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Author Topic: (NO LONGER WIP) Me 362  (Read 3171 times)

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FL2070

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Re: Four-Engined Me 262s / "Me 362"
« Reply #24 on: November 01, 2023, 09:48:52 AM »

the two upper engines were supposed to be ram-jets   

This isn't the Me 262 Lorin. It's just some wild nonsense for fun.

What About a Me-262 Z Four Engines

That's beyond my current abilities.
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UberDemon

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Re: Four-Engined Me 262s / "Me 362"
« Reply #25 on: November 01, 2023, 11:58:53 AM »

would be nice but for sure whoever does that will run into copyrights infringement problems with Disney and LucasFilms Games

Mods is mods.  I was involved with the X-Wing/TIE-Fighter/X-Wing vs TIE-Fighter/X-Wing Alliance modding community for years before I joined the IL-2 community, and it is still around.  I wrote several programs for that community, and they are still being used, particularly BinHexEdit, which allows writing/patching  binary files using text scripts.  I remember I wrote OPT Sub to substitute models and OPTEDIT to allow 3D editing (rudimentary but worked nevertheless).  I also came up with the Shipset concept which allowed creating sets of modded ships to overcome the engine limits in X-Wing Alliance slots (limited in the executable).

Fun story:  It was my previous modding work in my old X-Wing website that made Oleg Maddox reach out to me if I was interested in developing 3rd party apps for IL-2, and a week later I got an NDA and an IL-2 pre-release CD Beta for testing.  I also got the first look into the server version of IL-2 and tested it for hacking vulnerabilities in my old network lab.
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Frankiek

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Re: Four-Engined Me 262s / "Me 362"
« Reply #26 on: November 01, 2023, 12:06:26 PM »

would be nice but for sure whoever does that will run into copyrights infringement problems with Disney and LucasFilms Games

Mods is mods.  I was involved with the X-Wing/TIE-Fighter/X-Wing vs TIE-Fighter/X-Wing Alliance modding community for years, and it is still around.  I wrote several programs for that community, and they are still being used, particularly BinHexEdit, which allows writing/patching  binary files using text scripts.  I remember I wrote OPT Sub to substitute models and OPTEDIT to allow 3D editing (rudimentary but worked nevertheless).  I also came up with the Shipset concept which allowed creating sets of modded ships to overcome the engine limits in X-Wing Alliance slots (limited in the executable).
Do you still have access to the mods it would be interesting as Xwing\TIE are still among my favorites
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Piotrek1

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Re: Four-Engined Me 262s / "Me 362"
« Reply #27 on: November 01, 2023, 12:19:46 PM »

Thank you for a great addition, FL2070 8), the airplanes fly very nicely in my Vp modpack, but unfortunately I can't select any armament except Default

The log doesn't say much and the only error I found is this one:

[4:57:50 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Pylon_D0'.
[4:57:50 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Pylon_D0'
[4:57:50 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Pylon_D0'
[4:57:50 PM] INTERNAL ERROR: HierMesh: Can't find chunk 'Pylon_D0'

Best Regards,
Piotrek
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Flamer50

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Re: Four-Engined Me 262s / "Me 362"
« Reply #28 on: November 01, 2023, 02:12:38 PM »

FL2070,
Thanks for the new "birds", they handle well and are fun to fly ]thumleft[ ]thumleft[

I installed the 362's in VP's Modpack(v1.2) and Jetpack and have the same problem as
Piotrek1, Default is the only armament selection, didn't get anything in the logfile.

Cheers,
Flamer'





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Draken

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Re: Four-Engined Me 262s / "Me 362"
« Reply #29 on: November 01, 2023, 04:25:56 PM »

With engine power twice the amount of the regular Me-262 , can this one fly at supersonic speed ?
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FL2070

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Re: Four-Engined Me 262s / "Me 362"
« Reply #30 on: November 01, 2023, 04:36:08 PM »

can this one fly at supersonic speed ?

I've gotten up to 1300 km/h in the Me 362 B.
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FL2070

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Re: Four-Engined Me 262s / "Me 362"
« Reply #31 on: November 01, 2023, 09:09:08 PM »

Update!

The Me 362 public beta has been updated to version 20231101a.

Code: [Select]
v20231101a
- Added loadouts for 4 or 6 Wfr.Gr.21s, depending on whether droptanks are equipped
- Added loadouts for mixing MG151/20s with MK103s or MK108s
- Added loadouts for mixing MG213/20s with MK213/30s
- Added loadouts for using AB 500s against bombers with X-4s
- Decreased amount of ammunition for MG213/20s from 200/160 to 160/120
- Decreased amount of ammunition for MK213/30s from 200/160 to 100/80
- Fixed Me 362 B missing Pylon_D0.msh in hier.him
- Fixed engine collision mesh correlation

I took a look into the problem with VP modpack, and it looks a lot trickier than I thought it was initially. I'll get around to fixing it sometime later. For the time being, understand that the Me 362 is only certified for compatibility with UltraPack and BAT.
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KingTiger503

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Re: Four-Engined Me 262s / "Me 362"
« Reply #32 on: November 02, 2023, 12:02:53 AM »

Nice work FL, But there is One more thing about another Variant.

It was Classified.

Best Regards KT503
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FL2070

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Re: Four-Engined Me 262s / "Me 362"
« Reply #33 on: November 02, 2023, 12:23:56 AM »

another Variant

There will be no such thing.
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KingTiger503

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Re: Four-Engined Me 262s / "Me 362"
« Reply #34 on: November 02, 2023, 12:39:10 AM »

another Variant

There will be no such thing.

Oh Ok,, Lets do add a Mk-208 from Bf-109L for this Me-362s


Best Regards KT503
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FL2070

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Re: Four-Engined Me 262s / "Me 362"
« Reply #35 on: November 02, 2023, 12:53:05 AM »

add a Mk-208 from Bf-109L

This thing already has cannons up the wazoo, including the MK 213. There's no need for such things, especially considering there are already 98 loadouts per plane.

Besides, the 109L was a very experimental mod from back when I was first learning to make mods like that. I wouldn't take its actual content too seriously.
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