Get it here:
https://www.mediafire.com/file/rgy2qel4n61dssx/NTL_Jetty_reduced_in_height.7z/fileFrom the included readme file:
NTL_Jetty1 through 5 objects reduced in height, by WxTech
I find the NTL_Jetty objects to stand awfully tall, with the deck sitting 6m (~25') above the ground/water. And so I've made up a set of these objects whose height is 55% as tall, the deck being 3.35m above the ground/water. This is much more appropriate for cargo ships, at least.
I also altered the 'edge rails', scaling down their height accordingly and making them narrower in width.
I also adjusted the texture somewhat. This will be applied to the original objects, should you choose to retain them.
No other changes have been made; I've kept to the same underlying, simple model, even though it warrants a more detailed treatment.
In my own game I've replaced the original objects with these. I find the towering aspect of the originals as juxtaposed against other building objects to look bizarre, honestly. And the steep slope for the ramp object is comically so. I highly recommend to replace them, unless there is some good reason to keep them.
After installation into your game's mods folder, you have two basic options, with the second having two choices:
OPTION 1) REPLACE the originals completely. This is the default; you need do nothing else.
OPTION 2-A) KEEP the originals, with ORIGINAL textures.
OPTION 2-B) KEEP the originals, but use my NEW textures.
============================== OPTION 1 ==================================
If you wish to completely REPLACE the originals, using my shorter models with the adjusted textures:
- DO NOTHING ELSE!
============================== OPTION 2 ==================================
If you wish to KEEP the tall original models AND ADD these shorter versions:
Add to static.ini (AGAIN, ONLY IF KEEPING THE ORIGINAL OBJECTS!):
[buildings.House$NTL_Jetty1_short]
Title NTL_Jetty1_short
MeshLive 3do\Buildings/NTL_Darwin_1942_43/NTL_Jetty1/live_short.sim
MeshDead 3do\Buildings/NTL_Darwin_1942_43/NTL_Jetty1/dead_short.sim
Body RockMiddle
Panzer 0.18
[buildings.House$NTL_Jetty2_short]
Title NTL_Jetty2_short
MeshLive 3do\Buildings/NTL_Darwin_1942_43/NTL_Jetty2/live_short.sim
MeshDead 3do\Buildings/NTL_Darwin_1942_43/NTL_Jetty2/dead_short.sim
Body RockMiddle
Panzer 0.18
[buildings.House$NTL_Jetty3_short]
Title NTL_Jetty3_short
MeshLive 3do\Buildings/NTL_Darwin_1942_43/NTL_Jetty3/live_short.sim
MeshDead 3do\Buildings/NTL_Darwin_1942_43/NTL_Jetty3/dead_short.sim
Body RockMiddle
Panzer 0.18
[buildings.House$NTL_Jetty4_short]
Title NTL_Jetty4_short
MeshLive 3do\Buildings/NTL_Darwin_1942_43/NTL_Jetty4/live_short.sim
MeshDead 3do\Buildings/NTL_Darwin_1942_43/NTL_Jetty4/dead_short.sim
Body RockMiddle
Panzer 0.18
[buildings.House$NTL_Jetty5_short]
Title NTL_Jetty5_short
MeshLive 3do\Buildings/NTL_Darwin_1942_43/NTL_Jetty5/live_short.sim
MeshDead 3do\Buildings/NTL_Darwin_1942_43/NTL_Jetty5/dead_short.sim
Body RockMiddle
Panzer 0.18
============================== OPTION 2-A ==================================
If keeping the ORIGINAL OBJECTS and using their ORIGINAL TEXTURES:
- Navigate to folder "NTL_Jetty1".
- Open file "Live.sim".
- Rename line "Mesh Live_short" to "Mesh Live", then save.
- Open file "Dead.sim".
- Rename line "Mesh Dead_short" to "Mesh Dead", then save.
- From folder "NTL_Jetty1", copy the 2 just-edited files, "Live.sim" and "Dead.sim".
- For each of the other 4 folders "NTL_Jetty2" through "NTL_Jetty5", paste the 2 files, overwriting those present there.
- You're done!
============================== OPTION 2-B ==================================
If keeping the ORIGINAL OBJECTS and using my ADJUSTED TEXTURES:
- Navigate to folder "NTL_Jetty1".
- Open file "SkinHi.mat".
- Rename line "TextureName Jetty1.tga" to "TextureName Jetty1a.tga", then save.
- Open file "SkinMed.mat".
- Rename line "TextureName Jetty164.tga" to "TextureName Jetty164a.tga", then save.
- Open file "DamageHi.mat".
- Rename line "TextureName Dam_Jetty1.tga" to "TextureName Dam_Jetty1a.tga", then save.
- Open file "DamageLo.mat".
- Rename line "TextureName Dam_Jetty164.tga" to "TextureName Dam_Jetty164a.tga", then save.
- From folder "NTL_Jetty1", copy all 4 of the just-edited files, "SkinHi.mat", "SkinMed.mat", DamageHi.mat" and "DamageLo.mat".
- For each of the other 4 folders "NTL_Jetty2" through "NTL_Jetty5", paste the 4 files, overwriting those present there.
- You're done!
============================================================================
WxTech
Apr 5, 2023