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Author Topic: Koolhoven FK 52  (Read 3156 times)

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Yaro59

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Re: Koolhoven FK 52
« Reply #12 on: March 08, 2023, 02:23:42 AM »

Looking forward Zflyer. Quote from Wiki:
During the Winter War, the Swedish Count Carl Gustav von Rosen purchased two Koolhoven aircraft and gave them to the Finnish Air Force . The aircraft were flown to Finland on January 18, 1940 with codes KO-129 and KO-130. In March 1940 they bombed and fired on Soviet troops attacking across the ice towards Virolahti. During the Winter War, they totaled about 15 combat flights. Both FK.52 aircraft were hit by enemy fire.

In 1941, the planes were used by LeLv 6 in the Hanko area. Both aircraft were destroyed during the Continuation War , KO-130 was lost during a leaflet-dropping mission over Hanko and made a forced landing 80 km south of Tallinn, Estonia on August 16, 1941.Both crew members died in the crash. Estonian Forest Brothers guerrillas burned the plane and buried the crew in Velise .

The second plane, KO-129, was destroyed in an accident in 1943. The pilot jumped out and survived. The plane crashed north of the village of Pernaa in Kauhava .

The plane's nickname was Kolho , "clumsy".
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Mission_bug

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Re: Koolhoven FK 52
« Reply #13 on: March 08, 2023, 11:49:52 AM »

Great choice of another interesting but little known type, to me at least. Yhank you very much, really appreciated. 8)

Take care and be safe.

Wishing you all the very best, Pete. ;D
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Zflyer48

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Re: Koolhoven FK 52
« Reply #14 on: March 12, 2023, 03:00:16 PM »

Getting very close. A few mesh issues in cockpit and then the wpn load.



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Piotrek1

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Re: Koolhoven FK 52
« Reply #15 on: March 13, 2023, 11:54:37 AM »

Nice work 8) ]thumleft[, will FK-52 get Dutch and Finnish bombs?]

Best Regards,
Piotrek
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Zflyer48

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Re: Koolhoven FK 52
« Reply #16 on: March 13, 2023, 06:09:05 PM »

FK 52 + 52(F) Beta
https://www.mediafire.com/file/h5v3mfaqe88epaf/Koolhoven_FK52-Beta.zip/file

air.ini in Read Me.

Delete older versions and air.ini

Still some minor issues and what ever is reported before Alpha.
Templates for both to follow.
Enjoy
 


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dsawan

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Re: Koolhoven FK 52
« Reply #17 on: March 14, 2023, 12:47:21 AM »

know its a beta, put it in and the finish one does not show though its listed in drop down menu. Using BAT 4.2.2 with patch 4
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Zflyer48

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Re: Koolhoven FK 52
« Reply #18 on: March 14, 2023, 08:20:06 AM »

I need a little more than "it does not show". What does the Logfile show?
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Frankiek

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Re: Koolhoven FK 52
« Reply #19 on: March 14, 2023, 09:46:32 AM »

Most likely that the plane is not showing up in the Arming screen of QMB even if it is selected from the drop down list in QMB main screen
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dsawan

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Re: Koolhoven FK 52
« Reply #20 on: March 14, 2023, 09:47:19 AM »

Code: [Select]
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/arms/sc-50/skin.tga'
 *** IL-2 Selector 4.0.2.3 Build 21070901 loaded ***
SAS Common Utils Game Version = 4.122
ScreenMode Library Version 0.01 loaded successfully.
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16
Cannot open audio file samples/infinite 1

Loading mission QuickQMBPro/dlv_Philippines41_44/dlv_Philippines41_44bluenonen00.mis...
Y=1940 / M=6 / H= 12 , Temperature - 0m = 36.0 .
Loading map.ini defined airfields:
Load bridges
Load static objects
##### House without collision (3do/flora/palms/LiveAg2.sim)
##### House without collision (3do/flora/palms/LiveAg1.sim)
##### House without collision (3do/flora/palms/LiveBg2.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/flora/palms/LiveAs2.sim)
##### House without collision (3do/flora/palms/LiveAs1.sim)
##### House without collision (3do/flora/palms/LiveBs2.sim)
##### House without collision (3do/flora/palms/LiveBg1.sim)
##### House without collision (3do/flora/palms/LiveBs1.sim)
##### House without collision (3do/Trains/PRVZb_B/body.sim)
##### House without collision (3do/Buildings/46/Trench2/live.sim)
##### House without collision (3do/Buildings/46/Trench1/live.sim)
##### House without collision (3do/Buildings/46/Trench8/live.sim)
##### House without collision (3do/Buildings/46/Trench4/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
##### House without collision (3do/Buildings/46/Trench3/live.sim)
##### House without collision (3do/Buildings/46/Trench7/live.sim)
##### House without collision (3do/Buildings/46/Trench6/live.sim)
##### House without collision (3do/Buildings/46/ATTrench1/live.sim)
##### House without collision (3do/Buildings/46/ATTrench2/live.sim)
INTERNAL ERROR: HierMesh: Can't find chunk 'pilotarm2_d0'
INTERNAL ERROR: HierMesh: Can't find chunk 'pilotarm1_d0'
INTERNAL ERROR: HierMesh: Can't find chunk 'pilotarm2_d0'
INTERNAL ERROR: HierMesh: Can't find chunk 'pilotarm1_d0'
INTERNAL ERROR: HierMesh: Can't find chunk 'pilotarm2_d0'
INTERNAL ERROR: HierMesh: Can't find chunk 'pilotarm1_d0'
INTERNAL ERROR: HierMesh: Can't find chunk 'pilotarm2_d0'
INTERNAL ERROR: HierMesh: Can't find chunk 'pilotarm1_d0'
1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
1>mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
Mission: QuickQMBPro/dlv_Philippines41_44/dlv_Philippines41_44bluenonen00.mis is Playing
WARNING: TRenderManager::TriangleList_ProjectiveShadow()- internal buffer overflow.
Too many vertexes or faces per shadow hier mesh!
Time overflow (0): speed 0.8695652
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)
WARNING: TSmokeTrail::TSmokeTrail() Estimated number of particles 30 was clamped to (1 .. 8)

[Mar 14, 2023 2:39:49 AM UTC -4] -------------- END log session -------------


Edited by Epervier


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Epervier

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Re: Koolhoven FK 52
« Reply #21 on: March 14, 2023, 10:05:41 AM »

@dsawan
I know you are new to this site... you have never seen the use of LOG posts...  ]violent1[

- Read how to get the log here, and the instant log here (Except for BAT which contains InstantLog).

- When you want to post only the relevant parts from the log
read here how to do this. (code option!)

- If you want to post all lines of the logfile we suggest to use https://pastebin.com/
to paste your log and then paste the link here which you got from them.
Read and see here how to do this.

Note: It is preferable to provide the LOG in its entirety!


Too many vertexes or faces per shadow hier mesh!
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Epervier

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Re: Koolhoven FK 52
« Reply #22 on: March 14, 2023, 10:15:36 AM »

@ Zflyer48
I think your "readme" would be better like this:
FK_52         air.FK_52   2    NOINFO   du01  SUMMER
FK_52(F)      air.FK_52F   2    NOINFO   du01  SUMMER
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

Zflyer48

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Re: Koolhoven FK 52
« Reply #23 on: March 14, 2023, 10:30:20 AM »

My apologies to the community. Typo. Blind in one eye; can't see out the other.

Thank you, Epervier

air.ini

FK_52(F)      air.FK_52F   2    NOINFO   du01  SUMMER

Zflyer48
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