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Author Topic: KB-11 Fazan  (Read 3926 times)

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Zflyer48

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KB-11 Fazan
« on: February 17, 2023, 07:07:34 AM »

KB 11 FAZAN





https://www.mediafire.com/file/utgcecieuq4sgpq/KB-11.zip/file

A resurrection of an old Beta WIP mod of mine. A few tweaks completed and now Alpha version.
Due to computer crash awhile back, there is no template at this time. Skin may be wrong.

Data and air.ini are in Read Me file.

Zflyer48
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Dandolo513

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Re: KB-11 Fazan
« Reply #1 on: February 17, 2023, 09:49:25 AM »

Hallo Zflyer48,
Very nice .
Bravo
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Piotrek1

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Re: KB-11 Fazan
« Reply #2 on: February 17, 2023, 10:03:06 AM »

Thank you very much, Zflyer48 8)
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Yaro59

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Re: KB-11 Fazan
« Reply #3 on: February 17, 2023, 10:14:11 AM »

Very good, thank you for doing this. ]thumright[
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Draken

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Re: KB-11 Fazan
« Reply #4 on: February 18, 2023, 07:48:55 AM »

A forgotten plane .
I have never heard anything about this one .
Thanks !
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ben_wh

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Re: KB-11 Fazan
« Reply #5 on: February 18, 2023, 11:10:21 AM »

ZFlyer48,

Thank you for this and the KB-6.  Great choices - both saw operational services in the war in modest numbers, and are not well known. I am not sure that I have seen the KB-11 in a combat flight sim before.

Cheers,
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Yaro59

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Re: KB-11 Fazan
« Reply #6 on: February 19, 2023, 08:50:54 AM »

                    Bulgarian fleet expands



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Vasya

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Re: KB-11 Fazan
« Reply #7 on: February 19, 2023, 11:31:11 AM »

I installed this interesting aircraft in patch 4.12.2, but the game does not load - 20% crash. first download.  :-[
The file does not write an error to the log, it does not have time, only the title of the log.
Who will tell you how to properly install this Bulgarian airplane into the game in patch 4.12.2?
I did not remake the classes, they are installed from the author of the mod. Changed only fm.
This is how the mod is located in the folder with other airplane mods.
https://drive.google.com/file/d/16UxZsWtrVxGQKSBDzoNNG0QAYzZ4GU2f/view?usp=share_link
Code: [Select]
Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays
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GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size
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GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture
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GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock
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GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
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GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra
GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample
 GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp
GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc
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GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle
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GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32
GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent
GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5
GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image
GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample
GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option
GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_N
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Piotrek1

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Re: KB-11 Fazan
« Reply #8 on: February 19, 2023, 12:14:10 PM »

Hi Vasya, this probably won't help but here is the version with your fix, the one I use in the game,
https://drive.google.com/file/d/1AuGXPsnIW0SFHaMJZz0RCq9Au902oSgC/view?usp=share_link

It's a really weird log error and the class conflict finder didn't find anything either.

@Yaro,
btw, Nice work 8)

Best regards,
Piotrek

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Vasya

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Re: KB-11 Fazan
« Reply #9 on: February 19, 2023, 02:23:03 PM »

I determined the reason for the crash of the game - the country Bulgaria is needed.
Installation of sasup_decals_01.sfs into the game did not work.
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Piotrek1

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Re: KB-11 Fazan
« Reply #10 on: February 19, 2023, 02:35:11 PM »

You should have in your SFS_AUTO two sasup_decals_01.sfs and sasup_decals_02.sfs the second one is also in the jsgmemods folder in the #SAS_Forgotten Countries subfolder,
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Frankiek

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Re: KB-11 Fazan
« Reply #11 on: February 19, 2023, 02:59:45 PM »

sasup_decals_02.sfs is the one with the full forgotten countries so you will definitely need it
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