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Author Topic: BAT-objects do not look like HSFX-objects -- solved  (Read 2033 times)

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vonOben

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Re: BAT-objects do not look like HSFX-objects
« Reply #12 on: May 16, 2023, 06:56:47 AM »

You can install and use the selector version 4 (and above) to launch HSFX 7.03 in this way game load faster thanks to the improved wrapper, you can modify memory usage, and extracting content with the dump mode is very quick and easy.

Perfect, that simplifies things. Dump mode is very useful!  :)
I did search the forum regarding HSFX and the Selector but I couldn't find any info about that.
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Frankiek

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Re: BAT-objects do not look like HSFX-objects
« Reply #13 on: May 16, 2023, 08:05:02 AM »

I am using version 4. As a precaution remove or rename the HSFX IL2fb.exe and wrapper then install the selector in the usual way to launch HSFX select "classic mods/HSFX" and everything will be there
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Seppel

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Re: BAT-objects do not look like HSFX-objects
« Reply #14 on: May 22, 2023, 04:57:30 AM »

My whole Baltic Sea project is idle because of this error in the rows of houses.

I need help here!

I installed the SAS selector.
 https://www.sas1946.com/main/index.php/topic,16403.0.html
I created an empty map in which I only inserted these two objects (House$GermanyCityBlock1 and House$GermanyCityBlock2) once each.
To keep it clear.

I activated the dump mode, opened the map, saved a single mission on it and exited the game.

A dump folder containing many files and folders has been created in the main directory.

How can I transfer these two objects (with a new name!!!) to BAT so that my maps can use the objects again?

It is very important to me that this works, because my maps (especially Silesia, but also Ostfriesland - near the Baltic Sea, I could still balance it out with a lot of additional work) otherwise just look stupid in BAT.
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bomberkiller

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Re: BAT-objects do not look like HSFX-objects
« Reply #15 on: May 22, 2023, 06:48:51 AM »

Hi Seppel,

PM...  :D

 ]cheers[

Gerhard
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Frankiek

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Re: BAT-objects do not look like HSFX-objects
« Reply #16 on: May 22, 2023, 09:32:59 AM »

the objects can be found in the folder ....dump/3do/Buildings/Germany/

they are attached
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Seppel

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Re: BAT-objects do not look like HSFX-objects
« Reply #17 on: May 24, 2023, 02:40:57 PM »

Ah! Yeah!

Thanks so much Frankiek!!!!

And how can I get them into the BAT game?
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Frankiek

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Re: BAT-objects do not look like HSFX-objects
« Reply #18 on: May 24, 2023, 03:05:24 PM »

What you need to do is give them a name different from the current one and create two new entries for the BAT Static.ini that you can put at the end of section where you have all the other German houses

[buildings.House$GermanyCityBlockold1]
Title           GermanyCityBlock1old
MeshLive        3do/Buildings/Germany/CityBlock1old/live.sim
MeshDead        3do/Buildings/Germany/CityBlock1old/dead.sim
Body            RockBig
Panzer          0.96

[buildings.House$GermanyCityBlock2old]
Title           GermanyCityBlock2old
MeshLive        3do/Buildings/Germany/CityBlock2old/live.sim
MeshDead        3do/Buildings/Germany/CityBlock2old/dead.sim
Body            RockBig
Panzer          0.96

and then create a mod folder inside the #WAW3 folder that you can name as you like below an example for a possible structure (that follow the entry in the static.ini) were you will drop the extracted files


#WAW3/HSFX_Houses/3do/buildings/Germany/CityBlock1old/
                                                             /CityBlock2old/

Once this is done launch BAT-WAW and verify if you can see and use the objects in FMB

You will see that it will be easier to do the mod rater than read the suggestion

Let me know the results

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Seppel

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Re: BAT-objects do not look like HSFX-objects
« Reply #19 on: May 24, 2023, 05:12:46 PM »

FRANKIEK!!! Thanks a lot!!!!


I did it!

After that I replaced the old/wrong object names in my Eastern_Frisia_Map and it worked -- LIKE -- A -- CHARME!!!!

Thanks so much!

And thank you to all the others for your help and  explanations!
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Seppel

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Re: BAT-objects do not look like HSFX-objects -- solved
« Reply #20 on: May 24, 2023, 06:03:26 PM »

an additional question:

This will now works only in the WAW-Modul?

So if I want to use the Map respictivly the objects in for instance DOF, I have to copy the folder and static.ini to this modul??
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vonOben

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Re: BAT-objects do not look like HSFX-objects -- solved
« Reply #21 on: May 24, 2023, 11:07:06 PM »

an additional question:

This will now works only in the WAW-Modul?

So if I want to use the Map respictivly the objects in for instance DOF, I have to copy the folder and static.ini to this modul??

Exactly!  ]thumbsup[
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Seppel

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Re: BAT-objects do not look like HSFX-objects -- solved
« Reply #22 on: May 25, 2023, 02:39:26 AM »

Thanks!

I will learn it, too ... some day.  ;D
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Frankiek

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Re: BAT-objects do not look like HSFX-objects -- solved
« Reply #23 on: May 25, 2023, 02:58:11 AM »

 Great  :big_dancing_banana:
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