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Author Topic: Loadouts and BombBay refinements v.2.1 (WIP)  (Read 2974 times)

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Knochenlutscher

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Re: Loadouts and BombBay refinements (WIP)
« Reply #12 on: July 16, 2023, 02:31:44 PM »

Will take a week off Modding, I'm in no freaking mood to Modding, doing sth.
that seems to have no good effect or helping me atm.

BK's sudden Death, my SAS Squadron Mate struck me hard.
Didn't knew him very good and long, like others, but he was a Soulmate, someone
whose sense of Humour and Passion I liked. I miss him.

Scheiße, sorry
Tobias

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Knochenlutscher

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Re: Loadouts and BombBay refinements (WIP)
« Reply #13 on: July 20, 2023, 05:51:38 AM »

Slowly back on Track here's a short briefing of what has been done
and things that have to be done in order to see sth. public.
Sth. fresh welcome consolidated Bomb Bays ehm, Liberators



not much to see, just a Bomb hanging, better than no picture,
was lazy doing a pro Promo here

-B-25s/PBJs so far completed conversion, all use up new layout for Hooks
-VVS/RKKA B-25 content added
-B-24s + Privateer joining the club of new upgraded Hooks

work ahead

-adding Twisters Loadouts to B-25s/PBJs
-Testing, Testing, Testing, annoying, but important testing, see the Hooks are in place, and correct where some Bombs have
weird hangings, due to uneven attachment on Bomb-mesh.
That's sth. we ultimately face when mixing Stock and Modded Loadouts, both don't like sitting together at parts.
-finally, dig out the left over Bomber Command Mod, that was untouched for long and
see what is usefull, what is trash.

Undecided, bottom part of tolerance

Bat Bomb/SWOD no Rack Bug
B-17 Glide Bomb no suitable Rack
Consolidated PB4Y-1 Liberator???


Have to do Sissy sleep over these 3 issues

Best wishes
Tobias
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Knochenlutscher

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Re: Loadouts and BombBay refinements (WIP)
« Reply #14 on: July 21, 2023, 02:42:19 PM »

Newsflash after Sissy Sleep

another consolidated entry to the Club
PB4Y-1



This needs Java cleanup, adaption, first conversion...

Scheiße, I dunno why I'm doing this, I don't even like Bombers.
No complaining, Todays workload finished.

Schedule, 2 weeks

Best wishes
Tobias
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Flying H

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Re: Loadouts and BombBay refinements (WIP)
« Reply #15 on: July 21, 2023, 02:45:34 PM »

Knnochen 2 weeks or Oleg "2 weeks"? ;)
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And you can fly, high as a kite, if you want to.........

Knochenlutscher

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Re: Loadouts and BombBay refinements (WIP)
« Reply #16 on: July 22, 2023, 06:26:55 AM »

2 weeks  ;)

unsure myself, I have no workometer to count effectiveness.  :D

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Knochenlutscher

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Re: Loadouts and BombBay refinements (WIP)
« Reply #17 on: July 23, 2023, 12:26:02 AM »

Newsflash Update,

PB4Y-1 has the Emerson Ball Turret now



BAT conversion is is underway.
(Backward compatbillity is kept, if you have Missions with this Mod, it will work.)
currently Loadouts are added, Navy, Army and British stuff, nothing fancy.

That's it for the time
Best wishes
Tobias
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Knochenlutscher

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Re: Loadouts and BombBay refinements (WIP)
« Reply #18 on: July 24, 2023, 02:34:59 AM »

To get you a visual picture, all you know the current Default drop pictures.
I faced trouble even with the upgraded BombBays, adding proper Hook Count to
rise number of Stations.
Multiple Bombs on Single Hooks, just add to the Line Bombing demise,
I want to end once and for all.

Now we still have so called Overload Loadouts that don't fit,
even the upgraded BombBays and give still stringent retarded Drop Patterns.
They are Hook and Cable Adapters born Loadouts.
One station holding 2 or up to 6 Bombs.
Variable at Setup, hence the plethora of overload sizes.

To make this Upgrade efficient, we need these Clusters direly.
Currently I'm prepping them, 2x and 3x 250lb Adapters and 6x 100lb Adapters.

What it is all about see here



example new BombBay Loadout 2 Hoks Loop relese (no Cluster) basically the Default pattern , still too long
vs
Hook and cable Adapter instant multi release




Stock Pattern will be posted here too for comparison, so you can see what crap it is.


That's basically a few new Cluster type Bombs, the opening sequence is historical,
I don't have the closed/hanging 3-D, we'll get substitutes until we get better ones.
This will affect B-24s and B-29s, some B-25 Loadouts too.
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Knochenlutscher

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Re: Loadouts and BombBay refinements v.2 (WIP)
« Reply #19 on: August 28, 2023, 04:10:58 AM »

Since I have a diet going, in my precious Holidays, I thought about releasing the current state,
find in first Post a all in one Package Version 2. Please remove any previous Betas, as first step,
then head to the Folders, decide about PBJ-Radome or not to add, that's it.
B-29 is a Barnesey better 3-D, which I love, as it puts out all Skins in a better light.

You'll find neatly researched historical Loadouts, yes, lots of overload stuff, that's the real thing.
Hook and Cable Adapters I tried to re-instate as Standins, their actual 3-D/hanging varied from Bomb Bay to Bombbay,
in order to not create a mess I used a even working layout that spreads fine, just like it should.

Hope you can enjoy it, test it and see what it is worth. A better spread pattern, real Carpet banging.

Yeeh-hah, go for it....

Wishing you all the very best
Tobias
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Knochenlutscher

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Re: Loadouts and BombBay refinements v.2 (WIP)
« Reply #20 on: August 29, 2023, 08:46:03 AM »

Cleanup on First Post and added the 2 Lines Air.ini required, PBJ_Radome and PB4Y-1.
List of current Aircrafts with Hook upgrades.

Sorry for the Mess in the Post
Tobias
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Knochenlutscher

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Re: Loadouts and BombBay refinements v.2.1 (WIP)
« Reply #21 on: February 20, 2024, 08:42:24 AM »

Update at parts of Fix US Ordonance WW2
an ongoing Fix as I test all Loadouts in BAT array.

shipped in one stash

Requirements:
B.A.T. v4.2.2 Update + hotfix 4


small fixes at Texture Errors, 3-d not showing bugs

still WIP, Why? As I find and Fix Bugs in our BAT Weapon array.
When we don't use Loadouts, we can't see. Since my fiddling includes
testing stepchildish parts, I trace them fix them here

Best wishes
Tobias
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