Now that I'm more attuned to what's happening with sounds, I just went back to stock B.A.T. 4.0 sound to assess differences.
With motor sound, the most profound difference is the transition between the near and far samples. With stock, the volume during the transition as one fades into the other is better balanced; the continuation of the fading is reasonably natural. I do note that there does indeed seem to be some attenuation occurring with the near sample as I get ever closer to the plane. And so the stock sounds are likely somewhat impacted by this auto level adjustment, just not nearly so prominently.
With this mod, as the near sample fades out with distance, the fading in of the far sample is too loud, making for not just a plateauing of the volume, but an actual increase while the transition occurs.
This might be due to the near sample suffering a heavier auto attenuation. With stock, the throaty engine component is much more present, with this mod it's subsumed under other 'white noise'.
And for other audio events, when near a source of what should be impactful volume such as a battery of AAA guns barking their message of hate
, the levels are muted and more distant sounds compete, if not actually dominate.
So, what's the underlying difference, where this sound mod appears to be more devastatingly impaired by what appears to be this auto-levels Hell induced by Windoze?
And what are other folk using for sound hardware/software that avoids this?