the 2nd test version, it works in my Vp mdck 8), but after playing one mission I can't say much.

Best Regards,
Piotrek
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Piotrek1

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Re: Grumman XP-50
« Reply #9 on: May 26, 2023, 01:14:51 PM »

Hi Zflyer,
Sorry for the delayed post but unfortunately lately I haven't had much time to play my favourite simulator ,

I managed to do some tests, playing a mission ( Coral Sea) QMB involving a Grumman XF5F and XP-50,
 I noticed that while the XF5F runs smoothly and seamlessly the XP-50 has a problem with parts disappearing, for example when you hit a plane in the wing, the wing disappears, etc.
XF5F :

XP-50 :

There is also a small, could say, not too troublesome problem with the Mustang Mk.Ia after a longer mission I have something like this:

log:
Code: [Select]
[5:58:15 PM] ERROR file: File users/1/Icons not found
[5:58:15 PM] Mission: QuickQMBPro/Pacific_CoralSeaOnline/Pacific_CoralSeaOnlinebluenonen00.mis is Playing
[5:58:15 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Water7_D0'
[5:58:15 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Water44_D0'
[5:58:15 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Water7_D0'
[5:58:15 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Water44_D0'
[5:58:15 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Water7_D0'
[5:58:15 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Water44_D0'
[5:58:15 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Water7_D0'
[5:58:15 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Water44_D0'
[5:58:15 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask1_D0'
[5:58:16 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask1_D0'
[5:58:16 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask1_D0'
[5:58:16 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask1_D0'
[5:58:16 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Prop2_D1'
[5:58:16 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask1_D0'
[May 26, 2023 5:58:16 PM] -------------- END log session -------------
Has anyone observed something similar, or is it just me again :P :-[?

Sorry for my English,

Best Regards,
Piotrek
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Zflyer48

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Re: Grumman XP-50
« Reply #10 on: May 27, 2023, 06:24:33 AM »

Try this updated hier. Fixed multiple typos.

https://www.mediafire.com/file/sme6sooc9orsaij/XP50-Update.zip/file

Copy-Paste-Overwrite
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Piotrek1

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Re: Grumman XP-50
« Reply #11 on: May 27, 2023, 11:44:33 AM »

Thank you very much, it works ]thumleft[
Best regards,
Piotrek
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