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Author Topic: FINLAND PILOTS  (Read 3902 times)

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Yaro59

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Re: FINLAND PILOTS
« Reply #12 on: April 05, 2023, 01:24:52 AM »

That's right, 1340 kilometers of the border further north.
Thank you master, well done  ]thumleft[
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Sergent Pepper

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Re: FINLAND PILOTS
« Reply #13 on: April 07, 2023, 07:03:10 AM »

Thank you all for your beautiful work.
Hope you 'll think more about offliners... :)
A shy request : pilots for P-40-F, L, N et K models?
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bobtt123

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Re: FINLAND PILOTS
« Reply #14 on: April 07, 2023, 08:59:44 PM »

I'm having trouble loading the B-239. Anyone knows what went wrong?

Code: [Select]
INTERNAL ERROR: Can't open file '3DO/Plane/B-239/Cilinders1_D0.msh'
WARNING: object '3DO/Plane/B-239/Cilinders1_D0.msh' of class 'SkinTL' not loaded
INTERNAL ERROR: MeshObj: Can't load mesh 3DO/Plane/B-239/Cilinders1_D0.msh
WARNING: object '3DO/Plane/B-239/hier.him' of class 'HIM' not loaded
INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/B-239/hier.him
INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/B-239/hier.him

java.lang.RuntimeException: INTERNAL ERROR: HierMeshObj: Can't load HIM 3DO/Plane/B-239/hier.him

at com.maddox.il2.engine.HierMesh.Load(Native Method)
at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
at com.maddox.il2.engine.ActorHMesh.<init>(ActorHMesh.java:111)
at com.maddox.il2.objects.ActorSimpleHMesh.<init>(ActorSimpleHMesh.java:26)
at com.maddox.il2.gui.GUIAirArming.setMesh(GUIAirArming.java:1140)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:746)
at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:654)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
null
java.lang.NullPointerException
at com.maddox.il2.gui.GUIAirArming.prepareSkin(GUIAirArming.java:1535)
at com.maddox.il2.gui.GUIAirArming._enter(GUIAirArming.java:749)
at com.maddox.il2.game.GameState.enterPush(GameState.java:92)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:55)
at com.maddox.il2.game.GameStateStack.push(GameStateStack.java:44)
at com.maddox.il2.gui.GUIQuick$WButtonArming.notify(GUIQuick.java:654)
at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendToArray(Message.java:1147)
at com.maddox.rts.Message.sendTo(Message.java:1128)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

something to do with Cilinders1_D0.msh I believe. any help would be greatly appreciated.
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Those who survive a long time on the battlefield start to think they're invincible. I bet you do, too, Buddy.

Kelso

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Re: FINLAND PILOTS
« Reply #15 on: April 08, 2023, 01:59:36 AM »

I'm having trouble loading the B-239. Anyone knows what went wrong?
Here is the cure for your problem. The file in the textures directory is there just in case - you should already have it in another Ranwers mod.
https://www.mediafire.com/file/man4psbdudoq07o/B-239+fin+pilot+fix.7z/file
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BMS

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Re: FINLAND PILOTS
« Reply #16 on: April 15, 2023, 10:39:00 AM »

Its a game changer!   Its incredible.     :) :)

If one cant get a plane working, use the log file.
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BartheFr

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gunny0134

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  • no skill just simple, but seek the best beauty !!
Re: FINLAND PILOTS
« Reply #18 on: July 16, 2023, 11:06:52 AM »

Very nice !!

Thank you so much.


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bestekampfpilot58

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Re: FINLAND PILOTS
« Reply #19 on: September 01, 2023, 09:39:35 PM »

Hey guys,
recently d/l the Finnish pilots, and at first most of them did not work? So I found the 'fixes' here, and 'voila!, now most of them
DO work!!
However the B-239 is causing problems. The pilot shows clearly, but the canopy is open, and floating off to the right
of the aircraft? I looked into the hier.him hoping to correct the blister, but I have no before and after start points, so I'd
in all likelihood screw it up! The only details I see in the log file are about paint.bmps and this cryptic snippet:

[2:23:33 AM]   WARNING: ObjectVACache_Clear()
[2:23:33 AM]   WARNING: * Buf0 : Obj: 1,  Vert 414,  Ind 918
[2:23:33 AM]   WARNING: * Buf1 : Obj: 387,  Vert 82083,  Ind 261129
[2:23:33 AM]   WARNING: * Buf2 : Obj: 27,  Vert 16198,  Ind 28728

Does Buf0= Buffalo, B-239? (Hope I don't sound stupid? :-[)

Anyways. any assistance is appreciated!! :)
Cheers!!

P.S, this is Vp Modpack where I'm using the Finn pilots. Ok to post here?
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Mick

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Re: FINLAND PILOTS
« Reply #20 on: September 02, 2023, 01:56:53 AM »



[2:23:33 AM]   WARNING: ObjectVACache_Clear()
[2:23:33 AM]   WARNING: * Buf0 : Obj: 1,  Vert 414,  Ind 918
[2:23:33 AM]   WARNING: * Buf1 : Obj: 387,  Vert 82083,  Ind 261129
[2:23:33 AM]   WARNING: * Buf2 : Obj: 27,  Vert 16198,  Ind 28728

Does Buf0= Buffalo, B-239? (Hope I don't sound stupid? :-[)

... I think Buf = Buffering ... (Zwischenspeicherung oder Pufferung)
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jami2

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Re: FINLAND PILOTS
« Reply #21 on: February 10, 2024, 09:32:55 AM »

We need finland pilot for new VL-Pyorremyrsky!
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jami2

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Re: FINLAND PILOTS
« Reply #22 on: February 12, 2024, 10:48:00 AM »

Can somebady make finland pilots this beaty please  o_O https://www.sas1946.com/main/index.php/topic,72090.0.html
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stanislao

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Re: FINLAND PILOTS
« Reply #23 on: February 12, 2024, 10:50:37 AM »


 :D  Have faith ! You'll see that the good Gunny will give us this gift!   ;)

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