I've encountered a strange video artifact not seen before. It seems to result from a change I recently made as part of disabling the drawing of the brief 'starburst' smoke for the small calibre flak bursts.
If you use the subsequent small update I offered (linked to in UPDATE #3 in the top post) for making the small calibre flak bursts more prominent, this WILL NOT apply to you.
If, however, you use my flak burst effects as provided with the base effects pack, this WILL apply to you...
Navigate to the following TWO .mat files:
!0 WxTech_Effects_v1.6\Effects\Explodes\Air\Zenitka\Germ_20mm\FlakBurst.mat
!0 WxTech_Effects_v1.6\Effects\Explodes\Air\Zenitka\USSR_25mm\FlakBurst.mat
For each of these two FlakBurst.mat files, change
tfNoTexture 1
to
tfNoTexture 0
You may delete any text--residing on the same line--following the number
It would seem that setting this parameter to "1" causes an odd visibility aspect that can cause brief but awful, bright artifacts on water and sky. I discovered it while playing the Kamikaze 02 track, with manual view control.
And recently, while working on the Hawk 75 cockpit, I found that for a .mat file where I also desired invisibility for a small object, setting tfNoTexture 1 caused the object to be unexpectedly visible. My surmise is that this parameter is intended to make an object remain visible as a monochrome shape but with no texture mapped to it. The parameter/setting which properly renders an object invisible is tfModulate 0.