Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 12 13 14 [15]   Go Down

Author Topic: Next-Generation Sound Engine v20241225 / Next Generation Unified Sound Mod v1.2  (Read 15488 times)

0 Members and 1 Guest are viewing this topic.

ssn637

  • member
  • Offline Offline
  • Posts: 206
  • Men mean more than guns in the rating of a ship

That did the trick! Thank you!
Logged

FL2070

  • Modder
  • member
  • Offline Offline
  • Posts: 1261
  • FAC #87
Minor aircraft.common.prs Patch to NG-USM v1.2
« Reply #169 on: January 02, 2025, 05:53:29 PM »

MINOR PATCH

The Next-Generation Unified Sound Mod/Next-Generation Sound Engine downloads have been updated with a patched version of the aircraft.common.prs file to fix an error discovered by ssn637 which caused error messages to display in the log and one of the G-overload samples to not play under certain conditions. Because this patch is so small, the NG-USM version number will not change.

Any user who already has NG-USM v1.2, and who doesn't want to re-download the entire mod for the sake of one small file, may download the file themselves and apply the patch manually:

Download Patched aircraft.common.prs

Instructions for Users of the Manual Download Package:
(1) Go to your game's active mods folder
(2) From there, go to the "! Next-Generation Unified Sound Mod" folder, then the "presets" folder, then the "sounds" folder
(3) Delete the existing file "aircraft.common.prs" and replace it with the new one

Instructions for Users of the Smart Installer:
(1) Open JSGME and disable NG-USM
(2) Go to your game's JSGME mods folder
   2a. If you are using BAT, this folder will be called "BATMODS"
   2b. Otherwise, this folder will be called "jsgmemods"
(3) From there, go to the "#XXX_NG-USM" folder, then the "presets" folder, then the "sounds" folder
   (the XXX part will be different depending on which type of modded game you have)
(4) Delete the existing file "aircraft.common.prs" and replace it with the new one
(5) Re-enable NG-USM with JSGME
Logged
On average, the average average averages, averagely, the average average of all averages.

StingerTheRaven

  • member
  • Offline Offline
  • Posts: 37

Upon spawning into the first mission of an instance of Il-2, with NGSE and NGUSM together, a deafening BANG is played as soon as the mission has loaded, far and away louder than any sound during normal gameplay. Sounds like a gunshot, or maybe wind noise? Whether removing NGUSM alone, or it and NGSE together, there is no such bang. There is still a single frame's time of noticeably louder audio, but it's not painful like when NGUSM is active. No such bang plays for the rest of the Il-2 instance's lifetime, no matter how many missions I start.

UP3.4. Only other mod active in #UP# is a texture mod that only contains .tga and .mat files for propellers.



Getting NGSE.log into a post is a pain in the ass (too long?). Here's the logs zipped up

https://www.mediafire.com/file/sew529za2raq9qk/logs_ngusm_1.zip/file
Logged

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6562
  • In memory of my beloved hero: Saburo SAKAI!

Tested the G-91/R-4 in BAT 4.3 JTW and , even if in game non issues have shown , from log I got this message:

cannot open file for reading
Cannot open audio file samples/MotorsJet/J65/x_3000b.wav
cannot open file for reading
Cannot open audio file samples/MotorsJet/J65/x_3000bd.wav
cannot open file for reading
Cannot open audio file samples/MotorsJet/J65/x_3000bd2.wav
cannot open file for reading
Cannot open audio file samples/MotorsJet/J65/3000b_s.wav

Checking them in your mod they aren't present....
Logged

Frankiek

  • SAS Team
  • member
  • Online Online
  • Posts: 2988

In stock IL-2 we used to have a tire screech at mission start
Logged

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6562
  • In memory of my beloved hero: Saburo SAKAI!

MINOR PATCH

The Next-Generation Unified Sound Mod/Next-Generation Sound Engine downloads have been updated with a patched version of the aircraft.common.prs file to fix an error discovered by ssn637 which caused error messages to display in the log and one of the G-overload samples to not play under certain conditions..............

Hi FL2070!

Thanks for this mods and the support!

I've addedd manually the correction you wrote in the reply at ssn637....now I was looking at this patch and noticed that the new .prs file is smaller than the previous....so I checked the differences and noticed that 2 sections are missing in the latter...these are the missing sections:

[sample.Misc/cockpit_Gover.wav.flatter]

[sample.Misc/cockpit_Gunder.wav.flatter]

Is correct to have them deleted?
Logged

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6562
  • In memory of my beloved hero: Saburo SAKAI!

Another error I got in DOF log:

Cannot load sound preset weapon.mgunVickersMaximMkIs (java.lang.Exception: Invalid preset format)

This preset isn't in your mod...maybe is a stock...could it be missed by something?

In your mod log seem that this sound was modified by the mods engine....here the relevant log with a DOF mission with:

Albatros D.III
Sopwith Triplane
Sopwith Strutter
Aviatik
A chief with Willis jeep....

Code: [Select]
05:38:48 PM:      (file presets/sounds/motor.MercedesD.start.end.i.prs not found)
05:38:48 PM:      (file presets/sounds/motor.MercedesD.stop.i.prs not found)
05:38:48 PM: SoundName for class com.maddox.il2.objects.air.AlbatrosDIII: MercedesD
05:38:48 PM: StartStopNameName for class com.maddox.il2.objects.air.AlbatrosDIII: MercedesD
05:38:48 PM: Gun sound name for class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s: weapon.mgunPV1s (instance of class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s)
05:38:48 PM: Gun sound name for class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s: weapon.mgunPV1s (instance of class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s)
05:38:48 PM:      (file presets/sounds/motor.MercedesD.start.end.i.prs not found)
05:38:48 PM:      (file presets/sounds/motor.MercedesD.stop.i.prs not found)
05:38:48 PM: SoundName for class com.maddox.il2.objects.air.AlbatrosDIII: MercedesD
05:38:48 PM: StartStopNameName for class com.maddox.il2.objects.air.AlbatrosDIII: MercedesD
05:38:48 PM: Gun sound name for class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s: weapon.mgunPV1s (instance of class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s)
05:38:48 PM: Gun sound name for class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s: weapon.mgunPV1s (instance of class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s)
05:38:48 PM:      (file presets/sounds/motor.MercedesD.start.end.i.prs not found)
05:38:48 PM:      (file presets/sounds/motor.MercedesD.stop.i.prs not found)
05:38:48 PM: SoundName for class com.maddox.il2.objects.air.AlbatrosDIII: MercedesD
05:38:48 PM: StartStopNameName for class com.maddox.il2.objects.air.AlbatrosDIII: MercedesD
05:38:48 PM: Gun sound name for class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s: weapon.mgunPV1s (instance of class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s)
05:38:48 PM: Gun sound name for class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s: weapon.mgunPV1s (instance of class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s)
05:38:48 PM:      (file presets/sounds/motor.MercedesD.start.end.i.prs not found)
05:38:48 PM:      (file presets/sounds/motor.MercedesD.stop.i.prs not found)
05:38:48 PM: SoundName for class com.maddox.il2.objects.air.AlbatrosDIII: MercedesD
05:38:48 PM: StartStopNameName for class com.maddox.il2.objects.air.AlbatrosDIII: MercedesD
05:38:48 PM: Gun sound name for class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s: weapon.mgunPV1s (instance of class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s)
05:38:48 PM: Gun sound name for class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s: weapon.mgunPV1s (instance of class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s)
05:38:48 PM:      (file presets/sounds/motor.MercedesD.start.end.i.prs not found)
05:38:48 PM:      (file presets/sounds/motor.MercedesD.stop.i.prs not found)
05:38:48 PM: SoundName for class com.maddox.il2.objects.air.AlbatrosDIII: MercedesD
05:38:48 PM: StartStopNameName for class com.maddox.il2.objects.air.AlbatrosDIII: MercedesD
05:38:48 PM:      (file presets/sounds/motor.MercedesD.i.prs not found)
05:38:48 PM: Gun sound name for class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s: weapon.mgunPV1s (instance of class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s)
05:38:48 PM: Gun sound name for class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s: weapon.mgunPV1s (instance of class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s)
05:38:49 PM:      (file presets/sounds/motor.Oberursel.start.end.i.prs not found)
05:38:49 PM:      (file presets/sounds/motor.Oberursel.stop.i.prs not found)
05:38:49 PM: SoundName for class com.maddox.il2.objects.air.Sopwith_Triplane: Oberursel
05:38:49 PM: StartStopNameName for class com.maddox.il2.objects.air.Sopwith_Triplane: Oberursel
05:38:49 PM: Gun sound name for class com.maddox.il2.objects.weapons.MGunVickersMaximMkIs: weapon.mgunVickersMaximMkIs (instance of class com.maddox.il2.objects.weapons.MGunVickersMaximMkIs)
05:38:49 PM:      (file presets/sounds/motor.Oberursel.start.end.i.prs not found)
05:38:49 PM:      (file presets/sounds/motor.Oberursel.stop.i.prs not found)
05:38:49 PM: SoundName for class com.maddox.il2.objects.air.Sopwith_Triplane: Oberursel
05:38:49 PM: StartStopNameName for class com.maddox.il2.objects.air.Sopwith_Triplane: Oberursel
05:38:49 PM: Gun sound name for class com.maddox.il2.objects.weapons.MGunVickersMaximMkIs: weapon.mgunVickersMaximMkIs (instance of class com.maddox.il2.objects.weapons.MGunVickersMaximMkIs)
05:38:49 PM:      (file presets/sounds/motor.Oberursel.start.end.i.prs not found)
05:38:49 PM:      (file presets/sounds/motor.Oberursel.stop.i.prs not found)
05:38:49 PM: SoundName for class com.maddox.il2.objects.air.Sopwith_Triplane: Oberursel
05:38:49 PM: StartStopNameName for class com.maddox.il2.objects.air.Sopwith_Triplane: Oberursel
05:38:49 PM: Gun sound name for class com.maddox.il2.objects.weapons.MGunVickersMaximMkIs: weapon.mgunVickersMaximMkIs (instance of class com.maddox.il2.objects.weapons.MGunVickersMaximMkIs)
05:38:49 PM:      (file presets/sounds/motor.Oberursel.start.end.i.prs not found)
05:38:49 PM:      (file presets/sounds/motor.Oberursel.stop.i.prs not found)
05:38:49 PM: SoundName for class com.maddox.il2.objects.air.Sopwith_Strutter9700L: Oberursel
05:38:49 PM: StartStopNameName for class com.maddox.il2.objects.air.Sopwith_Strutter9700L: Oberursel
05:38:49 PM: Gun sound name for class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s: weapon.mgunPV1s (instance of class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s)
05:38:49 PM: Gun sound name for class com.maddox.il2.objects.weapons.MGunSpandauMaxim08st: weapon.mgunPV1s (instance of class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s)
05:38:49 PM:      (file presets/sounds/motor.Oberursel.start.end.i.prs not found)
05:38:49 PM:      (file presets/sounds/motor.Oberursel.stop.i.prs not found)
05:38:49 PM: SoundName for class com.maddox.il2.objects.air.Sopwith_Strutter9700L: Oberursel
05:38:49 PM: StartStopNameName for class com.maddox.il2.objects.air.Sopwith_Strutter9700L: Oberursel
05:38:49 PM: Gun sound name for class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s: weapon.mgunPV1s (instance of class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s)
05:38:49 PM: Gun sound name for class com.maddox.il2.objects.weapons.MGunSpandauMaxim08st: weapon.mgunPV1s (instance of class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s)
05:38:49 PM:      (file presets/sounds/motor.MercedesD.start.end.i.prs not found)
05:38:49 PM:      (file presets/sounds/motor.MercedesD.stop.i.prs not found)
05:38:49 PM: SoundName for class com.maddox.il2.objects.air.AlbatrosDIII: MercedesD
05:38:49 PM: StartStopNameName for class com.maddox.il2.objects.air.AlbatrosDIII: MercedesD
05:38:49 PM: Gun sound name for class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s: weapon.mgunPV1s (instance of class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s)
05:38:49 PM: Gun sound name for class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s: weapon.mgunPV1s (instance of class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s)
05:38:49 PM:      (file presets/sounds/motor.MercedesD.start.end.i.prs not found)
05:38:49 PM:      (file presets/sounds/motor.MercedesD.stop.i.prs not found)
05:38:49 PM: SoundName for class com.maddox.il2.objects.air.AlbatrosDIII: MercedesD
05:38:49 PM: StartStopNameName for class com.maddox.il2.objects.air.AlbatrosDIII: MercedesD
05:38:49 PM: Gun sound name for class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s: weapon.mgunPV1s (instance of class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s)
05:38:49 PM: Gun sound name for class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s: weapon.mgunPV1s (instance of class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s)
05:38:49 PM:      (file presets/sounds/motor.MercedesD.start.end.i.prs not found)
05:38:49 PM:      (file presets/sounds/motor.MercedesD.stop.i.prs not found)
05:38:49 PM: SoundName for class com.maddox.il2.objects.air.AlbatrosDIII: MercedesD
05:38:49 PM: StartStopNameName for class com.maddox.il2.objects.air.AlbatrosDIII: MercedesD
05:38:49 PM: Gun sound name for class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s: weapon.mgunPV1s (instance of class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s)
05:38:49 PM: Gun sound name for class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s: weapon.mgunPV1s (instance of class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s)
05:38:49 PM: SoundName for class com.maddox.il2.objects.air.Aviatik3: BMW6 (renamed from M-11_Series)
05:38:49 PM: StartStopNameName for class com.maddox.il2.objects.air.Aviatik3: BMW6 (renamed from M-11_Series)
05:38:49 PM: Gun sound name for class com.maddox.il2.objects.weapons.MGunMG14Parabellumt: weapon.L5Gun_303
05:38:49 PM:      (file presets/sounds/weapon.L5Gun_303.start.prs not found)
05:38:49 PM:      (file presets/sounds/weapon.L5Gun_303.end.prs not found)
05:38:49 PM: SoundName for class com.maddox.il2.objects.air.Aviatik3: BMW6 (renamed from M-11_Series)
05:38:49 PM: StartStopNameName for class com.maddox.il2.objects.air.Aviatik3: BMW6 (renamed from M-11_Series)
05:38:49 PM: Gun sound name for class com.maddox.il2.objects.weapons.MGunMG14Parabellumt: weapon.L5Gun_303
05:38:49 PM:      (file presets/sounds/weapon.L5Gun_303.start.prs not found)
05:38:49 PM:      (file presets/sounds/weapon.L5Gun_303.end.prs not found)
05:38:49 PM:      (file presets/sounds/motor.MercedesD.start.end.i.prs not found)
05:38:49 PM:      (file presets/sounds/motor.MercedesD.stop.i.prs not found)
05:38:49 PM: SoundName for class com.maddox.il2.objects.air.AlbatrosDIII: MercedesD
05:38:49 PM: StartStopNameName for class com.maddox.il2.objects.air.AlbatrosDIII: MercedesD
05:38:49 PM: Gun sound name for class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s: weapon.mgunPV1s (instance of class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s)
05:38:49 PM: Gun sound name for class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s: weapon.mgunPV1s (instance of class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s)
05:38:49 PM:      (file presets/sounds/motor.MercedesD.start.end.i.prs not found)
05:38:49 PM:      (file presets/sounds/motor.MercedesD.stop.i.prs not found)
05:38:49 PM: SoundName for class com.maddox.il2.objects.air.AlbatrosDIII: MercedesD
05:38:49 PM: StartStopNameName for class com.maddox.il2.objects.air.AlbatrosDIII: MercedesD
05:38:49 PM: Gun sound name for class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s: weapon.mgunPV1s (instance of class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s)
05:38:49 PM: Gun sound name for class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s: weapon.mgunPV1s (instance of class com.maddox.il2.objects.weapons.MGunSpandauMaxim08s)
Logged

FL2070

  • Modder
  • member
  • Offline Offline
  • Posts: 1261
  • FAC #87

Upon spawning into the first mission of an instance of Il-2, with NGSE and NGUSM together, a deafening BANG is played as soon as the mission has loaded

This bang that you hear is the sound of every sound at once played at full volume before the game realizes that it shouldn't be played at full volume. It's a known issue, and so far, even though I have a general idea of the root cause, I'm not sure how to get at it.

The cause is that when a new sound-emitter is initialized into the game, it starts at 100% volume, and only when it's updated for the first time (which is after it has begun to play) does the game realize that its volume ought to be something other than 100%; this results in every sound "popping" for a split second when it first comes into existence.

There must be a way to fix it. I just haven't found it yet.

[...] The Next-Generation Unified Sound Mod/Next-Generation Sound Engine downloads have been updated with a patched version of the aircraft.common.prs file to fix an error discovered by ssn637 which caused error messages to display in the log and one of the G-overload samples to not play under certain conditions [...]
now I was looking at this patch and noticed that the new .prs file is smaller than the previous....so I checked the differences and noticed that 2 sections are missing in the latter [...] Is correct to have them deleted?

Yes. While editing the aircraft.common.prs, I noticed a small difference between aircraft.common.prs (used when useStereo is disabled) and aircraft.common.i.prs (used when useStereo is enabled) regarding how the fuselage G-overload sounds are calculated, so I changed the aircraft.common.prs file for parity.

[...] DOF [...]

NG-SE/NG-USM has no content for WW1-era engines and guns. This might change in the future, but for now, WW1 aircraft and modpack modules that focus on them (DBW1916 and BAT-DOF) are not considered to be officially compatible with or supported by NG-SE/NG-USM. It might "work" in that it won't crash the game, but you won't get very much out of it. My recommendation for the DOF module of BAT is to not install any sound mods over that module; just use the included sounds from VSM, as they're specifically made for the DOF module.

[...] from log I got this message:

Cannot open audio file samples/MotorsJet/J65/x_3000b.wav
Cannot open audio file samples/MotorsJet/J65/x_3000bd.wav
Cannot open audio file samples/MotorsJet/J65/x_3000bd2.wav
Cannot open audio file samples/MotorsJet/J65/3000b_s.wav

These are afterburner sounds, which the J65 engine sound preset isn't equipped with. It seems they weren't removed from the sample list as they should have been when I adopted the generalized jet preset template the J65 sample set. There will be a patch released to fix it just like before, probably within a few hours, and if not, then definitely by the end of tomorrow.

In the meantime, just like before, this can be fixed on the spot by going into the following files within the folder "Next-Generation Unified Sound Mod/presets/sounds":
   motor.Avon.prs
   motor.Avon.i.prs
   motor.Avon.x.prs
   motor.J-65.prs
   motor.J-65.i.prs
   motor.J-65.x.prs

Within the "[samples]" sections of these presets, remove any entries specifying the following non-existent .wav files:
   MotorsJet/J65/3000b.wav
   MotorsJet/J65/3000b_s.wav
   MotorsJet/J65/x_3000b.wav
   MotorsJet/J65/x_3000bd.wav
   MotorsJet/J65/x_3000bd2.wav

Not all of the presets will mention all of the .wav files:
- presets ending in ".i" will have only "MotorsJet/J65/3000b_s.wav"
- presets ending in ".x" will have all the files with the "x_" prefix.
- presets without a suffix will have "MotorsJet/J65/3000b.wav" and all the files with the "x_" prefix.

This one is a bit more of a pain in the rear to fix than the previous one, but it's also completely ineffectual. There are no negative gameplay effects from this problem; the only negative consequence is nuisance errors in the log.
Logged
On average, the average average averages, averagely, the average average of all averages.

Whiskey_Sierra_972

  • Modder
  • member
  • Offline Offline
  • Posts: 6562
  • In memory of my beloved hero: Saburo SAKAI!

Thanks for your reply FL2070!

ATM I'm testing your work with DOF because is the module I was ironing out before go up towards the other 3....DOF is the one which have less mods applicable to it so the first I hope to complete at all....

About your sound mod , looking at the next module I'll update I'm actually playing also it within DOF testing by recording track of missions and then playing them with and without your mod to evaluate how sounds change....

Maybe in the future if you ever decide to add something for DOF we can return in argument....for the moment I'll continue 'DOF feelings experiment....

;)
Logged
Pages: 1 ... 12 13 14 [15]   Go Up
 

Page created in 0.04 seconds with 27 queries.