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Author Topic: WxTech's Effects Pack v1.6 for B.A.T and 4.12  (Read 19679 times)

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WxTech

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #132 on: August 27, 2023, 12:33:24 PM »

I did blindly try a 4.13 bolt-on addition for my v1.5 effects pack, but I gather it caused intractable problems. Not running 4.13 myself, I can't test anything, hence the blind stab at it.

What we need is a modder who can do the code alterations from my Java files for the desired game version. I try to put enough comments within them to make it clear enough what my alterations are. I can supply all current Java...

I hope to soon release v2.0 of the effects pack, which will be a significant jump in new features and refinements.
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Geschirr

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #133 on: August 27, 2023, 08:09:53 PM »

Looking forward to it WxTech!
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PO_MAK_249RIP

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #134 on: August 28, 2023, 01:49:19 AM »

bump that!
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Duong07

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #135 on: January 07, 2024, 02:39:59 PM »

My game crash right away. i don't know if i am doing something wrong
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Piotrek1

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #136 on: January 08, 2024, 11:34:46 AM »

My game crash right away. i don't know if i am doing something wrong

Hi Duong07,
In order for someone to help you need to provide as much information as possible such as:
- version of the game,
- log reading:
https://www.sas1946.com/main/index.php/topic,13457.0.html
- a screenshot of your main game folder wouldn't hurt either, for example:

with all this information maybe someone will be able to help you.

Best regards,
Piotrek

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TXZCJSP

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #137 on: January 08, 2024, 05:53:45 PM »


with all this information maybe someone will be able to help you.

Best regards,
Piotrek

I see you're not using BigShipGeneric or GUN_classes.
Is it because they conflict with VPmod?
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Duong07

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #138 on: January 09, 2024, 04:37:27 AM »

My game crash right away. i don't know if i am doing something wrong

Hi Duong07,
In order for someone to help you need to provide as much information as possible such as:
- version of the game,
- log reading:
https://www.sas1946.com/main/index.php/topic,13457.0.html
- a screenshot of your main game folder wouldn't hurt either, for example:

with all this information maybe someone will be able to help you.

Best regards,
Piotrek

Hello Piotrek!
Thank for reply

I am using 4.12.2 with SAS modact

This is my SAS folder



I can't get my game to run for generating a new log

Thank you
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WxTech

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #139 on: January 09, 2024, 05:23:54 AM »

There are several additional folders you need to copy to your mods folder, not host the main effects one. This is laid out in detail in the install instructions. Look for the list of folders for 4.12 modact.
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Duong07

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #140 on: January 09, 2024, 05:48:50 AM »

There are several additional folders you need to copy to your mods folder, not host the main effects one. This is laid out in detail in the install instructions. Look for the list of folders for 4.12 modact.

Sadly even when i copy all 8 folders the game still not running
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TXZCJSP

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #141 on: January 09, 2024, 06:11:22 AM »

There are several additional folders you need to copy to your mods folder, not host the main effects one. This is laid out in detail in the install instructions. Look for the list of folders for 4.12 modact.

Sadly even when i copy all 8 folders the game still not running

Delete all files outside of the two folders in the WxTech_Effects_v1.6_ALL-game-versions folder
Then you can access the game normally, but I don't know what effects would be missing if you did that.
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Duong07

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #142 on: January 10, 2024, 09:25:01 AM »

There are several additional folders you need to copy to your mods folder, not host the main effects one. This is laid out in detail in the install instructions. Look for the list of folders for 4.12 modact.

Sadly even when i copy all 8 folders the game still not running

Delete all files outside of the two folders in the WxTech_Effects_v1.6_ALL-game-versions folder
Then you can access the game normally, but I don't know what effects would be missing if you did that.

Thanks for reply

I did delete all files outside of the two folders and the game still not running

i have try to reinstall the game several times
i did try older version of the mod and the game still not running, i try delete all other mod too but still no luck

i found this in the log, i don't know if this gunshells effect belong to the mod or not


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WxTech

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #143 on: January 10, 2024, 10:11:20 AM »

Are these errors popping up after removing the folder containing the GUN classes?
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