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Author Topic: WxTech's Effects Pack v1.6 for B.A.T and 4.12  (Read 19665 times)

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V201calaf

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #12 on: March 05, 2023, 04:45:29 PM »

great job best effects pack so far.
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WxTech

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #13 on: March 05, 2023, 04:56:38 PM »

I'm working on it; it's due to my silly oversight related to the guncam tracers. I'll have the corrected archive available pretty soon...
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Old_DaD

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #14 on: March 05, 2023, 04:59:42 PM »

Many thanks, but please take it easy.
You've done incredible work here already.
We look forward to the corrections when they arrive.
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WxTech

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #15 on: March 05, 2023, 05:19:44 PM »

Archive updated in the first post to include the correctly integrated Guncam tracers. (I had forgot that in my own game I had the Guncam tracers in their own separate folder above the effects folder. If you could see my mods folder--it's chock-a-block full of all manner of mods.)

So sorry for the troubles caused by my silly omissions!

Indeed, my feeble brain feels like it might start cracking up soon!   :D
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

pied

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #16 on: March 05, 2023, 06:19:54 PM »

Works a charm Glenn!  Thanks again, get some rest man!

Pied
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WxTech

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #17 on: March 05, 2023, 08:50:59 PM »

I found a typo. Here's the fix in the meantime, while I ready an archive update. In the main effects folder, navigate to:

Effects\Smokes\SmokeShipTankerFire.eff. The line

  MatName ..\..\..\..\Materials\FireNewFar.mat

should be

  MatName ..\Materials\FireNewFar.mat

I have no idea how such a wild error could have occurred!
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

WxTech

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #18 on: March 05, 2023, 09:15:54 PM »

Error highlighted in previous post fixed in mediafire archive updated Mar 6, 2023, 0409 GMT (UTC).

This typo concerns fires on damaged/destroyed tankers and other larger ships, causing the fire effect to not be generated (not a fatal Java error).
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

Geschirr

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #19 on: March 05, 2023, 09:31:15 PM »

Looks and works great WxTech! Thank a bunch!!!
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RABIZO

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #20 on: March 05, 2023, 11:20:33 PM »

I will try
I also enjoy making videos.

For the time being, it's from free flight.
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RABIZO

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #21 on: March 06, 2023, 01:05:18 AM »

I tried.
I haven't checked everything, but the plane crashed and the game ended just before it hit the water surface or the ground.

BAT4.1.3
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gunny0134

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #22 on: March 06, 2023, 02:59:42 AM »

I tested it once. it's only going to do one single mission (Tore's).
But it works fine.
My version is BAT 4.0.
Thank you, master Glenn...!!







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WxTech

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #23 on: March 06, 2023, 04:09:51 AM »

I tried.
I haven't checked everything, but the plane crashed and the game ended just before it hit the water surface or the ground.

BAT4.1.3

Hopefully a log.lst entry will point the way to the problem...
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)
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