Guys, one request from my side:
Can we
PLEASE find a way to solve the ongoing issue of having more and more planes being released in a way that exceeds stock game limits
for no good reason?
So many planes lately - this included - have a
waaaaay too high poly count on some of their meshes, which means they will load with custom, binary modified HD DLLs only.
This renders them effectively invalid for online gameplay.
It's so annoying when you try to integrate these planes into packs like e.g. Ultrapack, making all the way through code cleanup, adding missing weapons.properties, resolving all dependencies etc, just to figure that in the end the game won't load because some mesh has 12.000+ faces!
This is so utterly unnecessary.
All, I repeat -
all - of the meshes where these issues arise on all, I repeat -
all - affected airplanes released lately could have easily been cut into two or three chunks and all would have been fine.
If the 3D modder involved doesn't want to do this - for whatever reason - the least you could do -
PLEASE!!! - is to provide the max (or 3DS, or Blender, or whatever 3D program you've been using) files in it's original fashion, so that another modder can take up that task.
PLEASE!!!Fix it, or at least provide the source 3D files for us to do it ourselves.
I've been telling this at least three times now, but never ever anyone even bothered to reply.
This is utterly annoying, sorry to say.
Mike