This is basically a weapon patch to AAA flyable B24J-100-CF mod.
Difference is a moveable radiator covers & automatic fire extinguishers from 4.09, and pilot-controlled fore turret.
The main idea of having fore turret trigger under pilot control is to enable AI strafing ground targets with turret gun, but it also enhances availability of weapons to player.
Pilot can fire fore turret only with new configurations. In this configurations AI programmed to consider itself an attack plane.
Lower retractable turret lowered, when gunner AI switched off, and retracts, when gears lowered. In other cases AI decides. Lower turret supposed to be not accessible, while retracted.
Weapon loadouts is as follows:
12x 250 lb. bombs
16x 250 lb. bombs
16x 500 lb. bombs
8x 1000 lb. bombs
6x 1600 lb. bombs
4x 2000 lb. bombs
12x Mk 53 deepcharges
2x Mk34 torpedoes +6x Mk53 charges (torpedoes on rocket key, charges on bomb key)
4x Mk34 torpedoes
4x PC 1000 RS (it's a substitute for Liberator rocket weapon)
Credits:naval weapons loadouts set compiled by advise and info provided by Docholiday:
BTW, Doc shot a little video of german submarine kill:
https://www.sas1946.com/main/index.php/topic,6945.msg70472.html original flyable B24J-100-CF mod by AAA team (I think, Mr.Jolly & Lt.Wolf involved);
Mk34 torpedos & Mk53 deep charges from P2V Neptune mod by Flakiten, Nightshifter & Jolly
(posted by SAS~CirX:
https://www.sas1946.com/main/index.php/topic,774.0.html);
PC 1000RS by Zorin.
Download link: http://www.filefront.com/17094071/B24J-100-CF_patch.rarLock and load !
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UPDATE: some bomb loadouts added (see above).