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Author Topic: Next-Generation Sound Engine v20241225 / Next Generation Unified Sound Mod v1.2  (Read 18594 times)

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Galli01

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i was using this for 6 days, and today the game its just crashing when i load some mission and the menu dont have sound
im using UP3

i disabled NGSE in the JSGME and stopped crashing, the game keeps without sound
diseabled all mods except NGSE and keeps crashing
i reinstall NGSE and nothing change
reinstall UP3 and NGSE and nothing again

NGSE
https://pastebin.com/r00aniFw

log
https://pastebin.com/mG59phQU
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Galli

FL2070

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  • FAC #87

Is the new host in place yet?

No, NG-SE/NG-USM is still hosted on Mediafire.

I already edited it to include a pastebin before you answered

Ah, I must have posted my reply as you were editing it.

Anyway, the only missing samples are the two bail-out wind samples. Those are known about, and will be fixed in the next update.

But, I have just tested the mod in VP modpack, and I get the same problem: lo and behold, benitomuso's cockpit sounds are not present, despite being enabled in NGSE.ini and NG-SE recognizing that setting, and the presets and samples being present. I will look into this.

Thanks for reporting.

i was using this for 6 days, and today the game its just crashing when i load some mission and the menu dont have sound

i disabled NGSE in the JSGME and stopped crashing, the game keeps without sound
diseabled all mods except NGSE and keeps crashing
i reinstall NGSE and nothing change
reinstall UP3 and NGSE and nothing again

It seems very strange that NG-SE would not work on a fresh UltraPack 3. Impossible, in fact.

Your log seems even more strange. According to the log, the game experiences a series of repeated errors relating to carrier aircraft classification (?) (I'm not very familiar with that part of the game's code), then reports,

Code: [Select]
[2025-02-05 16:37:39.794 UTC -3] dT:   40 The sample music/menu/ru.wav not found

This indicates that the game is missing core files that should be there by default. NG-SE cannot cause such an error, as it does not touch any code relating to menu music. There is a possibility that your game is damaged somehow.

We then see a seemingly impossible NullPointerException at SndAircraft.java line 920, which indicates the memory address of aircraft.common.i.prs's emitter is somehow null despite this only being possible if aircraft.common.i.prs is nonexistent and NG-SE already having checked for the possibility of no aircraft.common.i.prs by this point in the code. Maybe there is something weird going on with the line numbers? This is the only thing I can think of. A NullPointerException at that line should be absolutely impossible.

The bottom line is that whatever is happening is because something, whatever it may be, has changed since the first few days since you installed it and it was working. There is no such thing as It Just Stopped Working™. The game's behavior only changes when some factor affecting it does. Something has changed.

So, unless someone can figure out how NG-SE can somehow not work on a completely freshly reinstalled version of UltraPack, I unfortunately don't see a way to fix your problem.
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Galli01

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to be more strange, i had played on the day, i just reboot the pc and it stopped working
the only thing i made was change some configurations of Nvidia

anyway, i reinstall all the game and gonna try again
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Galli

ossalot

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i just reboot the pc and it stopped working
hearing this has turned me much more paranoid about il 2 randomly not working one day
maybe it could be antivirus or a corrupt NSGE installer
also on your reboot was it a restart or something else like a update?
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burp

Galli01

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also on your reboot was it a restart or something else like a update?

just a normal restart, only because nvidia experience overley was not working

i install using the same installer i used before, its working normally
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Galli

FL2070

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  • FAC #87

This bang that you hear is the sound of every sound at once played at full volume before the game realizes that it shouldn't be played at full volume. It's a known issue, and so far, even though I have a general idea of the root cause, I'm not sure how to get at it.


This bug was fixed in 4.15 patch. Try looking at the classes from there.

[...] I'll look around in 4.15 to see if there's something from it that can be used. [...]

After trying some of the mg_snd(_sse) DLLs from 4.15, it seems none of them have any effect on this issue. At a cursory glance, nothing substantial to this issue seems to have changed with the classes, either. I will try to take a more in-depth look later.
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sgt_fresh

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Just curious what pre set generates the - WEP injection sounds?

For me the NG sounds are the best, thanks for contributing.
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