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Author Topic: 3D modfiy for BAT Ki32&48  (Read 1441 times)

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erafitti

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Re: 3D modfiy for BAT Ki32&48
« Reply #1 on: November 05, 2023, 10:32:29 AM »

Thanks.  :D

Un saludo.
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gunny0134

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Re: 3D modfiy for BAT Ki32&48
« Reply #2 on: November 05, 2023, 05:58:20 PM »

Many thank you.

...looks nice !!

It's a plane that goes well with the 3D pilots.

I hope many skins will be made to fit this.




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Yaro59

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Re: 3D modfiy for BAT Ki32&48
« Reply #3 on: November 07, 2023, 11:10:59 AM »

This 3D model requires x2048 skins (12mb). Unless someone will tinker with summer and other things.
                   Thank you 101tfs



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Yaro59

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Re: 3D modfiy for BAT Ki32&48
« Reply #4 on: November 11, 2023, 04:23:23 AM »

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gunny0134

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Re: 3D modfiy for BAT Ki32&48
« Reply #5 on: November 11, 2023, 08:17:39 PM »

Beautiful skin!!

And Ki-48-II of the BAT Stock ver was a plane in which AIs moved unnaturally in the formation flight.

This Ki-48-II of 101tfs seems to have reduced its unnatural movement a lot.


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Yaro59

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Re: 3D modfiy for BAT Ki32&48
« Reply #6 on: November 11, 2023, 11:31:59 PM »

Thank you gunny
Yes, you're right, I noticed it in the previous model too.
           Regards
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SAS~Storebror

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Re: 3D modfiy for BAT Ki32&48
« Reply #7 on: November 12, 2023, 01:11:13 AM »

Ki-48-II of the BAT Stock ver was a plane in which AIs moved unnaturally in the formation flight.
This Ki-48-II of 101tfs seems to have reduced its unnatural movement a lot.
Sorry to say but that's a placebo effect.
This is a pure 3D modification and as such, has no effect on AI behavior in IL-2 at all.

]cheers[
Mike
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Don't split your mentality without thinking twice.

Yaro59

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Re: 3D modfiy for BAT Ki32&48
« Reply #8 on: November 12, 2023, 03:17:31 AM »

It's good to know Storebror and not waste time on unnecessary guesses and speculations.
       Regards
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UberDemon

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Re: 3D modfiy for BAT Ki32&48
« Reply #9 on: November 12, 2023, 10:08:29 AM »


Great update.
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Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.  (** Alienware Aurora R7 / i7-8700 3.20GHz / 16GB RAM / Win 10 x64 / NVIDIA GeForce GTX 1080 **)

gunny0134

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Re: 3D modfiy for BAT Ki32&48
« Reply #10 on: November 12, 2023, 05:41:39 PM »

Sorry to say but that's a placebo effect...

... ]banghead[ ]crybaby2[

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gunny0134

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Re: 3D modfiy for BAT Ki32&48
« Reply #11 on: November 13, 2023, 04:49:03 AM »

My solution when AIs move abnormally in the formation flight.
  *This is based on my experience, so it's okay to refer to it without using it.

Much of this phenomenon is caused by the lack of an element of the engine hook.
According to the log, Ki-48-II of BAT Stock ver also does not have the engine hook values of the 'Engine1ES_02' and 'Engine2ES_02'.
Putting these values in the engine hook position of 'Engine1_DO', 'Engine2_DO', then it maybe solves the problem.
But the question is how to set the values.
I'm not an expert, so I can't make these values exactly.
So, if the modder made this aircraft by modeling it on a plane, you can use its engine hook from the original model plane.
If he haven't, you can just use the engine hook values of 'Engine1ES_01', 'Engine2ES_01' (copy and paste).
This will almost solve the problem.

Thank you.

PS: the reason why I'm trying to keep using Ki-48-II of BAT Stock ver, because it(New 3D ver) still don't have enough skins available.
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