Hello technicians,
when I play a mission Offline F16vsMig23 (and this available for other planes) all is OK until I do a gun shoot or a missile firing, the game crash.
I play on Jet era 4122 + sasmodact + all last mods (weapons/engine mods/jet cockpits/buttons)
If somebody could help me and find where is the problem, thanks in advance
Thierry
my last log :
[14 janv. 24 17:45:55] ------------ BEGIN log session -------------
[17:45:55] OpenGL provider: Opengl32.dll
[17:45:57] OpenGL library:
[17:45:57] Vendor: ATI Technologies Inc.
[17:45:57] Render: AMD Radeon(TM) R5 Graphics
[17:45:57] Version: 4.5.13542 Compatibility Profile Context 25.20.14012.10001
[17:45:57] Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[17:45:57] Size: 1366x768
[17:45:57] ColorBits: 32
[17:45:57] DepthBits: 24
[17:45:57] StencilBits: 8
[17:45:57] isDoubleBuffered: true
[17:45:58]
[17:45:58] *** Looking for Advanced CPU Instructions...
[17:45:58]
- PentiumPro
[17:45:58] - Multimedia (MMX)
[17:45:58] - 3D (SSE2)
[17:45:58] - 3D (SSE2)
[17:45:58] [-] 3D (3DNow)
[17:45:58] ColourBits 32, ABits 8, ZBits 24
[17:45:58]
[17:45:58] *** Looking for Render API Extensions ...
[17:45:58] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[17:45:58] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[17:45:58] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[17:45:58] - 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[17:45:58] - 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[17:45:58] - 'GL_ARB_multitexture' extension - Multitexturing.
[17:45:58] - 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[17:45:58] [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[17:45:58] - 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[17:45:58] [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[17:45:58] [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[17:45:58] - 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[17:45:58] - 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[17:45:58]
[17:45:58] Maximum texture size : 16384
[17:45:58] Maximum simultaneous textures :8
[17:45:58] MaxAnisotropic (1.0 = none) : 16.000000
[17:45:58] 15 Splashscreens available.
[17:46:09] INTERNAL ERROR: Str2FloatClamp() - Clamped 2 -> 0.95 (delta = -1.05) to Range 0..0.95
[17:46:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[17:46:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[17:46:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[17:46:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[17:46:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[17:46:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[17:46:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[17:46:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[17:46:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[17:46:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[17:46:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[17:46:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[17:46:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[17:46:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
[17:46:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[17:46:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[17:46:16] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[17:46:16] INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
[17:46:24] INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
[17:46:24] INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
[17:46:24] WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
[17:46:24] INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.5 (delta = -0.5) to Range 0..0.5
[17:46:26] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[17:46:26] INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
[17:46:28] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/ShipFrontWave.mat'
[17:46:28] WARNING: object '3DO/Effects/TEXTURES/ShipFrontWave.mat' of class 'TMaterial' not loaded
[17:46:28] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/ShipFrontWave.mat'
[17:46:28] WARNING: object '3DO/Effects/TEXTURES/ShipFrontWave.mat' of class 'TMaterial' not loaded
[17:46:28] INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/ShipFrontWave.mat'
[17:46:28] WARNING: object '3DO/Effects/TEXTURES/ShipFrontWave.mat' of class 'TMaterial' not loaded
[17:47:55] No spawner for 'com.maddox.il2.objects.ships.Ship$Tirpitz'
[17:47:57] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$A1H_Tanker'
[17:47:57] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86A5'
[17:47:57] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86E_10'
[17:47:57] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86D40'
[17:47:57] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86D45'
[17:47:57] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86F_25E'
[17:47:57] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86F_25L'
[17:47:57] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86F_40'
[17:47:57] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86K'
[17:47:57] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$CAC_Sabre_Mk31'
[17:47:57] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$CAC_Sabre_Mk32'
[17:47:57] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$FJ_3M'
[17:47:57] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_15bis'
[17:47:57] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$MiG_15SB'
[17:47:57] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_17A'
[17:47:57] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_17F'
[17:47:57] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_17PF'
[17:47:57] No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$TU_4'
[17:47:57] No spawner for 'com.maddox.il2.objects.vehicles.planes.F_14static$F_14A'
[17:47:58] No spawner for 'com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG_21MF'
[17:47:59] No spawner for 'com.maddox.il2.objects.ships.Ship$Tirpitz'
[17:48:18] Initializing DirectSound playback device...
[17:48:18] Primary buffer created.
[17:48:18] Playback format is set : sampling rate = 44100, num channels = 2.
[17:48:18] Not enought hardware buffers (0), hardware disabled
[17:48:18] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[17:48:18] Default speaker config is : 1310724.
[17:48:18] Direct sound audio device initialized successfully :
[17:48:18] DX Version : 7
[17:48:18] Hardware - disabled
[buffers : 0]
[17:48:18] Extensions - enabled :
[17:48:18] EAX ver. 1 [ ] - disabled
[17:48:18] EAX ver. 2 [ ] - disabled
[17:48:18] EAX ver. 3 [ ] - disabled
[17:48:18] I3D ver. 2 [ ] - disabled
[17:48:18] ZoomFX [ ] - disabled
[17:48:18] MacroFX [ ] - disabled
[17:48:18] SIMD render [X]
[17:48:18] num channels 16
[17:48:18]
[17:49:28] Loading mission Quick/Slovakia_winter/Slovakia_winterRedNoneN00.mis...
[17:49:28] Y=1940 / M=8 / H= 12 , Temperature - 0m = 21.0 .
[17:49:28] Loading map.ini defined airfields:
[17:49:33] PBuffer: suitable formats: 84
[17:49:33]
[17:49:33] Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[17:49:33] Depth = 24, stencil = 8
[17:49:33] PBuffer: suitable formats: 84
[17:49:33]
[17:49:33] Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[17:49:33] Depth = 24, stencil = 8
[17:49:38] Loading vertex/fragment programs: *718548576*
[17:49:38] *** Loading: [vpFogFar2Tex2D]
[17:49:38] *** Loading: [vpFog2Tex2DBlend]
[17:49:38] *** Loading: [vpFogFar4Tex2D]
[17:49:38] *** Loading: [vpFogFar8Tex2D]
[17:49:38] *** Loading: [vpFogNoTex]
[17:49:38] *** Loading: [vpFog4Tex2D]
[17:49:38] *** Loading: [vpFog4Tex2D_UV2]
[17:49:38] *** Loading: [vp4Tex2D]
[17:49:38] *** Loading: [vp6Tex2D]
[17:49:38] *** Loading: [vpTexUVTex2D]
[17:49:38] *** Loading: [vpWaterGrid_NV]
[17:49:38] *** Loading: [vpWaterSunLight_NV]
[17:49:38] *** Loading: [vpWaterSunLight_ATI]
[17:49:38] *** Loading: [vpWaterSunLight_FP]
[17:49:38] *** Loading: [vpTreeSprite]
[17:49:38] *** Loading: [vpTreeTrunk]
[17:49:38] *** Loading: [vpVAObjectsN]
[17:49:38] *** Loading: [vpVAObjectsL0]
[17:49:38] *** Loading: [vpSprites]
[17:49:38] *** Loading: [vpSimpleGL]
[17:49:38] *** Loading: [fpWaterSunLightFast]
[17:49:38] *** Loading: [fpWaterSunLight]
[17:49:38] *** Loading: [fpWaterSunLightBest]
[17:49:38] *** Loading: [fpCoastBump]
[17:49:38] *** Loading: [fpCoastFoam]
[17:49:38] *** Loading: [fpCoastFoamFast]
[17:49:38] *** Loading: [fpCoastFoamFarFogTex]
[17:49:38] *** Loading: [fpCausticSimple]
[17:49:38] *** Loading: [fpCaustic]
[17:49:38] *** Loading: [fpSprites]
[17:49:38] *** Loading: [fpObjectsL0]
[17:49:38] *** Loading: [fpObjectsL0_2L]
[17:49:38] *** Loading: [fpSimpleGL]
[17:49:38] *** Loading: [fpNearLandFog]
[17:49:38] *** Loading: [fpFarLandFog]
[17:49:38] *** Loading: [fpRiverCoastAA]
[17:49:38] *** Loading: [vpWaterDM_CPU]
[17:49:38] *** Loading: [fpWaterDM_CPU]
[17:49:38] *** Loading: [fpWaterDM_CPULo]
[17:49:38] *** Loading: [fpWaterLFogDM]
[17:49:38] *** Loading: [fpIceWater]
[17:49:38] *** Loading: [fpNearNoBlend]
[17:49:38] *** Loading: [fpNearNoBlendNoise]
[17:49:38] *** Loading: [fpNearBlend]
[17:49:38] *** Loading: [fpNearBlendNoise]
[17:49:38] *** Loading: [fpFarBlend]
[17:49:38] *** Loading: [fpForestPlane]
[17:49:38] *** Loading: [fpForestPlaneNoise]
[17:49:38] *** Loading: [fpForestPlaneEdges]
[17:49:38] *** Loading: [fpForestPlaneEdgesNoise]
[17:49:39] Load bridges
[17:49:40] Load static objects
[17:49:44] ##### House without collision (3do/Tree/Tree2.sim)
[17:49:44] ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[17:49:47] ##### House without collision (3do/Buildings/46/MGTrench/live.sim)
[17:49:50] INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[17:49:50] INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[17:50:03] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:04] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:05] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:05] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:05] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:05] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:07] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:09] *** IL-2 Selector N/A loaded ***
[17:50:09] SAS Common Utils Game Version = 4.122
[17:50:09] SectFile load failed: null
[17:50:09] java.io.FileNotFoundException
[17:50:09] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[17:50:09] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[17:50:09] at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[17:50:09] at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[17:50:09] at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[17:50:09] at com.maddox.rts.SectFile.<init>(SectFile.java:86)
[17:50:09] at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
[17:50:09] at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
[17:50:09] at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
[17:50:09] at com.maddox.il2.engine.Actor.newSound(Actor.java:641)
[17:50:09] at com.maddox.il2.objects.air.CockpitF_16C_B40.<init>(CockpitF_16C_B40.java:270)
[17:50:09] at java.lang.Class.newInstance0(Native Method)
[17:50:09] at java.lang.Class.newInstance(Unknown Source)
[17:50:09] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2638)
[17:50:09] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2141)
[17:50:09] at com.maddox.il2.game.Mission.loadAir(Mission.java:1290)
[17:50:09] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[17:50:09] at com.maddox.il2.game.Mission.loadWings(Mission.java:1080)
[17:50:09] at com.maddox.il2.game.Mission._load(Mission.java:655)
[17:50:09] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[17:50:09] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
[17:50:09] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[17:50:09] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[17:50:09] at com.maddox.il2.game.Main.exec(Main.java:422)
[17:50:09] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:50:09] Cannot load sound preset aircraft.Pullup (java.lang.Exception: Invalid preset format)
[17:50:09] SectFile load failed: null
[17:50:09] java.io.FileNotFoundException
[17:50:09] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[17:50:09] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[17:50:09] at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[17:50:09] at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[17:50:09] at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[17:50:09] at com.maddox.rts.SectFile.<init>(SectFile.java:86)
[17:50:09] at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
[17:50:09] at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
[17:50:09] at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
[17:50:09] at com.maddox.il2.engine.Actor.newSound(Actor.java:641)
[17:50:09] at com.maddox.il2.objects.air.CockpitF_16C_B40.<init>(CockpitF_16C_B40.java:271)
[17:50:09] at java.lang.Class.newInstance0(Native Method)
[17:50:09] at java.lang.Class.newInstance(Unknown Source)
[17:50:09] at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2638)
[17:50:09] at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2141)
[17:50:09] at com.maddox.il2.game.Mission.loadAir(Mission.java:1290)
[17:50:09] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[17:50:09] at com.maddox.il2.game.Mission.loadWings(Mission.java:1080)
[17:50:09] at com.maddox.il2.game.Mission._load(Mission.java:655)
[17:50:09] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[17:50:09] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
[17:50:09] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[17:50:09] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[17:50:09] at com.maddox.il2.game.Main.exec(Main.java:422)
[17:50:09] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:50:09] Cannot load sound preset aircraft.Altitude (java.lang.Exception: Invalid preset format)
[17:50:09] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:10] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:11] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:12] BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/F-16C_Block40/F-16C Block40 IAF 101 Squadron First Fighter 502.bmp s1=3DO/Plane/F-16Viper(Multi1)/summer s2=PaintSchemes/Cache/6502681164312280512
[17:50:12] BmpUtils bmp24PalTo4TGA4 s=PaintSchemes/Skins/F-16C_Block40/F-16C Block40 IAF 101 Squadron First Fighter 502.bmp s1=3DO/Plane/F-16Viper(Multi1)/summer s2=PaintSchemes/Cache/6502681164312280512
[17:50:15] SectFile load failed: null
[17:50:15] java.io.FileNotFoundException
[17:50:15] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[17:50:15] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[17:50:15] at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[17:50:15] at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[17:50:15] at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[17:50:15] at com.maddox.rts.SectFile.<init>(SectFile.java:86)
[17:50:15] at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
[17:50:15] at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
[17:50:15] at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
[17:50:15] at com.maddox.il2.engine.Actor.newSound(Actor.java:641)
[17:50:15] at com.maddox.il2.objects.air.MB_339Modern.<init>(MB_339Modern.java:113)
[17:50:15] at com.maddox.il2.objects.air.MB_339CB.<init>(MB_339CB.java:24)
[17:50:15] at java.lang.Class.newInstance0(Native Method)
[17:50:15] at java.lang.Class.newInstance(Unknown Source)
[17:50:15] at com.maddox.il2.game.Mission.loadAir(Mission.java:1276)
[17:50:15] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[17:50:15] at com.maddox.il2.game.Mission.loadWings(Mission.java:1080)
[17:50:15] at com.maddox.il2.game.Mission._load(Mission.java:655)
[17:50:15] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[17:50:15] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
[17:50:15] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[17:50:15] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[17:50:15] at com.maddox.il2.game.Main.exec(Main.java:422)
[17:50:15] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:50:15] Cannot load sound preset aircraft.RWR2 (java.lang.Exception: Invalid preset format)
[17:50:15] SectFile load failed: null
[17:50:15] java.io.FileNotFoundException
[17:50:15] at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[17:50:15] at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[17:50:15] at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[17:50:15] at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[17:50:15] at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[17:50:15] at com.maddox.rts.SectFile.<init>(SectFile.java:86)
[17:50:15] at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
[17:50:15] at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
[17:50:15] at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
[17:50:15] at com.maddox.il2.engine.Actor.newSound(Actor.java:641)
[17:50:15] at com.maddox.il2.objects.air.MB_339Modern.<init>(MB_339Modern.java:114)
[17:50:15] at com.maddox.il2.objects.air.MB_339CB.<init>(MB_339CB.java:24)
[17:50:15] at java.lang.Class.newInstance0(Native Method)
[17:50:15] at java.lang.Class.newInstance(Unknown Source)
[17:50:15] at com.maddox.il2.game.Mission.loadAir(Mission.java:1276)
[17:50:15] at com.maddox.il2.ai.Wing.load(Wing.java:144)
[17:50:15] at com.maddox.il2.game.Mission.loadWings(Mission.java:1080)
[17:50:15] at com.maddox.il2.game.Mission._load(Mission.java:655)
[17:50:15] at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[17:50:15] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
[17:50:15] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[17:50:15] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[17:50:15] at com.maddox.il2.game.Main.exec(Main.java:422)
[17:50:15] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:50:15] Cannot load sound preset aircraft.MissileMissile (java.lang.Exception: Invalid preset format)
[17:50:15] ERROR loading sound control sample.339_idle_x4.wav.rpm
[17:50:16] cannot open file for reading
[17:50:16] Cannot open audio file samples/339_fuelsystem.wav
[17:50:16]
[17:50:17] 1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[17:50:17] 1>mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[17:50:17] Mission: Quick/Slovakia_winter/Slovakia_winterRedNoneN00.mis is Playing
[17:50:17] INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:17] INTERNAL ERROR: HierMesh: Can't find chunk 'L_MC'
[17:50:18] Time overflow (0): speed 0.67264575
[17:50:18] INTERNAL ERROR: HierMesh: Can't find chunk 'Prop1_D0'
[17:50:18] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask1_D0'
[17:50:18] INTERNAL ERROR: HierMesh: Can't find chunk 'HMask1_D0'
[17:50:18] warning: no files : music/inflight
[17:50:25] Time overflow (241): speed 0.63626724
[17:51:10] java.lang.AbstractMethodError
[17:51:10] at com.maddox.il2.objects.air.RadarWarningReceiverUtils.RWRRadarLockWarning(RadarWarningReceiverUtils.java:1058)
[17:51:10] at com.maddox.il2.objects.air.RadarWarningReceiverUtils.update(RadarWarningReceiverUtils.java:629)
[17:51:10] at com.maddox.il2.objects.air.F_16.update(F_16.java:2018)
[17:51:10] at com.maddox.il2.objects.air.F_16fuelReceiver.update(F_16fuelReceiver.java:37)
[17:51:10] at com.maddox.il2.objects.air.F_16C_B40.update(F_16C_B40.java:227)
[17:51:10] at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1181)
[17:51:10] at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:480)
[17:51:10] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:507)
[17:51:10] at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:427)
[17:51:10] at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1206)
[17:51:10] at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[17:51:10] at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:375)
[17:51:10] at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[17:51:10] at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[17:51:10] at com.maddox.rts.Message._send(Message.java:1217)
[17:51:10] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[17:51:10] at com.maddox.rts.Message.sendTo(Message.java:1134)
[17:51:10] at com.madd