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Author Topic: Invasion of Yugoslavia 1941 - A Dynamic Campaign for DCG and BAT  (Read 1273 times)

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Shakaali

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Invasion of Yugoslavia 1941
A Dynamic Campaign for DCG and BAT




Download MediaFire: https://www.mediafire.com/file/2btzhgpgwrosq70/Yugoslavia.rar/file
Download M4T: https://www.mission4today.com/index.php?name=Downloads3&file=details&id=3129l

 
The invasion of Yugoslavia, also known as the April War  or Operation 25 was a German-led attack on the Kingdom of Yugoslavia by the Axis powers which began on 6 April 1941 during World War II.

For campaign to work as planned, please select corresponding aircraft and squadron (1st squadron on the list should use 1st aircraft on the list, 2nd squadron on the list should use 2nd aircraft on the list, and so on).

You can fly this campaign as:


Luftwaffe:

Fighter Pilot
-   Messerschmitt Bf 109E-7Z
-   Messerschmitt Bf 109E-4

Fighter-Bomber  Pilot
-   Messerschmitt Bf 110C-7
-   Messerschmitt Bf 110E-1
-   Henschel Hs 123

Bomber Pilot
-   Junkers Ju 87R-2
-   Dornier Do 17Z-2
-   Heinkel He 111H-2
-   Junkers Ju 88A-4

Recon Pilot
-   Messerschmitt Bf  110C-4 (representing recon version C-5)

Transport Pilot
-   Junkers Ju 52


Magyar Királyi Honvéd Légierő - Royal Hungarian Air Force

Fighter Pilot
-   Fiat CR.42

Bomber Pilot
-   Junkers Ju-86


Regia Aeronautica

Fighter Pilot
-   Macchi C.200
-   Fiat G.50
-   Fiat CR.42

Bomber Pilot
-   Junkers Ju-87B-2
-   Fiat BR.20
-   Savoia-Marchetti SM.79 Sparviero
-   CANT Z.1007bis

Recon Pilot
-   Meridionali Ro.37bis
-   Caproni Ca.311

Seaplane Pilot
-   CANT Z.506 Airone
-   CANT Z.501Gabbiano


Jugoslovensko Kraljevsko Ratno Vazduhoplovstvo - Royal Yugoslav Air Force (the Netherlands)

Fighter Pilot
-   Messerschmitt Bf 109E-3
-   Rogozarski IK-3
-   Hawker Hurricane I
-   Hawker Hurricane I early
-   Hawker Fury II

Bomber Pilot
-   Bristol Blenheim I
-   Dornier Do 17Z-0 (representing Do-17Ka)
-   Savoia-Marchetti SM.79 Sparviero

Recon Pilot
-   Caproni Ca.310
-   Hawker Hart (representing Hawker Hind)

Transport/Liaison Pilot
-   Messerschmitt Bf 108


Why on earth I must select Yugoslavia under the Netherlands?   
See here: https://www.sas1946.com/main/index.php/topic,63277.msg696715.html#msg696715



Requirements:

B.A.T. v4.2.2
DCG 3.50 beta  (https://forum.jg1.org/forum/68-dcg-announcements/)

Installation:

Decompress the Yugoslavia.rar into your DCG home directory.
Make a backup of the DGEN directory in you IL-2 game directory 
Copy Dgen & Paintschemes folders from your Yugoslavia folder and paste them in your IL-2 game directory. Overwrite if prompted.
Start DCG, select Optional Third Party Data Folder.
Navigate to the Yugoslavia folder and select allcampaigns.dcg
Select "Replace Career Generator (DGen)" in the DCG main screen.
Select Off Line Career (Full Auto-Generation Mode) in the DCG main screen.
Launch Il-2 WAW module and select one of the above-mentioned careers.

Optional:

To get Yugoslavian ranks and medals copy the contents of "Replace DU"- folder (included in the Yugoslavia folder) and paste it to Missions/Campaigns folder in your IL-2 game directory   

To restore Dutch ranks and medals copy the contents of "Restore  DU"- folder (included in the Yugoslavia folder) and paste it to Missions/Campaigns folder in your IL-2 game directory   



Recommended DCG Settings:

Transfers are set off by a timetable command and I recommend that it is kept off to avoid overcrowding of certain airfields

Recommended action radius 700 km.
Air Starts: On
Delayed Start Times: On
Historical Production Dates: Off



Credits and thanks:

SAS team for BAT
Paul Lowengrin for DCG
Tailspin and Lonestar for DCG tutorials that got me started creating DCG campaigns a long time ago
All skin artist involved (sorry, I don't know who you are).



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vonOben

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Re: Invasion of Yugoslavia 1941 - A Dynamic Campaign for DCG and BAT
« Reply #1 on: June 05, 2023, 12:20:27 AM »

Many thanks for this new campaign!  :)

Much appreciated!  ]thumbsup[
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sgt.wingspan

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Re: Invasion of Yugoslavia 1941 - A Dynamic Campaign for DCG and BAT
« Reply #2 on: June 05, 2023, 02:04:14 AM »

Hi;

First of all I hope I'm wrong. I like this campaign and did the steps of DCG, title campaigns generated inside the Pilot Carrier[BAT 4.2.2]/ ..De [folder]/ the campaign folders: dgen_1_yugoslaviadoe0, dgen_1_yugoslaviadoe5, and dgen_2_yugoslaviadoe4 but my work around could be lacking inside has no Mis and Prop. files[?]
- I can hear a beep on the button generate[il2]
-I did not use the DCG 3.50 Open Beta.
 ::)
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Shakaali

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Re: Invasion of Yugoslavia 1941 - A Dynamic Campaign for DCG and BAT
« Reply #3 on: June 05, 2023, 02:42:06 AM »

sgt.wingspan, Dcgerror.txt and il2 log?

This campaign was created by using 3.50 open beta, so that is what you should use.
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sgt.wingspan

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Re: Invasion of Yugoslavia 1941 - A Dynamic Campaign for DCG and BAT
« Reply #4 on: June 05, 2023, 05:12:25 AM »

My log.lst:

[Jun 5, 2023 7:00:38 PM UTC -7] ------------ BEGIN log session -------------

[Jun 5, 2023 7:00:39 PM UTC -7] ----------- Switched to pipe mode ----------
[2023-06-05 19:00:39.391 UTC -7]   dT:    0   OpenGL provider: Opengl32.dll
[2023-06-05 19:00:41.076 UTC -7]   dT:    0   OpenGL library:
[2023-06-05 19:00:41.076 UTC -7]   dT:    0     Vendor: ATI Technologies Inc.
[2023-06-05 19:00:41.076 UTC -7]   dT:    0     Render: Radeon RX 570 Series
[2023-06-05 19:00:41.076 UTC -7]   dT:    0     Version: 4.6.0 Compatibility Profile Context 22.Q4.221025
[2023-06-05 19:00:41.077 UTC -7]   dT:    0     Extensions: GL_EXT_abgr GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture3D GL_EXT_bgra GL_EXT_draw_range_elements GL_EXT_point_parameters GL_EXT_texture_edge_clamp GL_ARB_multitexture GL_ARB_multisample GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_NV_blend_square WGL_EXT_swap_control GL_ARB_point_parameters GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_vertex_program GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_texture_rectangle GL_NV_primitive_restart GL_S3_s3tc GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_vertex_shader GL_EXT_blend_equation_separate GL_EXT_depth_bounds_test GL_ARB_color_buffer_float GL_ARB_draw_buffers GL_ARB_half_float_pixel GL_ARB_pixel_buffer_object GL_ARB_texture_float GL_ARB_texture_rectangle GL_EXT_framebuffer_object GL_EXT_pixel_buffer_object GL_OES_draw_texture GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_EXT_draw_buffers2 GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_integer GL_EXT_transform_feedback GL_NV_depth_buffer_float GL_OES_EGL_image GL_EXT_provoking_vertex GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_rg GL_ARB_transform_feedback GL_ARB_vertex_array_object GL_EXT_direct_state_access GL_EXT_texture_snorm GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_clamp GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_fragment_coord_conventions GL_ARB_sample_shading GL_ARB_seamless_cube_map GL_ARB_shader_texture_lod GL_ARB_sync GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_multisample_no_array GL_ARB_uniform_buffer_object GL_ATI_meminfo GL_EXT_texture_storage GL_NV_copy_image GL_NV_texture_barrier GL_AMD_blend_minmax_factor GL_AMD_depth_clamp_separate GL_AMD_sample_positions GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_indirect GL_ARB_explicit_attrib_location GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_occlusion_query2 GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_tessellation_shader GL_ARB_texture_compression_bptc GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_EXT_shader_image_load_store GL_EXT_texture_sRGB_decode GL_AMD_bus_addressable_memory GL_AMD_pinned_memory GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_color_buffer_half_float GL_EXT_debug_label GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_framebuffer_no_attachments GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_buffer_range GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_EXT_copy_buffer GL_KHR_debug GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_int64 GL_ARB_bindless_texture GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_enhanced_layouts GL_ARB_indirect_parameters GL_ARB_multi_bind GL_ARB_query_buffer_object GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_sparse_texture GL_ARB_texture_stencil8 GL_EXT_copy_image GL_EXT_draw_buffers_indexed GL_EXT_geometry_point_size GL_EXT_gpu_shader5 GL_EXT_sRGB_write_control GL_EXT_shader_integer_mix GL_EXT_shader_io_blocks GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_timer_query GL_KHR_blend_equation_advanced GL_NV_shader_atomic_int64 GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_sparse_buffer GL_ARB_texture_barrier GL_ARB_transform_feedback_overflow_query GL_EXT_polygon_offset_clamp GL_EXT_render_snorm GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_OVR_multiview GL_ARB_gpu_shader_int64 GL_ARB_parallel_shader_compile GL_ARB_shader_ballot GL_ARB_shader_clock GL_ARB_shader_viewport_layer_array GL_ARB_texture_filter_minmax GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_KHR_no_error GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_ARB_gl_spirv GL_EXT_clip_cull_distance GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_semaphore GL_EXT_semaphore_win32 GL_AMD_gpu_shader_int16 GL_ARB_polygon_offset_clamp GL_ARB_texture_filter_anisotropic GL_EXT_texture_compression_bptc GL_KHR_parallel_shader_compile GL_EXT_nonuniform_qualifier
[2023-06-05 19:00:41.077 UTC -7]   dT:    0   Size: 1920x1080
[2023-06-05 19:00:41.078 UTC -7]   dT:    0   ColorBits: 32
[2023-06-05 19:00:41.078 UTC -7]   dT:    0   DepthBits: 24
[2023-06-05 19:00:41.078 UTC -7]   dT:    0   StencilBits: 8
[2023-06-05 19:00:41.078 UTC -7]   dT:    0   isDoubleBuffered: true
[2023-06-05 19:00:41.313 UTC -7]   dT:    0   
[2023-06-05 19:00:41.313 UTC -7]   dT:    0   *** Looking for Advanced CPU Instructions...
[2023-06-05 19:00:41.313 UTC -7]   dT:    0   
  • PentiumPro
  • [2023-06-05 19:00:41.313 UTC -7]   dT:    0   
  • Multimedia (MMX)
  • [2023-06-05 19:00:41.313 UTC -7]   dT:    0   
  • 3D (SSE)
  • [2023-06-05 19:00:41.313 UTC -7]   dT:    0   
  • 3D (SSE2)
  • [2023-06-05 19:00:41.313 UTC -7]   dT:    0   [-] 3D (3DNow)
    [2023-06-05 19:00:41.313 UTC -7]   dT:    0   ColourBits 32, ABits 8, ZBits 24
    [2023-06-05 19:00:41.509 UTC -7]   dT:    0   
    [2023-06-05 19:00:41.509 UTC -7]   dT:    0   *** Looking for Render API Extensions ...
    [2023-06-05 19:00:41.509 UTC -7]   dT:    0   [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
    [2023-06-05 19:00:41.509 UTC -7]   dT:    0   [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
    [2023-06-05 19:00:41.509 UTC -7]   dT:    0   [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
    [2023-06-05 19:00:41.509 UTC -7]   dT:    0   
  • 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
  • [2023-06-05 19:00:41.509 UTC -7]   dT:    0   [-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
    [2023-06-05 19:00:41.509 UTC -7]   dT:    0   
  • 'GL_ARB_multitexture' extension - Multitexturing.
  • [2023-06-05 19:00:41.509 UTC -7]   dT:    0   
  • 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
  • [2023-06-05 19:00:41.509 UTC -7]   dT:    0   [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
    [2023-06-05 19:00:41.510 UTC -7]   dT:    0   
  • 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
  • [2023-06-05 19:00:41.510 UTC -7]   dT:    0   [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
    [2023-06-05 19:00:41.510 UTC -7]   dT:    0   [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
    [2023-06-05 19:00:41.510 UTC -7]   dT:    0   
  • 'GL_ARB_texture_compression' extension - Saves texture memory by 400
  • [2023-06-05 19:00:41.510 UTC -7]   dT:    0   
  • 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
  • [2023-06-05 19:00:41.510 UTC -7]   dT:    0   
    [2023-06-05 19:00:41.510 UTC -7]   dT:    0   Maximum texture size : 16384
    [2023-06-05 19:00:41.510 UTC -7]   dT:    0   Maximum simultaneous textures :8
    [2023-06-05 19:00:41.510 UTC -7]   dT:    0   MaxAnisotropic (1.0 = none) : 16.000000
    [2023-06-05 19:00:41.510 UTC -7]   dT:    0   WARNING: 'Perfect' Mode required pixels shaders
    [2023-06-05 19:00:41.510 UTC -7]   dT:    0   WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
    [2023-06-05 19:00:41.835 UTC -7]   dT:    0   15 Splashscreens available.
    [2023-06-05 19:01:10.306 UTC -7]   dT:    0   ScreenMode Library Version 0.01 loaded successfully.
    [2023-06-05 19:01:21.600 UTC -7]   dT:  143   Initializing DirectSound playback device...
    [2023-06-05 19:01:21.601 UTC -7]   dT:    0   Primary buffer created.
    [2023-06-05 19:01:21.601 UTC -7]   dT:    0   Playback format is set : sampling rate = 44100, num channels = 2.
    [2023-06-05 19:01:21.601 UTC -7]   dT:    0   Not enought hardware buffers (0), hardware disabled
    [2023-06-05 19:01:21.601 UTC -7]   dT:    0   Buffer caps : Transfer rate = 0, CPU overhead = 0.
    [2023-06-05 19:01:21.601 UTC -7]   dT:    0   Default speaker config is : 1310724.
    [2023-06-05 19:01:21.601 UTC -7]   dT:    0   Direct sound audio device initialized successfully :
    [2023-06-05 19:01:21.601 UTC -7]   dT:    0   DX Version : 7
    [2023-06-05 19:01:21.601 UTC -7]   dT:    0   Hardware    - disabled
[buffers : 0]
[2023-06-05 19:01:21.601 UTC -7]   dT:    0   Extensions  - enabled :
[2023-06-05 19:01:21.601 UTC -7]   dT:    0     EAX ver. 1 [ ]  - disabled
[2023-06-05 19:01:21.601 UTC -7]   dT:    0     EAX ver. 2 [ ]  - disabled
[2023-06-05 19:01:21.601 UTC -7]   dT:    0     EAX ver. 3 [ ]  - disabled
[2023-06-05 19:01:21.601 UTC -7]   dT:    0     I3D ver. 2 [ ]  - disabled
[2023-06-05 19:01:21.601 UTC -7]   dT:    0     ZoomFX     [ ]  - disabled
[2023-06-05 19:01:21.602 UTC -7]   dT:    0     MacroFX    [ ]  - disabled
[2023-06-05 19:01:21.602 UTC -7]   dT:    0   SIMD render [X]
[2023-06-05 19:01:21.602 UTC -7]   dT:    0   num channels 32
[2023-06-05 19:01:21.602 UTC -7]   dT:    0   Cannot open audio file samples/infinite 1
[2023-06-05 19:01:21.602 UTC -7]   dT:    0   
[2023-06-05 19:01:30.768 UTC -7]   dT:    0   The sample music/menu/ab.wav not found
[2023-06-05 19:01:30.768 UTC -7]   dT:    0   INTERNAL ERROR: Can't open file 'missions/campaign/ab/background.mat'
[2023-06-05 19:01:30.768 UTC -7]   dT:    0   WARNING: object 'missions/campaign/ab/background.mat' of class 'TMaterial' not loaded
[2023-06-05 19:01:30.772 UTC -7]   dT:    0   cannot open file for reading
[2023-06-05 19:01:30.773 UTC -7]   dT:    0   Cannot open audio file samples/music/menu/ab.wav
[2023-06-05 19:01:30.773 UTC -7]   dT:    0   
[2023-06-05 19:01:54.743 UTC -7]   dT:    0   SectFile load failed: null
[2023-06-05 19:01:54.744 UTC -7]   dT:    0   java.io.FileNotFoundException
[2023-06-05 19:01:54.744 UTC -7]   dT:    0      at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
[2023-06-05 19:01:54.744 UTC -7]   dT:    0      at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[2023-06-05 19:01:54.744 UTC -7]   dT:    0      at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[2023-06-05 19:01:54.744 UTC -7]   dT:    0      at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[2023-06-05 19:01:54.744 UTC -7]   dT:    0      at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[2023-06-05 19:01:54.744 UTC -7]   dT:    0      at com.maddox.rts.SectFile.<init>(SectFile.java:95)
[2023-06-05 19:01:54.744 UTC -7]   dT:    0      at com.maddox.il2.gui.GUIDGenNew.doGenerateCampaign(GUIDGenNew.java:362)
[2023-06-05 19:01:54.745 UTC -7]   dT:    0      at com.maddox.il2.gui.GUIDGenNew.access$700(GUIDGenNew.java:19)
[2023-06-05 19:01:54.745 UTC -7]   dT:    0      at com.maddox.il2.gui.GUIDGenNew$DialogClient.notify(GUIDGenNew.java:459)
[2023-06-05 19:01:54.745 UTC -7]   dT:    0      at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[2023-06-05 19:01:54.745 UTC -7]   dT:    0      at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[2023-06-05 19:01:54.745 UTC -7]   dT:    0      at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[2023-06-05 19:01:54.745 UTC -7]   dT:    0      at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[2023-06-05 19:01:54.745 UTC -7]   dT:    0      at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[2023-06-05 19:01:54.745 UTC -7]   dT:    0      at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[2023-06-05 19:01:54.745 UTC -7]   dT:    0      at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[2023-06-05 19:01:54.745 UTC -7]   dT:    0      at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[2023-06-05 19:01:54.745 UTC -7]   dT:    0      at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[2023-06-05 19:01:54.745 UTC -7]   dT:    0      at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[2023-06-05 19:01:54.745 UTC -7]   dT:    0      at com.maddox.rts.Message._send(Message.java:1217)
[2023-06-05 19:01:54.745 UTC -7]   dT:    0      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-06-05 19:01:54.745 UTC -7]   dT:    0      at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2023-06-05 19:01:54.745 UTC -7]   dT:    0      at com.maddox.rts.Message.sendTo(Message.java:1128)
[2023-06-05 19:01:54.746 UTC -7]   dT:    0      at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-06-05 19:01:54.746 UTC -7]   dT:    0      at com.maddox.rts.Time.loopMessages(Time.java:180)
[2023-06-05 19:01:54.746 UTC -7]   dT:    0      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2023-06-05 19:01:54.746 UTC -7]   dT:    0      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2023-06-05 19:01:54.746 UTC -7]   dT:    0      at com.maddox.il2.game.Main.exec(Main.java:422)
[2023-06-05 19:01:54.746 UTC -7]   dT:    0      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2023-06-05 19:01:54.746 UTC -7]   dT:    0   null
[2023-06-05 19:01:54.747 UTC -7]   dT:    0   java.lang.ClassNotFoundException
[2023-06-05 19:01:54.747 UTC -7]   dT:    0      at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
[2023-06-05 19:01:54.747 UTC -7]   dT:    0      at com.maddox.il2.gui.GUIDGenNew.doGenerateCampaign(GUIDGenNew.java:364)
[2023-06-05 19:01:54.747 UTC -7]   dT:    0      at com.maddox.il2.gui.GUIDGenNew.access$700(GUIDGenNew.java:19)
[2023-06-05 19:01:54.747 UTC -7]   dT:    0      at com.maddox.il2.gui.GUIDGenNew$DialogClient.notify(GUIDGenNew.java:459)
[2023-06-05 19:01:54.747 UTC -7]   dT:    0      at com.maddox.gwindow.GWindow.notify(GWindow.java:144)
[2023-06-05 19:01:54.747 UTC -7]   dT:    0      at com.maddox.gwindow.GWindowDialogControl._notify(GWindowDialogControl.java:51)
[2023-06-05 19:01:54.747 UTC -7]   dT:    0      at com.maddox.il2.gui.GUIButton._notify(GUIButton.java:18)
[2023-06-05 19:01:54.748 UTC -7]   dT:    0      at com.maddox.gwindow.GWindowDialogControl.mouseClick(GWindowDialogControl.java:86)
[2023-06-05 19:01:54.748 UTC -7]   dT:    0      at com.maddox.il2.gui.GUIButton.mouseClick(GUIButton.java:22)
[2023-06-05 19:01:54.748 UTC -7]   dT:    0      at com.maddox.gwindow.GWindow._mouseButton(GWindow.java:556)
[2023-06-05 19:01:54.748 UTC -7]   dT:    0      at com.maddox.gwindow.GWindowRoot.doMouseButton(GWindowRoot.java:251)
[2023-06-05 19:01:54.748 UTC -7]   dT:    0      at com.maddox.gwindow.GWindowManager.doMouseButton(GWindowManager.java:69)
[2023-06-05 19:01:54.748 UTC -7]   dT:    0      at com.maddox.il2.engine.GUIWindowManager.msgMouseButton(GUIWindowManager.java:126)
[2023-06-05 19:01:54.748 UTC -7]   dT:    0      at com.maddox.rts.MsgMouse.invokeListener(MsgMouse.java:98)
[2023-06-05 19:01:54.748 UTC -7]   dT:    0      at com.maddox.rts.Message._send(Message.java:1217)
[2023-06-05 19:01:54.748 UTC -7]   dT:    0      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2023-06-05 19:01:54.748 UTC -7]   dT:    0      at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2023-06-05 19:01:54.748 UTC -7]   dT:    0      at com.maddox.rts.Message.sendTo(Message.java:1128)
[2023-06-05 19:01:54.748 UTC -7]   dT:    0      at com.maddox.rts.Message.trySend(Message.java:1115)
[2023-06-05 19:01:54.748 UTC -7]   dT:    0      at com.maddox.rts.Time.loopMessages(Time.java:180)
[2023-06-05 19:01:54.748 UTC -7]   dT:    0      at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2023-06-05 19:01:54.748 UTC -7]   dT:    0      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2023-06-05 19:01:54.749 UTC -7]   dT:    0      at com.maddox.il2.game.Main.exec(Main.java:422)
[2023-06-05 19:01:54.749 UTC -7]   dT:    0      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


I dont have DCG 3.50 open beta or in that link D/L
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Shakaali

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Re: Invasion of Yugoslavia 1941 - A Dynamic Campaign for DCG and BAT
« Reply #5 on: June 05, 2023, 12:50:08 PM »

I dont have DCG 3.50 open beta or in that link D/L

You can download it from https://forum.jg1.org/forum/68-dcg-announcements/ but it requires registration on the forum.

Nothing unusual in your log, AFAIK
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sgt.wingspan

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Re: Invasion of Yugoslavia 1941 - A Dynamic Campaign for DCG and BAT
« Reply #6 on: June 06, 2023, 03:08:20 AM »

I dont have DCG 3.50 open beta or in that link D/L

You can download it from https://forum.jg1.org/forum/68-dcg-announcements/ but it requires registration on the forum.

Nothing unusual in your log, AFAIK

I did. If I'm not wrong the attachment has been removed, if you have mind sharing it
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Shakaali

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Re: Invasion of Yugoslavia 1941 - A Dynamic Campaign for DCG and BAT
« Reply #7 on: June 06, 2023, 04:56:00 AM »

I did. If I'm not wrong the attachment has been removed, if you have mind sharing it

I'm not at home and on mobile, I cannot send the files now. But the file is not removed, although it appears so if you are not logged in. Log in and you can download the file.
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sgt.wingspan

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Re: Invasion of Yugoslavia 1941 - A Dynamic Campaign for DCG and BAT
« Reply #8 on: June 06, 2023, 05:26:04 AM »

I did. If I'm not wrong the attachment has been removed, if you have mind sharing it

I'm not at home and on mobile, I cannot send the files now. But the file is not removed, although it appears so if you are not logged in. Log in and you can download the file.

 I just send a pm to Lowengrin in that site I hope the D/L link of DCG 3.50 will be shared.

~Edit: I just found it in thread #3[ disregard above] thanks in advance
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Shakaali

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Re: Invasion of Yugoslavia 1941 - A Dynamic Campaign for DCG and BAT
« Reply #9 on: June 08, 2023, 08:53:21 AM »

Found a typo in the timetable. Only a minor effect on gameplay - Hawker Furys ended up in wrong airfield.  :-[

Corrected in the download links.
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