Map options like JTW_NavyTrials sometimes disappear in the QMB. But when I apply the 4096 BAT .dlls, they come back.
From the two logs below, anybody know why?
(I only started the game up, checked QMB, clicked on the map section, exited & quit the game.)
Here is "initlog.lst"
2023-04-18 20:32:11:237 (dinput.dll) : JVM Parameters injector activated
2023-04-18 20:32:11:240 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2023-04-18 20:32:11:240 (dinput.dll) : Added JVM Option: -Xms888M
2023-04-18 20:32:11:240 (dinput.dll) : Added JVM Option: -Xmx888M
2023-04-18 20:32:11:240 (dinput.dll) : Added JVM Option: -Xss8192K
2023-04-18 20:32:11:241 (dinput.dll) : Added JVM Option: -XX:PermSize=128M
2023-04-18 20:32:11:241 (dinput.dll) : Added JVM Option: -XX:MaxPermSize=128M
2023-04-18 20:32:11:243 (dinput.dll) : Checking mandatory JVM Options...
2023-04-18 20:32:11:243 (dinput.dll) : Added JVM Option: -Djava.class.path=.
2023-04-18 20:32:11:244 (dinput.dll) : Added JVM Option: -Xverify:none
2023-04-18 20:32:11:335 (dinput.dll) : Added JVM Option: -Xcomp
2023-04-18 20:32:11:336 (dinput.dll) : IL-2 Process ID = 00000608
2023-04-18 20:32:11:336 (dinput.dll) : Starting Watchdog at C:\Program Files (x86)\Steam\steamapps\common\IL 2 Sturmovik 1946\bin\selector\basefiles\IL-2 Watchdog.exe 1 ""
2023-04-18 20:32:11:354 (dinput.dll) : Watchdog process started.
2023-04-18 20:32:11:362 (dinput.dll) : Starting Pipe Logger at C:\Program Files (x86)\Steam\steamapps\common\IL 2 Sturmovik 1946\bin\selector\basefiles\PipeLogger.exe
2023-04-18 20:32:11:388 (dinput.dll) : PipeLogger process started.
2023-04-18 20:32:11:480 (PipeLogger) : PipeLogger Starting
2023-04-18 20:32:11:480 (PipeLogger) : Reading PipeLogger Settings from C:\Program Files (x86)\Steam\steamapps\common\IL 2 Sturmovik 1946\il2fb.ini
2023-04-18 20:32:11:481 (watchdog) : IL-2 Parent Process Handle = 000000E4, ID=00000608
2023-04-18 20:32:11:481 (watchdog) : IL-2 Watchdog started.
2023-04-18 20:32:11:481 (watchdog) : Splash Screen Mode = 1
2023-04-18 20:32:11:482 (PipeLogger) : PipeLogger Settings:
2023-04-18 20:32:11:482 (PipeLogger) : ShowLogWarnings = false
2023-04-18 20:32:11:482 (PipeLogger) : LogSizeThreshold = 10,000,000 Bytes
2023-04-18 20:32:11:482 (PipeLogger) : ExceptionThreshold = 10 Exceptions
2023-04-18 20:32:11:483 (PipeLogger) : ErrorThreshold = 0 Errors
2023-04-18 20:32:11:489 (PipeLogger) : PipeLogger Process ID: 00002940; Parent (IL-2) Process ID: 00000608
2023-04-18 20:32:11:490 (PipeLogger) : Listener thread awaiting client connection on \\.\pipe\SAS_PIPE_LOGGER
2023-04-18 20:32:11:482 (watchdog) : Splash Screen Image Path =
2023-04-18 20:32:11:527 (watchdog) : Splash Screen Image Full Path = C:\Program Files (x86)\Steam\steamapps\common\IL 2 Sturmovik 1946
2023-04-18 20:32:11:528 (watchdog) : Message Window Created.
2023-04-18 20:32:11:533 (watchdog) : LoadSplashImage.
2023-04-18 20:32:11:554 (watchdog) : Loading Splash Image from "C:\Program Files (x86)\Steam\steamapps\common\IL 2 Sturmovik 1946\bin\selector\basefiles\splash.png", Handle=0089C330,
2023-04-18 20:32:11:588 (dinput.dll) : Hooked "SAS_CreateJavaVM" function activated
2023-04-18 20:32:11:589 (dinput.dll) : OpenGL Mode detected, checking IL-2 Graphics Extender Availability...
2023-04-18 20:32:11:589 (dinput.dll) : Trying C:\Program Files (x86)\Steam\steamapps\common\IL 2 Sturmovik 1946\il2ge.dll
2023-04-18 20:32:11:589 (dinput.dll) : Trying C:\Program Files (x86)\Steam\steamapps\common\IL 2 Sturmovik 1946\il2ge\lib\il2ge.dll
2023-04-18 20:32:11:590 (dinput.dll) : il2ge.dll found, loading library.
2023-04-18 20:32:11:595 (dinput.dll) : IL-2 Graphics Extender loaded successfully, trying to call Init() method...
2023-04-18 20:32:11:596 (dinput.dll) : Init() method found, calling it now.
2023-04-18 20:32:11:603 (dinput.dll) : Injecting JVM Parameters
2023-04-18 20:32:11:635 (watchdog) : Splash Screen Created.
2023-04-18 20:32:11:652 (dinput.dll) : Java Virtual Machine Initialization with additional parameters successful!
2023-04-18 20:32:11:668 (wrapper) : ProcessAttach, attached Processes = 1
2023-04-18 20:32:11:668 (wrapper) : Calling GetCommandLineParams()
2023-04-18 20:32:11:669 (wrapper) : MODS Folder = "#WAW3"
2023-04-18 20:32:11:670 (wrapper) : No FILES Folder set.
2023-04-18 20:32:11:670 (wrapper) : Calling LinkIl2fbExe()
2023-04-18 20:32:11:670 (wrapper) : Trying to link back to C:\Program Files (x86)\Steam\steamapps\common\IL 2 Sturmovik 1946\il2fb.exe through LoadLibrary()
2023-04-18 20:32:11:673 (wrapper) : Calling CreateModsFolderList()
2023-04-18 20:32:11:924 (wrapper) : Scanning #WAW3 folder took 250 milliseconds.
2023-04-18 20:32:11:924 (wrapper) : Total number of modded files = 33306.
2023-04-18 20:32:11:926 (wrapper) : Calling SortList()
2023-04-18 20:32:11:932 (wrapper) : Sorting modded files list took 5.662 milliseconds.
2023-04-18 20:32:11:932 (wrapper) : Calling RemoveDuplicates()
2023-04-18 20:32:11:932 (wrapper) : Removing 15348 Duplicates took 0.189 milliseconds.
2023-04-18 20:32:16:542 (wrapper) : ThreadAttach, attached Threads = 1
2023-04-18 20:32:16:553 (wrapper) : ThreadAttach, attached Threads = 2
2023-04-18 20:32:17:130 (PipeLogger) : Client connected, creating a new Listener Thread & new Instance Thread for this Client.
2023-04-18 20:32:17:130 (PipeLogger) : Waiting for Pipe Instance to initialize...
2023-04-18 20:32:17:130 (PipeLogger) : InstanceThread No.1 created, receiving and processing messages on \\.\pipe\SAS_PIPE_LOGGER
2023-04-18 20:32:17:131 (PipeLogger) : Logfile for instance No.1 is c:\program files (x86)\steam\steamapps\common\il 2 sturmovik 1946\log.lst
2023-04-18 20:32:17:131 (PipeLogger) : Flush Timeout for instance No.1 is 1000 Milliseconds
2023-04-18 20:32:17:132 (PipeLogger) : Log Writer No.1 running
2023-04-18 20:32:17:136 (watchdog) : IL-2 Main Window created: "Il2-Sturmovik 1946" (MaddoxRtsWndClassW), Handle= 0x00310956
2023-04-18 20:32:17:146 (watchdog) : Activating IL-2 Main Window (0x00310956) using SwitchToThisWindow()
2023-04-18 20:32:17:131 (PipeLogger) : Pipe Instance initialized successfully
2023-04-18 20:32:17:130 (PipeLogger) : Listener thread awaiting client connection on \\.\pipe\SAS_PIPE_LOGGER
2023-04-18 20:32:17:217 (wrapper) : ThreadAttach, attached Threads = 3
2023-04-18 20:32:18:140 (watchdog) : Successfully activated IL-2 Main Window (Handle: 0x00310956)
2023-04-18 20:32:19:388 (wrapper) : ThreadAttach, attached Threads = 4
2023-04-18 20:32:19:389 (wrapper) : ThreadDetach, attached Threads = 3
2023-04-18 20:32:19:436 (wrapper) : ThreadAttach, attached Threads = 4
2023-04-18 20:32:19:436 (wrapper) : ThreadAttach, attached Threads = 5
2023-04-18 20:32:19:445 (wrapper) : ThreadDetach, attached Threads = 4
2023-04-18 20:32:19:446 (wrapper) : ThreadDetach, attached Threads = 3
2023-04-18 20:32:19:446 (wrapper) : ThreadAttach, attached Threads = 4
2023-04-18 20:32:19:569 (wrapper) : ThreadAttach, attached Threads = 5
2023-04-18 20:32:20:030 (wrapper) : ThreadAttach, attached Threads = 6
2023-04-18 20:32:20:744 (wrapper) : ThreadAttach, attached Threads = 7
2023-04-18 20:32:20:774 (wrapper) : ThreadAttach, attached Threads = 8
2023-04-18 20:32:20:775 (wrapper) : ThreadAttach, attached Threads = 9
2023-04-18 20:32:20:775 (wrapper) : ThreadAttach, attached Threads = 10
2023-04-18 20:32:21:016 (wrapper) : ThreadAttach, attached Threads = 11
2023-04-18 20:32:21:346 (wrapper) : ThreadAttach, attached Threads = 12
2023-04-18 20:32:21:421 (wrapper) : ThreadAttach, attached Threads = 13
2023-04-18 20:32:21:578 (wrapper) : ThreadAttach, attached Threads = 14
2023-04-18 20:32:21:623 (wrapper) : ThreadAttach, attached Threads = 15
2023-04-18 20:32:21:664 (wrapper) : ThreadAttach, attached Threads = 16
2023-04-18 20:32:22:122 (wrapper) : ThreadAttach, attached Threads = 17
2023-04-18 20:32:22:128 (wrapper) : ThreadAttach, attached Threads = 18
2023-04-18 20:32:22:130 (wrapper) : ThreadAttach, attached Threads = 19
2023-04-18 20:32:22:641 (wrapper) : ThreadDetach, attached Threads = 18
2023-04-18 20:32:22:697 (wrapper) : ThreadDetach, attached Threads = 17
2023-04-18 20:32:22:812 (wrapper) : ThreadDetach, attached Threads = 16
2023-04-18 20:32:42:409 (wrapper) : ThreadAttach, attached Threads = 17
2023-04-18 20:32:51:019 (wrapper) : ThreadDetach, attached Threads = 16
2023-04-18 20:32:52:797 (PipeLogger) : InstanceThread No.1: client disconnected.
2023-04-18 20:32:52:798 (PipeLogger) : InstanceThread No.1 terminating...
2023-04-18 20:32:52:799 (PipeLogger) : Log Writer No.1 terminated. 12,515 bytes written, 0 exceptions, 0 errors.
2023-04-18 20:32:52:800 (PipeLogger) : InstanceThread No.1 terminated
2023-04-18 20:32:52:801 (wrapper) : ThreadDetach, attached Threads = 15
2023-04-18 20:32:52:805 (wrapper) : ThreadDetach, attached Threads = 14
2023-04-18 20:32:52:806 (wrapper) : ThreadDetach, attached Threads = 13
2023-04-18 20:32:52:807 (wrapper) : ThreadDetach, attached Threads = 12
2023-04-18 20:32:53:172 (wrapper) : ThreadDetach, attached Threads = 11
2023-04-18 20:32:53:215 (watchdog) : IL-2 Main Window destroyed: "Il2-Sturmovik 1946" (MaddoxRtsWndClassW), Handle= 0x00310956
2023-04-18 20:32:53:233 (watchdog) : IL-2 main window (handle 0x00310956) disappeared, checking process status.
2023-04-18 20:32:54:487 (wrapper) : ProcessDetach, attached Processes = 0
2023-04-18 20:32:54:488 (wrapper) : Total files opened = 319638
2023-04-18 20:32:54:488 (wrapper) : Total search time consumed = 10.247 milliseconds (0.010246638209 Seconds)
2023-04-18 20:32:54:488 (wrapper) : Search Time per File = 32.057 nanoseconds (0.000000032057 Seconds)
2023-04-18 20:32:54:489 (wrapper) : Average Search Iterations required per File = 9.4
2023-04-18 20:32:54:495 (dinput.dll) : JVM Parameters injector deactivated
2023-04-18 20:32:54:663 (PipeLogger) : il2fb.exe Termination detected, terminating Pipe Logger.
2023-04-18 20:32:54:663 (PipeLogger) : All Writers Threads finished, exiting.
And here is "log.lst"
[Apr 18, 2023 7:32:16 PM] ------------ BEGIN log session -------------
[Apr 18, 2023 7:32:17 PM] ----------- Switched to pipe mode ----------
OpenGL provider: Opengl32.dll
OpenGL library:
Vendor: NVIDIA Corporation
Render: NVIDIA GeForce GTX 970/PCIe/SSE2
Version: 4.6.0 NVIDIA 516.94
Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1680x1050
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached
*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24
*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
ScreenMode Library Version 0.01 loaded successfully.
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware - disabled [buffers : 0]
Extensions - enabled :
EAX ver. 1 [ ] - disabled
EAX ver. 2 [ ] - disabled
EAX ver. 3 [ ] - disabled
I3D ver. 2 [ ] - disabled
ZoomFX [ ] - disabled
MacroFX [ ] - disabled
SIMD render [X]
num channels 32
Cannot open audio file samples/infinite 1
[Apr 18, 2023 7:32:52 PM] -------------- END log session -------------
Thanks