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Author Topic: WxTech's Effects Pack v1.6 for B.A.T and 4.12  (Read 19688 times)

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Duong07

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #144 on: January 10, 2024, 11:58:57 AM »

Are these errors popping up after removing the folder containing the GUN classes?

Sorry I really don't know, is there even when i remove your mod and run the game like normal

I just make a clean reinstall of the game and install no mod but your effect to get new log file
this is what i found

I'm terribly sorry for bothering you guys like this


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WxTech

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #145 on: January 10, 2024, 01:48:06 PM »

Such fundamental errors in an unmodded game are beyond my ability to understand. :(
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Frankiek

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #146 on: January 10, 2024, 01:52:55 PM »

Are you using more than 1 monitor? if not just check this conf.ini line
Use3Renders=0
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Duong07

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #147 on: January 10, 2024, 11:47:35 PM »

Are you using more than 1 monitor? if not just check this conf.ini line
Use3Renders=0

I only have 1 monitor and Use3Renders=0 is in my conf
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Duong07

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #148 on: January 10, 2024, 11:51:04 PM »

Such fundamental errors in an unmodded game are beyond my ability to understand. :(

It's fine if i can't get the mod to work i enjoy the game without it, no sweat

Thanks for your help WxTech!
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Fire112

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #149 on: January 26, 2024, 04:49:24 PM »

I'm using BAT 4.2.2 + Hotfix 4 and after installing this effects package according to readme I'm also suffering from the missing machinegun sounds for example on the Spitfire.
I even installed the alternative files mentioned in this thread. As long as I only install the "!0 WxTech_GUN_classes_ALL-game-versions" folder the gun sounds are there, when I add the "!!!0_WxTech_GUN_classes_BAT-BSMU" the sounds are gone.

As I understand I need the BSMU-folder to experience all the new sounds that come mit the BAT-mod? so what can cause this issue with the missing sounds?

(I got the same issues with the BSMU-mod alone, so I disabled that completely. Only running mod now is this effects package)
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Fegelein

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #150 on: February 28, 2024, 07:10:27 PM »

This thread is a mess, where to download the mod and how to install it? keep it simple guys...
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Fegelein

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #151 on: February 28, 2024, 07:18:06 PM »

Nevermind, I found the MAIN download link below all of those update (?) posts, but how do I install it? where should I place those files? I have the latest version of BAT
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WxTech

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #152 on: February 28, 2024, 07:33:08 PM »

For your game version you select the relevant 8 folders and put them in your #WAW3 folder.  I know the Readme file is lengthy, but this mod is comprised of many elements. I suppose I could have packed up the different versions as standalones, but most of the content is shared across versions.
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Whiskey_Sierra_972

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #153 on: February 29, 2024, 11:47:16 AM »

This thread is a mess, where to download the mod and how to install it? keep it simple guys...

Sorry mate but can I ask to be more polite in your future posts?

Modders (never wrote too much times to be understood) give us the results of their hard work for free....many by simple request from other users....so thanks for what you grab is a must to remind always!

Remember that if you don't understand clearly something they share a 'Please' and a 'Thanks' isn't too expensive words to write....
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MoonWoman

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #154 on: February 29, 2024, 04:37:25 PM »

Just one question, do these effects also work on the other modules of B.A.T like DOF? Or is it just for the WaW module?
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WxTech

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Re: WxTech's Effects Pack v1.6 for B.A.T and 4.12
« Reply #155 on: February 29, 2024, 06:10:30 PM »

Yes, as far as I know (I have only the #WAW3 module, myself). You would need to add all the same content to the desired module, in the same way. I don't know if the jet war module has any particular differences or requirements; someone else should be able to address that.
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)
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