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Author Topic: water rendering question,please  (Read 382 times)

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wolf44

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water rendering question,please
« on: July 06, 2023, 05:27:27 AM »

Hello!

What else could I do for the water in B.A.T. v.4.2.2. ? I installed CarsmasterWater-512 v.0 02(3.17) according to the instructions in https://www.sas1946.com/main/index.php/topic,65185.0.html. In the settings I changed the water to be Water=4, but in the game there is no change.

I followed the questions and requests about water in the BAT Lounge, but I did not find an answer that would help concretely.


Any advice,please!

Thank you!
 
wolf44
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bomberkiller

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Re: water rendering question,please
« Reply #1 on: July 06, 2023, 05:36:15 AM »

Hello Mishy,

You have the best water in your B.A.T.!

Do not install this old mod.

It seems you're flying in DirectX mode. For "water=4" with Nvidia card you have to fly in OpenGL!

You want to see the best of "water=4", you have to fly with bad weather.

Best regards

 ]cheers[

Gerhard
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wolf44

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Re: water rendering question,please
« Reply #2 on: July 06, 2023, 05:59:15 AM »

Hello,Gerhard!

I understand! I checked I was in openGL. I uninstalled and disabled CarsmasterWater. So what should I do? Is there anything else in the conf.ini that influences the appearance of the water?



Thank you!

Mishy
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bomberkiller

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Re: water rendering question,please
« Reply #3 on: July 06, 2023, 06:45:07 AM »

Here my "conf.ini" entries for B.A.T. Modul #WAW3:

Code: [Select]
[Render_OpenGL]
ProcessAffinityMask=3
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

 ]cheers[

Gerhard
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wolf44

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Re: water rendering question,please
« Reply #4 on: July 06, 2023, 06:53:08 AM »

Ok! I will check in game.

Thank you!


Mishy
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wolf44

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Re: water rendering question,please
« Reply #5 on: July 06, 2023, 07:00:03 AM »

 ;D  ;D  ;D





I take my hat off to you, friend!

Mishy
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bomberkiller

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Re: water rendering question,please
« Reply #6 on: July 06, 2023, 07:02:26 AM »

hey Mishy,

you got it - wunderbar!

 ]cheers[

Gerhard
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wolf44

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Re: water rendering question,please
« Reply #7 on: July 06, 2023, 07:05:23 AM »

I think I will continue with 6 Squadron in Italy and Balkans in B.A.T. ... and when I reinstall my vp modpack I will build it on that mod as well.

I wish you all the best!

wolf44  (smiling Mishy)
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EHood

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Re: water rendering question,please
« Reply #8 on: July 06, 2023, 10:49:34 AM »

Gerhard - Tried your conf settings in my 4.2.2. My PC has an nvidia 1650 card, and the new settings work wonderfully well. Many thanks!  8)


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bomberkiller

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Re: water rendering question,please
« Reply #9 on: July 06, 2023, 11:32:51 AM »

Hello EHood,

that makes me very happy, wonderful.

 ]cheers[

Gerhard
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