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Author Topic: Next-Generation Sound Engine v20241225 / Next Generation Unified Sound Mod v1.2  (Read 16839 times)

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Dimas1999

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This bang that you hear is the sound of every sound at once played at full volume before the game realizes that it shouldn't be played at full volume. It's a known issue, and so far, even though I have a general idea of the root cause, I'm not sure how to get at it.


This bug was fixed in 4.15 patch. Try looking at the classes from there.
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FL2070

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This bang that you hear is the sound of every sound at once played at full volume before the game realizes that it shouldn't be played at full volume. It's a known issue, and so far, even though I have a general idea of the root cause, I'm not sure how to get at it.


This bug was fixed in 4.15 patch. Try looking at the classes from there.

Interesting. I'm almost completely certain that it isn't Java code that causes this bug, but I'll look around in 4.15 to see if there's something from it that can be used. I strongly suspect, though, that the reason that bug is not present in 4.15 is that they've changed the sound DLLs.
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On average, the average average averages, averagely, the average average of all averages.

KayMut

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You can try using external sound libraries or change the sound settings in the configuration files.
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grobillmac

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I'm having an issue with the mod enabled.

When I stop shooting with the plane's guns, the sounds of mg and cannon keep playing for like 1 or 1.5 secs. The exact duration of these "ghost" shooting sounds can vary. I noticed it does it less if I shoot very short successive bursts, and the bug happen almost everytime when i shoot long bursts.

I'm playing with latest installer version, on BAT 4.3. The issue appears on bf109e1, ms406 or spitfire mk1. Probably every other plane.

I suspect some kind of lag of the engine.

Any idea how to mitigate this issue ?
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FL2070

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When I stop shooting with the plane's guns, the sounds of mg and cannon keep playing for like 1 or 1.5 secs.

Please run the game, close it, then post the NGSE.log that's generated. There are many possibilities, and the log may narrow it down.

No need to fly, the log will generate just by the game starting.
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On average, the average average averages, averagely, the average average of all averages.

grobillmac

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EDIT : FIXED Nevermind. Basically the issue was that my game was using only 1 CPU core. When I check all CPU cores in task manager the issue is gone. It was way more noticeable with this mod because the sounds are heavier on CPU and RAM I guess.

Anyway, sorry to have bothered you, ty a lot for your work !
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