Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]   Go Down

Author Topic: Cockpit for Porter Pilatus PC6  (Read 2077 times)

0 Members and 2 Guests are viewing this topic.

Gerri57

  • member
  • Offline Offline
  • Posts: 80
Re: Cockpit for Porter Pilatus PC6
« Reply #12 on: May 24, 2023, 09:41:03 AM »

Hi, very good cockpit, please Have you a link for the dowload of the Pilatus porter? THX:)
Logged

Bison_M

  • Modder
  • member
  • Offline Offline
  • Posts: 1136
Re: Cockpit for Porter Pilatus PC6
« Reply #13 on: May 25, 2023, 12:50:20 AM »

By joint efforts, Pete and I added a working artifical horizon to the front panel and pedals (Pete made changes to the cockpit java class, and I installed the meshes), and since the class files have changed, I have already added a 3D aircraft, with minor changes in 3D (fixed struts, landing lights and NAV lights) - I hope that the author will not be against this publication.





Link:

https://www.mediafire.com/file/d99p5fdl2a2ish8/PC6_Cockpit_WIP_25-05-2023.7z/file

Link also added in 1st post.

Best wishes!
Logged
El sueño de la razón produce monstruos

Frankiek

  • SAS Team
  • member
  • Offline Offline
  • Posts: 3052
Re: Cockpit for Porter Pilatus PC6
« Reply #14 on: May 25, 2023, 02:55:40 AM »

Nicely done Thanks
Logged

Bison_M

  • Modder
  • member
  • Offline Offline
  • Posts: 1136
Re: Cockpit for Porter Pilatus PC6
« Reply #15 on: May 26, 2023, 07:44:10 AM »

Thanks.  :)
I'm glad you liked it.

Best wishes
Logged
El sueño de la razón produce monstruos

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 6084
Re: Cockpit for Porter Pilatus PC6
« Reply #16 on: May 26, 2023, 09:48:37 AM »

All looks superb Alex, thank you very much, really appreciated. 8)

Take care and be safe.

Wishing you all the very best, Pete. ;D
Logged

Piotrek1

  • member
  • Offline Offline
  • Posts: 2447
    • SAS IL BYTES BACK
Re: Cockpit for Porter Pilatus PC6
« Reply #17 on: May 26, 2023, 01:25:57 PM »

Thank you very much, Pete and Alex 8),

Best Regards,
Piotrek
Logged

Bison_M

  • Modder
  • member
  • Offline Offline
  • Posts: 1136
Re: Cockpit for Porter Pilatus PC6
« Reply #18 on: June 20, 2023, 12:36:54 AM »

Hi all.
Some more updates for cockpit pilatus.
After looking through a lot of photos and videos, I did not find a Pilatus cockpit with a solid windshield.
Therefore, I added a vertical jumper, a compass (not working yet) and trim knobs to the top panel, as was the case on early Portrer models. Now, if I'm not mistaken, the trim control is located on the horizontal table of the pilot's panel. The Mission_ bug (thank you so much Pete!) kindly helped me bring the trimmer to life. But, since Pete is taking a timeout from all third-party mods for now, I'm posting the update as is (without adding a vertical jumper on the windshield of the external model).








link:

https://www.mediafire.com/file/7fm1f8fsozqco5v/PC6_PD_200623.7z/file

Link also added in 1st post.

Best wishes!

Logged
El sueño de la razón produce monstruos

Vampire_pilot

  • member
  • Offline Offline
  • Posts: 8630
Re: Cockpit for Porter Pilatus PC6
« Reply #19 on: July 19, 2024, 07:20:56 AM »

There is confusion about the two PC-6 models I believe.
In BAT, we have both.

PC-6                                      air.PC6ED                 1 NOINFO  usa01 SUMMER

This is the Edlor model (ED for Edlor...). It is the one without mirrors - but also without collisions, damage and generally unfinished.

At one point I unified the cockpits and made its cockpit reference the same 3do folder as the avaiskins PC-6: PORTER. Now with you modifying a cockpit fitting on the aviaskins 3d models, and also use the PORTER 3do folder, you mess up the PC6ED cockpit.

The screenshots form snd-73 are showing the Edlor Porter, which will apparently become its own thing at some point.


There's a simple solution to the cockpit issue though for the time being.

Rename your 3do/cockpit folder PORTER2 and make the CockpitPORTER class direct to that folder.  Then both models have independent cockpit 3do folders.

This is how I will integrate this into my BAT and consequently into a future update.


Logged
Pages: 1 [2]   Go Up
 

Page created in 0.03 seconds with 24 queries.