Witchy,
In simplest terms, yes-ish. I talk about this my latest update here:
https://www.sas1946.com/main/index.php/topic,71120.msg782715.html#msg782715I have not tackled campaign generation, but conceptually you can use UQMG to create missions and place them in a campaign... however you are giving me ideas, but there is much work to be done before I tackle campaign generation.
All the templates will use "MIS" files, of which I am already writing detailed instructions on how to create them. It is taking a lot of effort because the first time is always the longest time. I will also make a set of tools like documents and spreadsheets that will help adventurous users to create their own templates. (I talked in the link above about the possibility of being able to load any IL-2 mission and use UQMG enhancements to... well.. enhance existing mission. This will take some type to develop but is possible. Some of the uses for that could be updating static/scripted campaigns that used the "wrong" plane in the past, or maybe writing skeleton missions and using UQMG to multiply aircraft... But to set expectations, when UQMG 1946 Max comes out, that feature will most likely not be ready... there is much to do... and I am only one person... who does this in spare time...)
Once a template is created, the amount of liberty you have to modify and create missions will be almost infinite. First it allows for 12 Flights per team, and each flight can be cloned as many times as you want (limited by the number of units in the IL-2 engine)... In seconds you can have a formation of 24 P-51s escorting 40 B-17s... Using only two of the UQMG Flight Groups (out of 24... 12 per team). These planes can take off in waves, or appear at the same time in a variety of ways.
Once you create a mission, 3 version of them will be saved, one for SP, one for DF, and one for Coop.
But yes... my goal for this development is to be the ultimate mission design tool companion for FMB, and it will be a mission generation engine on its own (that is, you can use it on its own to generate missions without having to use FMB). WAW is the baseline, but once that is done, I'll add the DOF, TGA and JTW modules as well.