In this post I make available for download my own alterations for your use:
- Fix the incorrectly named collision boxes that prevented damage effects from being generated.
- Add my own US N-2 gun sight.
- Raise the cockpit by 6cm so that the external and internal models join together better at the cowling.
UPDATE, Oct 24, 2023: I realized that I had overlooked the necessity of adhering to the names Reticle.mat and Reticle.tga in order that the reticle brightness adjustment function would operate.
I've updated the archive accordingly.
If you have d/l'd before this update and don't want to do so again, make these 4 changes in the cockpit folder:
- In us_Reticle.msh, change the [Materials] reference to "Reticle".
- Change the file "us_Reticle.mat" to "Reticle.mat".
- Change the file "us_Reticle.tga" to "Reticle.tga".
- In the now renamed "Reticle.mat", change the TextureName reference to "Reticle.tga".
---------------------------------- end of update --------------------------------------Here's the fixes and additions I've made in the 24 hours since downloading/installing this plane

:
https://www.mediafire.com/file/yff73l44jfhg6ng/P-66_WxTech_fixes.7z/fileFrom the included and updated readme file:
WxTech's fixes and additions to the P-66 Vanguard
In the plane folder (external model), I've fixed the collision object names formerly incorrectly starting with a period (.) character by removing the period. Now damage effects can be generated, where previously this was impossible. This involves replacing 27 meshes.
In the cockpit folder I have all the US N-2 gun sight resources, most of which which are unique and so do not overwrite any existing files. These file names begin with "us_". The Reticle.mat and Reticle.tga files, however, need to be named as just recited in order for the game to be able to apply the reticle brightness adjustment function; if the names are any different, the reticle is always on at full brightness. I supply the updated hier.him, which will replace the original. And I have body.msh, with its raised view hooks suitable for the new sight. It also replaces the original.
The cockpit was located about 6cm too low, resulting in a discontinuity at the 'join' between the forward cowling of the external model and the rear part modeled with the interior. I supply a simple reference mesh (move.msh) which acts as the new parent for the cockpit collectively, allowing to shift the whole works by making a single change in the XYZ coordinate of this move.msh. This is all controlled in hier.him.
WxTech
Oct 24, 2023