Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4   Go Down

Author Topic: Blade runner refinery flame animation for IL-2  (Read 3050 times)

0 Members and 1 Guest are viewing this topic.

redbaron96

  • Modder
  • member
  • Offline Offline
  • Posts: 358
Re: Blade runner refinery flame animation for IL-2
« Reply #24 on: October 04, 2024, 05:43:34 AM »

Would that refinery work in BAT?

Also, is the other image going to be an electricity pylon?
Logged

genXgamer

  • member
  • Offline Offline
  • Posts: 1358
Re: Blade runner refinery flame animation for IL-2
« Reply #25 on: October 04, 2024, 06:52:05 PM »

There's no reason for it not to work in B.A.T.
Ijmagnum shared his object folder with me, once unzipped it was 700 MB in size.
Whether all the objects are needed I wasn't able to test as he forgot to include the mission file.

When you brought up the topic of an electricity pylon I looked into importing one.
These were all too high in poly count, so decided to make just an add-on for our existing towers.
But now I might make a single pylon object, the face count should be around 5,500 faces (double this for shadows).
B.A.T. should be able to handle at least a non shadow version.
Logged
Go in quickly - Punch hard - Get out!

ljmagnum

  • member
  • Offline Offline
  • Posts: 181
Re: Blade runner refinery flame animation for IL-2
« Reply #26 on: October 10, 2024, 09:58:04 AM »

Dear genXgamer

Did ur get the mod working.
Maybe  i have some objects forgotten .

And second
Do ur have the mod Icefield from Aviaskins . Because i wanna landing the Hercules on this icefield , but not sucess . But is possible for  a good pilot .
Logged

genXgamer

  • member
  • Offline Offline
  • Posts: 1358
Re: Blade runner refinery flame animation for IL-2
« Reply #27 on: October 10, 2024, 03:07:44 PM »

Hello Gerald

Yes I got the mod working BUT it was unusable as you presented it to me, I'll explain why and how I rectified it.

You packaged all the objects in a single folder, however their static entries point to numerous different locations.
For example some are placed directly into the 3do folder such as 3do/Pylon7 while other paths read 3do/Buildings/Pacific or 3do/Railstations.

What I did was create a single folder named Offshore_Rigs and placed all objects inside, then edited the static entries to the following path.
3do/Buildings/Industrial/Offshore_Rigs/XXXXXXX/live.sim.

Now the rigs display in-game however there still appears to be some missing objects, for example I'm currently missing waterstationground3.
I'm also guessing you edited the height of the objects I made for you so I'll need their static entries.
I need a more efficient way of cross checking missing objects.

To answer your second question, no I don't have that mod.
I generally don't visit that site.
Logged
Go in quickly - Punch hard - Get out!

ljmagnum

  • member
  • Offline Offline
  • Posts: 181
Re: Blade runner refinery flame animation for IL-2
« Reply #28 on: October 11, 2024, 07:53:28 AM »

Dear GenXGamer

yes ur right my files and entrys are in different location , my static ini are chaos .

I send ur the file are missing and the static ini in a private message


Gerald

Logged

genXgamer

  • member
  • Offline Offline
  • Posts: 1358
Re: Blade runner refinery flame animation for IL-2
« Reply #29 on: October 12, 2024, 03:47:02 AM »

Just downloaded, so I haven't added objects yet.
As you can see I'm currently missing quite a bit.

Anyway are you interested in a upside down cooling tower?
I can alter the shape if needed and add a shadow.




Logged
Go in quickly - Punch hard - Get out!

ljmagnum

  • member
  • Offline Offline
  • Posts: 181
Re: Blade runner refinery flame animation for IL-2
« Reply #30 on: October 12, 2024, 06:05:07 AM »

Dear genxgamer

it would be awesome of course yes

i will try to send ur the missing part

did ur want the icefield mod ?. i try to get some clips in a short video
Logged

ljmagnum

  • member
  • Offline Offline
  • Posts: 181
Re: Blade runner refinery flame animation for IL-2
« Reply #31 on: October 17, 2024, 10:55:45 AM »

 thx all modders are involved from this Project

GenxGamer ,WxTech,Frankiek Greiff ,Doc from Free Modding side , IL2 Air Combat ,and a view more which I didn't mention

https://www.mediafire.com/file/p9krhpod1bu2j80/Nightflight+&+in+Daylight+above+Offshore+Statfojrd.mp4/file
Logged

redbaron96

  • Modder
  • member
  • Offline Offline
  • Posts: 358
Re: Blade runner refinery flame animation for IL-2
« Reply #32 on: November 02, 2024, 06:51:04 AM »

Does anyone have any links to these files / the original one from the free modding site?

GenX gamer, could you please send me a copy of the electricity pylon?
It looks great?
Logged

ljmagnum

  • member
  • Offline Offline
  • Posts: 181
Re: Blade runner refinery flame animation for IL-2
« Reply #33 on: November 02, 2024, 09:33:53 AM »

Dear redbaron

I have the electric Pylon created with Crane big Radar transmitter

but in most cases are useless because it must always put in sealevel






but i think a view modder have a better solution
Logged

redbaron96

  • Modder
  • member
  • Offline Offline
  • Posts: 358
Re: Blade runner refinery flame animation for IL-2
« Reply #34 on: November 02, 2024, 10:00:27 AM »

Do you know why it has to be placed at sea level?
Logged

ljmagnum

  • member
  • Offline Offline
  • Posts: 181
Re: Blade runner refinery flame animation for IL-2
« Reply #35 on: November 02, 2024, 02:21:19 PM »

The Hight from the Craneoutrigger is written in Static ini
Addhightlive 4 exampel

Ur can put the Pylon near on a river or Coastline

Gerald
Logged
Pages: 1 2 [3] 4   Go Up
 

Page created in 0.035 seconds with 24 queries.