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Author Topic: Mission crash in flight  (Read 602 times)

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hotas01

  • member
  • Offline Offline
  • Posts: 32
Mission crash in flight
« on: January 15, 2024, 01:15:33 PM »

Hello technicians,
when I play a mission Offline F16vsMig23 (and this available for other planes) all is OK until I do a gun shoot or a missile firing, the game crash.

I play on Jet era 4122 + sasmodact + all last mods (weapons/engine mods/jet cockpits/buttons)

If somebody could help me and find where is the problem, thanks in advance

Thierry

my last log :

[14 janv. 24 17:45:55] ------------ BEGIN log session -------------
[17:45:55]   OpenGL provider: Opengl32.dll
[17:45:57]   OpenGL library:
[17:45:57]     Vendor: ATI Technologies Inc.
[17:45:57]     Render: AMD Radeon(TM) R5 Graphics
[17:45:57]     Version: 4.5.13542 Compatibility Profile Context 25.20.14012.10001
[17:45:57]     Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[17:45:57]   Size: 1366x768
[17:45:57]   ColorBits: 32
[17:45:57]   DepthBits: 24
[17:45:57]   StencilBits: 8
[17:45:57]   isDoubleBuffered: true
[17:45:58]   
[17:45:58]   *** Looking for Advanced CPU Instructions...
[17:45:58]   
  • PentiumPro
  • [17:45:58]   
  • Multimedia (MMX)
  • [17:45:58]   
  • 3D (SSE2)
  • [17:45:58]   
  • 3D (SSE2)
  • [17:45:58]   [-] 3D (3DNow)
    [17:45:58]   ColourBits 32, ABits 8, ZBits 24
    [17:45:58]   
    [17:45:58]   *** Looking for Render API Extensions ...
    [17:45:58]   [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
    [17:45:58]   [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
    [17:45:58]   [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
    [17:45:58]   
  • 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
  • [17:45:58]   
  • 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
  • [17:45:58]   
  • 'GL_ARB_multitexture' extension - Multitexturing.
  • [17:45:58]   
  • 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
  • [17:45:58]   [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
    [17:45:58]   
  • 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
  • [17:45:58]   [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
    [17:45:58]   [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
    [17:45:58]   
  • 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
  • [17:45:58]   
  • 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
  • [17:45:58]   
    [17:45:58]   Maximum texture size : 16384
    [17:45:58]   Maximum simultaneous textures :8
    [17:45:58]   MaxAnisotropic (1.0 = none) : 16.000000
    [17:45:58]   15 Splashscreens available.
    [17:46:09]   INTERNAL ERROR: Str2FloatClamp() - Clamped 2 -> 0.95 (delta = -1.05) to Range 0..0.95
    [17:46:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
    [17:46:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
    [17:46:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
    [17:46:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
    [17:46:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
    [17:46:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
    [17:46:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
    [17:46:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
    [17:46:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
    [17:46:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
    [17:46:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
    [17:46:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
    [17:46:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
    [17:46:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 5000 -> 32 (delta = -4968) to Range 0..32
    [17:46:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
    [17:46:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
    [17:46:16]   INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
    [17:46:16]   INTERNAL ERROR: Str2FloatClamp() - Clamped 500 -> 32 (delta = -468) to Range 0..32
    [17:46:24]   INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
    [17:46:24]   INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
    [17:46:24]   WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
    [17:46:24]   INTERNAL ERROR: Str2FloatClamp() - Clamped 1 -> 0.5 (delta = -0.5) to Range 0..0.5
    [17:46:26]   INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
    [17:46:26]   INTERNAL ERROR: Str2FloatClamp() - Clamped 50 -> 32 (delta = -18) to Range 0..32
    [17:46:28]   INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/ShipFrontWave.mat'
    [17:46:28]   WARNING: object '3DO/Effects/TEXTURES/ShipFrontWave.mat' of class 'TMaterial' not loaded
    [17:46:28]   INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/ShipFrontWave.mat'
    [17:46:28]   WARNING: object '3DO/Effects/TEXTURES/ShipFrontWave.mat' of class 'TMaterial' not loaded
    [17:46:28]   INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/ShipFrontWave.mat'
    [17:46:28]   WARNING: object '3DO/Effects/TEXTURES/ShipFrontWave.mat' of class 'TMaterial' not loaded
    [17:47:55]   No spawner for 'com.maddox.il2.objects.ships.Ship$Tirpitz'
    [17:47:57]   No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$A1H_Tanker'
    [17:47:57]   No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86A5'
    [17:47:57]   No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86E_10'
    [17:47:57]   No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86D40'
    [17:47:57]   No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86D45'
    [17:47:57]   No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86F_25E'
    [17:47:57]   No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86F_25L'
    [17:47:57]   No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86F_40'
    [17:47:57]   No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$F_86K'
    [17:47:57]   No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$CAC_Sabre_Mk31'
    [17:47:57]   No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$CAC_Sabre_Mk32'
    [17:47:57]   No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$FJ_3M'
    [17:47:57]   No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_15bis'
    [17:47:57]   No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$MiG_15SB'
    [17:47:57]   No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_17A'
    [17:47:57]   No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_17F'
    [17:47:57]   No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$Mig_17PF'
    [17:47:57]   No spawner for 'com.maddox.il2.objects.vehicles.planes.JetEraStatic$TU_4'
    [17:47:57]   No spawner for 'com.maddox.il2.objects.vehicles.planes.F_14static$F_14A'
    [17:47:58]   No spawner for 'com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG_21MF'
    [17:47:59]   No spawner for 'com.maddox.il2.objects.ships.Ship$Tirpitz'
    [17:48:18]   Initializing DirectSound playback device...
    [17:48:18]   Primary buffer created.
    [17:48:18]   Playback format is set : sampling rate = 44100, num channels = 2.
    [17:48:18]   Not enought hardware buffers (0), hardware disabled
    [17:48:18]   Buffer caps : Transfer rate = 0, CPU overhead = 0.
    [17:48:18]   Default speaker config is : 1310724.
    [17:48:18]   Direct sound audio device initialized successfully :
    [17:48:18]   DX Version : 7
    [17:48:18]   Hardware    - disabled
[buffers : 0]
[17:48:18]   Extensions  - enabled :
[17:48:18]     EAX ver. 1 [ ]  - disabled
[17:48:18]     EAX ver. 2 [ ]  - disabled
[17:48:18]     EAX ver. 3 [ ]  - disabled
[17:48:18]     I3D ver. 2 [ ]  - disabled
[17:48:18]     ZoomFX     [ ]  - disabled
[17:48:18]     MacroFX    [ ]  - disabled
[17:48:18]   SIMD render [X]
[17:48:18]   num channels 16
[17:48:18]   
[17:49:28]   Loading mission Quick/Slovakia_winter/Slovakia_winterRedNoneN00.mis...
[17:49:28]   Y=1940 / M=8 / H= 12 , Temperature - 0m = 21.0 .
[17:49:28]   Loading map.ini defined airfields:
[17:49:33]   PBuffer: suitable formats: 84
[17:49:33]   
[17:49:33]   Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[17:49:33]    Depth = 24, stencil = 8
[17:49:33]   PBuffer: suitable formats: 84
[17:49:33]   
[17:49:33]   Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[17:49:33]    Depth = 24, stencil = 8
[17:49:38]   Loading vertex/fragment programs: *718548576*
[17:49:38]   *** Loading: [vpFogFar2Tex2D]
[17:49:38]   *** Loading: [vpFog2Tex2DBlend]
[17:49:38]   *** Loading: [vpFogFar4Tex2D]
[17:49:38]   *** Loading: [vpFogFar8Tex2D]
[17:49:38]   *** Loading: [vpFogNoTex]
[17:49:38]   *** Loading: [vpFog4Tex2D]
[17:49:38]   *** Loading: [vpFog4Tex2D_UV2]
[17:49:38]   *** Loading: [vp4Tex2D]
[17:49:38]   *** Loading: [vp6Tex2D]
[17:49:38]   *** Loading: [vpTexUVTex2D]
[17:49:38]   *** Loading: [vpWaterGrid_NV]
[17:49:38]   *** Loading: [vpWaterSunLight_NV]
[17:49:38]   *** Loading: [vpWaterSunLight_ATI]
[17:49:38]   *** Loading: [vpWaterSunLight_FP]
[17:49:38]   *** Loading: [vpTreeSprite]
[17:49:38]   *** Loading: [vpTreeTrunk]
[17:49:38]   *** Loading: [vpVAObjectsN]
[17:49:38]   *** Loading: [vpVAObjectsL0]
[17:49:38]   *** Loading: [vpSprites]
[17:49:38]   *** Loading: [vpSimpleGL]
[17:49:38]   *** Loading: [fpWaterSunLightFast]
[17:49:38]   *** Loading: [fpWaterSunLight]
[17:49:38]   *** Loading: [fpWaterSunLightBest]
[17:49:38]   *** Loading: [fpCoastBump]
[17:49:38]   *** Loading: [fpCoastFoam]
[17:49:38]   *** Loading: [fpCoastFoamFast]
[17:49:38]   *** Loading: [fpCoastFoamFarFogTex]
[17:49:38]   *** Loading: [fpCausticSimple]
[17:49:38]   *** Loading: [fpCaustic]
[17:49:38]   *** Loading: [fpSprites]
[17:49:38]   *** Loading: [fpObjectsL0]
[17:49:38]   *** Loading: [fpObjectsL0_2L]
[17:49:38]   *** Loading: [fpSimpleGL]
[17:49:38]   *** Loading: [fpNearLandFog]
[17:49:38]   *** Loading: [fpFarLandFog]
[17:49:38]   *** Loading: [fpRiverCoastAA]
[17:49:38]   *** Loading: [vpWaterDM_CPU]
[17:49:38]   *** Loading: [fpWaterDM_CPU]
[17:49:38]   *** Loading: [fpWaterDM_CPULo]
[17:49:38]   *** Loading: [fpWaterLFogDM]
[17:49:38]   *** Loading: [fpIceWater]
[17:49:38]   *** Loading: [fpNearNoBlend]
[17:49:38]   *** Loading: [fpNearNoBlendNoise]
[17:49:38]   *** Loading: [fpNearBlend]
[17:49:38]   *** Loading: [fpNearBlendNoise]
[17:49:38]   *** Loading: [fpFarBlend]
[17:49:38]   *** Loading: [fpForestPlane]
[17:49:38]   *** Loading: [fpForestPlaneNoise]
[17:49:38]   *** Loading: [fpForestPlaneEdges]
[17:49:38]   *** Loading: [fpForestPlaneEdgesNoise]
[17:49:39]   Load bridges
[17:49:40]   Load static objects
[17:49:44]   ##### House without collision (3do/Tree/Tree2.sim)
[17:49:44]   ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
[17:49:47]   ##### House without collision (3do/Buildings/46/MGTrench/live.sim)
[17:49:50]   INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
[17:49:50]   INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
[17:50:03]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:04]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:04]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:04]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:04]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:04]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:04]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:04]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:04]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:04]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:05]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:05]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:05]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:05]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:07]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:08]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:09]    *** IL-2 Selector N/A loaded ***
[17:50:09]   SAS Common Utils Game Version = 4.122
[17:50:09]   SectFile load failed: null
[17:50:09]   java.io.FileNotFoundException
[17:50:09]      at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[17:50:09]      at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[17:50:09]      at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[17:50:09]      at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[17:50:09]      at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[17:50:09]      at com.maddox.rts.SectFile.<init>(SectFile.java:86)
[17:50:09]      at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
[17:50:09]      at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
[17:50:09]      at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
[17:50:09]      at com.maddox.il2.engine.Actor.newSound(Actor.java:641)
[17:50:09]      at com.maddox.il2.objects.air.CockpitF_16C_B40.<init>(CockpitF_16C_B40.java:270)
[17:50:09]      at java.lang.Class.newInstance0(Native Method)
[17:50:09]      at java.lang.Class.newInstance(Unknown Source)
[17:50:09]      at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2638)
[17:50:09]      at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2141)
[17:50:09]      at com.maddox.il2.game.Mission.loadAir(Mission.java:1290)
[17:50:09]      at com.maddox.il2.ai.Wing.load(Wing.java:144)
[17:50:09]      at com.maddox.il2.game.Mission.loadWings(Mission.java:1080)
[17:50:09]      at com.maddox.il2.game.Mission._load(Mission.java:655)
[17:50:09]      at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[17:50:09]      at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
[17:50:09]      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[17:50:09]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[17:50:09]      at com.maddox.il2.game.Main.exec(Main.java:422)
[17:50:09]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:50:09]   Cannot load sound preset aircraft.Pullup (java.lang.Exception: Invalid preset format)
[17:50:09]   SectFile load failed: null
[17:50:09]   java.io.FileNotFoundException
[17:50:09]      at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[17:50:09]      at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[17:50:09]      at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[17:50:09]      at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[17:50:09]      at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[17:50:09]      at com.maddox.rts.SectFile.<init>(SectFile.java:86)
[17:50:09]      at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
[17:50:09]      at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
[17:50:09]      at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
[17:50:09]      at com.maddox.il2.engine.Actor.newSound(Actor.java:641)
[17:50:09]      at com.maddox.il2.objects.air.CockpitF_16C_B40.<init>(CockpitF_16C_B40.java:271)
[17:50:09]      at java.lang.Class.newInstance0(Native Method)
[17:50:09]      at java.lang.Class.newInstance(Unknown Source)
[17:50:09]      at com.maddox.il2.objects.air.Aircraft.createCockpits(Aircraft.java:2638)
[17:50:09]      at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2141)
[17:50:09]      at com.maddox.il2.game.Mission.loadAir(Mission.java:1290)
[17:50:09]      at com.maddox.il2.ai.Wing.load(Wing.java:144)
[17:50:09]      at com.maddox.il2.game.Mission.loadWings(Mission.java:1080)
[17:50:09]      at com.maddox.il2.game.Mission._load(Mission.java:655)
[17:50:09]      at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[17:50:09]      at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
[17:50:09]      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[17:50:09]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[17:50:09]      at com.maddox.il2.game.Main.exec(Main.java:422)
[17:50:09]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:50:09]   Cannot load sound preset aircraft.Altitude (java.lang.Exception: Invalid preset format)
[17:50:09]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:10]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:10]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:10]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:11]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:12]   BMPLoader bmp8PalTo4TGA4 s=PaintSchemes/Skins/F-16C_Block40/F-16C Block40 IAF 101 Squadron First Fighter 502.bmp s1=3DO/Plane/F-16Viper(Multi1)/summer s2=PaintSchemes/Cache/6502681164312280512
[17:50:12]   BmpUtils bmp24PalTo4TGA4 s=PaintSchemes/Skins/F-16C_Block40/F-16C Block40 IAF 101 Squadron First Fighter 502.bmp s1=3DO/Plane/F-16Viper(Multi1)/summer s2=PaintSchemes/Cache/6502681164312280512
[17:50:15]   SectFile load failed: null
[17:50:15]   java.io.FileNotFoundException
[17:50:15]      at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[17:50:15]      at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[17:50:15]      at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[17:50:15]      at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[17:50:15]      at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[17:50:15]      at com.maddox.rts.SectFile.<init>(SectFile.java:86)
[17:50:15]      at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
[17:50:15]      at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
[17:50:15]      at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
[17:50:15]      at com.maddox.il2.engine.Actor.newSound(Actor.java:641)
[17:50:15]      at com.maddox.il2.objects.air.MB_339Modern.<init>(MB_339Modern.java:113)
[17:50:15]      at com.maddox.il2.objects.air.MB_339CB.<init>(MB_339CB.java:24)
[17:50:15]      at java.lang.Class.newInstance0(Native Method)
[17:50:15]      at java.lang.Class.newInstance(Unknown Source)
[17:50:15]      at com.maddox.il2.game.Mission.loadAir(Mission.java:1276)
[17:50:15]      at com.maddox.il2.ai.Wing.load(Wing.java:144)
[17:50:15]      at com.maddox.il2.game.Mission.loadWings(Mission.java:1080)
[17:50:15]      at com.maddox.il2.game.Mission._load(Mission.java:655)
[17:50:15]      at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[17:50:15]      at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
[17:50:15]      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[17:50:15]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[17:50:15]      at com.maddox.il2.game.Main.exec(Main.java:422)
[17:50:15]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:50:15]   Cannot load sound preset aircraft.RWR2 (java.lang.Exception: Invalid preset format)
[17:50:15]   SectFile load failed: null
[17:50:15]   java.io.FileNotFoundException
[17:50:15]      at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
[17:50:15]      at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
[17:50:15]      at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
[17:50:15]      at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
[17:50:15]      at com.maddox.rts.SectFile.<init>(SectFile.java:126)
[17:50:15]      at com.maddox.rts.SectFile.<init>(SectFile.java:86)
[17:50:15]      at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
[17:50:15]      at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
[17:50:15]      at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
[17:50:15]      at com.maddox.il2.engine.Actor.newSound(Actor.java:641)
[17:50:15]      at com.maddox.il2.objects.air.MB_339Modern.<init>(MB_339Modern.java:114)
[17:50:15]      at com.maddox.il2.objects.air.MB_339CB.<init>(MB_339CB.java:24)
[17:50:15]      at java.lang.Class.newInstance0(Native Method)
[17:50:15]      at java.lang.Class.newInstance(Unknown Source)
[17:50:15]      at com.maddox.il2.game.Mission.loadAir(Mission.java:1276)
[17:50:15]      at com.maddox.il2.ai.Wing.load(Wing.java:144)
[17:50:15]      at com.maddox.il2.game.Mission.loadWings(Mission.java:1080)
[17:50:15]      at com.maddox.il2.game.Mission._load(Mission.java:655)
[17:50:15]      at com.maddox.il2.game.Mission.access$600(Mission.java:123)
[17:50:15]      at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
[17:50:15]      at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[17:50:15]      at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[17:50:15]      at com.maddox.il2.game.Main.exec(Main.java:422)
[17:50:15]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[17:50:15]   Cannot load sound preset aircraft.MissileMissile (java.lang.Exception: Invalid preset format)
[17:50:15]   ERROR loading sound control sample.339_idle_x4.wav.rpm
[17:50:16]   cannot open file for reading
[17:50:16]   Cannot open audio file samples/339_fuelsystem.wav
[17:50:16]   
[17:50:17]   1>mp_dotrange FRIENDLY DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[17:50:17]   1>mp_dotrange FOE DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[17:50:17]   Mission: Quick/Slovakia_winter/Slovakia_winterRedNoneN00.mis is Playing
[17:50:17]   INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
[17:50:17]   INTERNAL ERROR: HierMesh: Can't find chunk 'L_MC'
[17:50:18]   Time overflow (0): speed 0.67264575
[17:50:18]   INTERNAL ERROR: HierMesh: Can't find chunk 'Prop1_D0'
[17:50:18]   INTERNAL ERROR: HierMesh: Can't find chunk 'HMask1_D0'
[17:50:18]   INTERNAL ERROR: HierMesh: Can't find chunk 'HMask1_D0'
[17:50:18]   warning: no files : music/inflight
[17:50:25]   Time overflow (241): speed 0.63626724
[17:51:10]   java.lang.AbstractMethodError
[17:51:10]      at com.maddox.il2.objects.air.RadarWarningReceiverUtils.RWRRadarLockWarning(RadarWarningReceiverUtils.java:1058)
[17:51:10]      at com.maddox.il2.objects.air.RadarWarningReceiverUtils.update(RadarWarningReceiverUtils.java:629)
[17:51:10]      at com.maddox.il2.objects.air.F_16.update(F_16.java:2018)
[17:51:10]      at com.maddox.il2.objects.air.F_16fuelReceiver.update(F_16fuelReceiver.java:37)
[17:51:10]      at com.maddox.il2.objects.air.F_16C_B40.update(F_16C_B40.java:227)
[17:51:10]      at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1181)
[17:51:10]      at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:480)
[17:51:10]      at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:507)
[17:51:10]      at com.maddox.il2.fm.RealFlightModel.update(RealFlightModel.java:427)
[17:51:10]      at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1206)
[17:51:10]      at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
[17:51:10]      at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:375)
[17:51:10]      at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
[17:51:10]      at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
[17:51:10]      at com.maddox.rts.Message._send(Message.java:1217)
[17:51:10]      at com.maddox.rts.Message.sendToObject(Message.java:1191)
[17:51:10]      at com.maddox.rts.Message.sendTo(Message.java:1134)
[17:51:10]      at com.madd
Logged

Goldguru

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  • Posts: 21
Re: Mission crash in flight
« Reply #1 on: January 20, 2024, 08:57:55 PM »

you could try
open the mission in the Full mission builder
"X" all the windows that error (list of no spawn item in log)
once the mission is loaded select File save
this will overwrite your mission deleting the missing objects

reason mission was created with a different game version/mods so those objects are not available it can cause the game to lock  up.
it will also correct misnamed maps etc.

I thought the Jet wars was an addon for the VP modpack? I didn't think it ran as a stand alone even though it has it's own launcher it does require the VP Mod which you add Jet Wars to it?
Logged

Frankiek

  • SAS Team
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  • Posts: 2952
Re: Mission crash in flight
« Reply #2 on: January 20, 2024, 09:49:29 PM »

Jet era is a standalone pack since the time of up3 dbw1.7 it can work with 4.12.2 modact the crash error is indicate and has to do with the missile war ing system. Most likely you are missing some components or there is a conflict with other mods
Logged

Dark_Hornet19

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  • Posts: 17
Re: Mission crash in flight
« Reply #3 on: January 31, 2024, 05:17:22 AM »

I have a similar problem. . Only for me the game crashes to the desktop when my plane flies towards the enemy in a mission. This happens when my plane is somewhere 3-4 km away from enemy planes. It seems that everything was normal, but at some point many missions started to crash. I am using 4.12.2 Sas Modact 5.1
Quote
[Jan 31, 2024 12:12:50 PM] ------------ BEGIN log session -------------
[12:12:50 PM]   OpenGL provider: Opengl32.dll
[12:12:51 PM]   OpenGL library:
[12:12:51 PM]     Vendor: NVIDIA Corporation
[12:12:51 PM]     Render: NVIDIA GeForce GTX 1650 Ti/PCIe/SSE2
[12:12:51 PM]     Version: 4.6.0 NVIDIA 546.33
[12:12:51 PM]     Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_NV_memory_object_sparse GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap GL_NV_conservative_raster_pre_snap_triangles GL_NV_conservative_raster_underestimation GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_uniform_buffer_std430_layout GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[12:12:51 PM]   Size: 1920x1080
[12:12:51 PM]   ColorBits: 32
[12:12:51 PM]   DepthBits: 24
[12:12:51 PM]   StencilBits: 8
[12:12:51 PM]   isDoubleBuffered: true
[12:12:51 PM]   DirectX Joystick NOT created: DirectX joystick driver: device not attached
[12:12:51 PM]   
[12:12:51 PM]   *** Looking for Advanced CPU Instructions...
[12:12:51 PM]   
  • PentiumPro
  • [12:12:51 PM]   
  • Multimedia (MMX)
  • [12:12:51 PM]   
  • 3D (SSE)
  • [12:12:51 PM]   
  • 3D (SSE2)
  • [12:12:51 PM]   [-] 3D (3DNow)
    [12:12:51 PM]   ColourBits 32, ABits 0, ZBits 24
    [12:12:51 PM]   
    [12:12:51 PM]   *** Looking for Render API Extensions ...
    [12:12:51 PM]   [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
    [12:12:51 PM]   [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
    [12:12:51 PM]   [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
    [12:12:51 PM]   
  • 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
  • [12:12:51 PM]   
  • 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
  • [12:12:51 PM]   
  • 'GL_ARB_multitexture' extension - Multitexturing.
  • [12:12:51 PM]   
  • 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
  • [12:12:51 PM]   
  • 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
  • [12:12:51 PM]   
  • 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
  • [12:12:51 PM]   
  • 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
  • [12:12:51 PM]   
  • 'GL_NV_texture_shader' extension - NV Pixel Shaders
  • [12:12:51 PM]   
  • 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
  • [12:12:51 PM]   
  • 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
  • [12:12:51 PM]   
    [12:12:51 PM]   Maximum texture size : 32768
    [12:12:51 PM]   Maximum simultaneous textures :4
    [12:12:51 PM]   MaxAnisotropic (1.0 = none) : 16.000000
    [12:12:52 PM]   ...using "light" Splash Screens...
    [12:12:52 PM]   15 Splashscreens available.
    [12:12:52 PM]   AutoMounting SFS files from folder SFS_AUTO now...
    [12:12:52 PM]   Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
    [12:12:52 PM]   Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
    [12:12:52 PM]   Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
    [12:12:52 PM]   Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
    [12:12:52 PM]   Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
    [12:12:52 PM]   Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
    [12:12:52 PM]   Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
    [12:12:52 PM]   Trying to AutoMount SFS_AUTO\Through JSGME - Blender Waves by Herra Tohtori.sfs... mounted successfully!
    [12:12:52 PM]   Trying to AutoMount SFS_AUTO\Through JSGME - Cowling Engines & Prop by PA_Jeronimo.sfs... mounted successfully!
    [12:12:52 PM]   Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
    [12:12:52 PM]   Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
    [12:12:52 PM]   Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
    [12:12:52 PM]   Trying to AutoMount SFS_AUTO\Through JSGME - New Mod Wheels by PA_Jeronimo.sfs... mounted successfully!
    [12:12:52 PM]   Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
    [12:12:52 PM]   Trying to AutoMount SFS_AUTO\Through JSGME - Water=4 by Carsmaster.sfs... mounted successfully!
    [12:12:52 PM]   AutoMounting SFS files from folder SFS_AUTO finished.
    [12:12:52 PM]   INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
    [12:12:52 PM]   INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
    [12:12:52 PM]   INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
    [12:12:52 PM]   INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
    [12:12:52 PM]   INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
    [12:12:52 PM]   INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
    [12:12:52 PM]   INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
    [12:12:52 PM]   WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
    [12:12:52 PM]   INTERNAL ERROR: Texture required
    [12:12:52 PM]   WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
    [12:12:52 PM]   SectFile load failed: null
    [12:12:52 PM]   java.io.FileNotFoundException
    [12:12:52 PM]      at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
    [12:12:52 PM]      at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
    [12:12:52 PM]      at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
    [12:12:52 PM]      at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
    [12:12:52 PM]      at com.maddox.rts.SectFile.<init>(SectFile.java:126)
    [12:12:52 PM]      at com.maddox.rts.SectFile.<init>(SectFile.java:86)
    [12:12:52 PM]      at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
    [12:12:52 PM]      at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
    [12:12:52 PM]      at com.maddox.il2.engine.Pre.loading(Pre.java:92)
    [12:12:52 PM]      at com.maddox.il2.engine.cmd.CmdPreload.exec(CmdPreload.java:37)
    [12:12:52 PM]      at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
    [12:12:52 PM]      at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
    [12:12:52 PM]      at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
    [12:12:52 PM]      at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
    [12:12:52 PM]      at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
    [12:12:52 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1488)
    [12:12:52 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
    [12:12:52 PM]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
    [12:12:52 PM]      at com.maddox.il2.game.Main.exec(Main.java:432)
    [12:12:52 PM]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
    [12:12:52 PM]   Cannot load sound preset motor.am35 (java.lang.Exception: Invalid preset format)
    [12:12:52 PM]   SectFile load failed: null
    [12:12:52 PM]   java.io.FileNotFoundException
    [12:12:52 PM]      at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
    [12:12:52 PM]      at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
    [12:12:52 PM]      at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
    [12:12:52 PM]      at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
    [12:12:52 PM]      at com.maddox.rts.SectFile.<init>(SectFile.java:126)
    [12:12:52 PM]      at com.maddox.rts.SectFile.<init>(SectFile.java:86)
    [12:12:52 PM]      at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
    [12:12:52 PM]      at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
    [12:12:52 PM]      at com.maddox.il2.engine.Pre.loading(Pre.java:92)
    [12:12:52 PM]      at com.maddox.il2.engine.cmd.CmdPreload.exec(CmdPreload.java:37)
    [12:12:52 PM]      at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
    [12:12:52 PM]      at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
    [12:12:52 PM]      at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
    [12:12:52 PM]      at com.maddox.rts.cmd.CmdFile.exec(CmdFile.java:132)
    [12:12:52 PM]      at com.maddox.rts.CmdEnv.exec(CmdEnv.java:655)
    [12:12:52 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1488)
    [12:12:52 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
    [12:12:52 PM]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
    [12:12:52 PM]      at com.maddox.il2.game.Main.exec(Main.java:432)
    [12:12:52 PM]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
    [12:12:52 PM]   Cannot load sound preset motor.DB-605 (java.lang.Exception: Invalid preset format)
    [12:12:52 PM]   ERROR loading sound control sample.MotorsJet/J47/x_3000.wav.around
    [12:12:53 PM]   Regiment load failed: null
    [12:12:53 PM]   java.io.FileNotFoundException
    [12:12:53 PM]      at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
    [12:12:53 PM]      at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
    [12:12:53 PM]      at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
    [12:12:53 PM]      at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
    [12:12:53 PM]      at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
    [12:12:53 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1500)
    [12:12:53 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
    [12:12:53 PM]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
    [12:12:53 PM]      at com.maddox.il2.game.Main.exec(Main.java:432)
    [12:12:53 PM]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
    [12:12:53 PM]   Regiment load failed: null
    [12:12:53 PM]   java.io.FileNotFoundException
    [12:12:53 PM]      at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
    [12:12:53 PM]      at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
    [12:12:53 PM]      at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
    [12:12:53 PM]      at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
    [12:12:53 PM]      at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
    [12:12:53 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1500)
    [12:12:53 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
    [12:12:53 PM]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
    [12:12:53 PM]      at com.maddox.il2.game.Main.exec(Main.java:432)
    [12:12:53 PM]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
    [12:12:53 PM]   Regiment load failed: null
    [12:12:53 PM]   java.io.FileNotFoundException
    [12:12:53 PM]      at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
    [12:12:53 PM]      at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
    [12:12:53 PM]      at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
    [12:12:53 PM]      at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
    [12:12:53 PM]      at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
    [12:12:53 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1500)
    [12:12:53 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
    [12:12:53 PM]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
    [12:12:53 PM]      at com.maddox.il2.game.Main.exec(Main.java:432)
    [12:12:53 PM]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
    [12:12:53 PM]   Regiment load failed: null
    [12:12:53 PM]   java.io.FileNotFoundException
    [12:12:53 PM]      at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:47)
    [12:12:53 PM]      at com.maddox.il2.ai.Regiment.<init>(Regiment.java:73)
    [12:12:53 PM]      at com.maddox.il2.ai.Regiment.<init>(Regiment.java:128)
    [12:12:53 PM]      at com.maddox.il2.ai.Regiment.loadSection(Regiment.java:203)
    [12:12:53 PM]      at com.maddox.il2.ai.Regiment.loadAll(Regiment.java:195)
    [12:12:53 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1500)
    [12:12:53 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
    [12:12:53 PM]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
    [12:12:53 PM]      at com.maddox.il2.game.Main.exec(Main.java:432)
    [12:12:53 PM]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
    [12:12:58 PM]   FM called 'FlightModels/He-100D-1.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
    [12:12:58 PM]   FM called 'FlightModels/He-112B-0.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
    [12:12:58 PM]   FM called 'FlightModels/He-112B-1.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
    [12:12:58 PM]   FM called 'FlightModels/He-112B-2.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
    [12:12:58 PM]   FM called 'FlightModels/AuG.fmd:AUG_FM' is being loaded from File: 'aug_fm'
    [12:12:58 PM]   FM called 'FlightModels/Hudson_MkI.fmd:Hudsons_FM' is being loaded from File: 'hudsons_fm'
    [12:12:58 PM]   FM called 'FlightModels/Hudson_MkIII.fmd:Hudsons_FM' is being loaded from File: 'hudsons_fm'
    [12:12:58 PM]   FM called 'FlightModels/B-10B.fmd:Martin123_FM' is being loaded from File: 'martin123_fm'
    [12:12:58 PM]   FM called 'FlightModels/WH3.fmd:Martin123_FM' is being loaded from File: 'martin123_fm'
    [12:12:58 PM]   FM called 'FlightModels/WH2.fmd:Martin123_FM' is being loaded from File: 'martin123_fm'
    [12:12:58 PM]   FM called 'FlightModels/B-10B.fmd:Martin123_FM' is being loaded from File: 'martin123_fm'
    [12:12:58 PM]   FM called 'FlightModels/Potez25TOE.fmd:Potez25TOE_FM' is being loaded from File: 'potez25toe_fm'
    [12:12:58 PM]   FM called 'FlightModels/Potez25S.fmd:Potez25S_FM' is being loaded from File: 'potez25s_fm'
    [12:12:58 PM]   FM called 'FlightModels/Potez25L.fmd:Potez25L_FM' is being loaded from File: 'potez25l_fm'
    [12:12:58 PM]   FM called 'FlightModels/Potez25J.fmd:Potez25J_FM' is being loaded from File: 'potez25j_fm'
    [12:12:58 PM]   FM called 'FlightModels/Potez540.fmd:Potez54_FM' is being loaded from File: 'potez54_fm'
    [12:12:58 PM]   FM called 'FlightModels/Potez542.fmd:Potez54_FM' is being loaded from File: 'potez54_fm'
    [12:12:58 PM]   FM called 'FlightModels/Potez543.fmd:Potez54_FM' is being loaded from File: 'potez54_fm'
    [12:12:58 PM]   FM called 'FlightModels/D520.fmd:D520' is being loaded from File: 'd520'
    [12:12:58 PM]   FM called 'FlightModels/Hawk75H.fmd:Hawk75H_FM' is being loaded from File: 'hawk75h_fm'
    [12:12:58 PM]   FM called 'FlightModels/Hawk3.fmd:Hawk3_FM' is being loaded from File: 'hawk3_fm'
    [12:12:58 PM]   FM called 'FlightModels/F6C4Hawk.fmd:F6C4Hawk_FM' is being loaded from File: 'f6c4hawk_fm'
    [12:12:58 PM]   FM called 'FlightModels/Nakajima-A2N2.fmd:Nakajima_A2N_FM' is being loaded from File: 'nakajima_a2n_fm'
    [12:12:58 PM]   FM called 'FlightModels/Nakajima-A2N3.fmd:Nakajima_A2N_FM' is being loaded from File: 'nakajima_a2n_fm'
    [12:12:58 PM]   FM called 'FlightModels/Nakajima-A2N3.fmd:Nakajima_A2N_FM' is being loaded from File: 'nakajima_a2n_fm'
    [12:12:58 PM]   FM called 'FlightModels/A7M2.fmd:A7M2_FM' is being loaded from File: 'a7m2_fm'
    [12:12:58 PM]   FM called 'FlightModels/B2M2.fmd:B2M2_FM' is being loaded from File: 'b2m2_fm'
    [12:12:58 PM]   FM called 'FlightModels/B2M2.fmd:B2M2_FM' is being loaded from File: 'b2m2_fm'
    [12:12:58 PM]   FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
    [12:12:58 PM]   FM called 'FlightModels/B7A1.fmd:B7A_FM' is being loaded from File: 'b7a_fm'
    [12:12:58 PM]   FM called 'FlightModels/Aichi-D1A.fmd:AichiD1A_FM' is being loaded from File: 'aichid1a_fm'
    [12:12:58 PM]   FM called 'FlightModels/Aichi-D1A.fmd:AichiD1A_FM' is being loaded from File: 'aichid1a_fm'
    [12:12:58 PM]   FM called 'FlightModels/D4Y2.fmd:D4Y2_FM' is being loaded from File: 'd4y2_fm'
    [12:12:58 PM]   FM called 'FlightModels/D4Y2S.fmd:D4Y2S_FM' is being loaded from File: 'd4y2s_fm'
    [12:12:58 PM]   FM called 'FlightModels/D4Y3.fmd:D4Y3_FM' is being loaded from File: 'd4y3_fm'
    [12:12:58 PM]   FM called 'FlightModels/D4Y3S.fmd:D4Y3S_FM' is being loaded from File: 'd4y3s_fm'
    [12:12:58 PM]   FM called 'FlightModels/G3M2-11.fmd:G3M2-11_FM' is being loaded from File: 'g3m2-11_fm'
    [12:12:58 PM]   FM called 'FlightModels/G3M2-22.fmd:G3M2-22_FM' is being loaded from File: 'g3m2-22_fm'
    [12:12:58 PM]   FM called 'FlightModels/P1Y1.fmd:P1Y1_FM' is being loaded from File: 'p1y1_fm'
    [12:12:58 PM]   FM called 'FlightModels/H6K.fmd:H6K_FM' is being loaded from File: 'h6k_fm'
    [12:12:58 PM]   FM called 'FlightModels/J4M2.fmd:J4M2_FM' is being loaded from File: 'j4m2_fm'
    [12:12:58 PM]   FM called 'FlightModels/J4M4.fmd:J4M4_FM' is being loaded from File: 'j4m4_fm'
    [12:12:58 PM]   FM called 'FlightModels/J4M5.fmd:J4M5_FM' is being loaded from File: 'j4m5_fm'
    [12:12:58 PM]   FM called 'FlightModels/J6K1.fmd:J6K1_FM' is being loaded from File: 'j6k1_fm'
    [12:12:58 PM]   FM called 'FlightModels/J8M.fmd:J8M_FM' is being loaded from File: 'j8m_fm'
    [12:12:58 PM]   FM called 'FlightModels/J8M3.fmd:J8M_FM' is being loaded from File: 'j8m_fm'
    [12:12:58 PM]   FM called 'FlightModels/Kikka_Kai.fmd:Kikka_Kai_FM' is being loaded from File: 'kikka_kai_fm'
    [12:12:58 PM]   FM called 'FlightModels/AuG.fmd:AUG_FM' is being loaded from File: 'aug_fm'
    [12:12:58 PM]   FM called 'FlightModels/Mitsubishi-Ki-2.fmd:Mitsubishi_Ki2_FM' is being loaded from File: 'mitsubishi_ki2_fm'
    [12:12:58 PM]   FM called 'FlightModels/Ki10.fmd:Ki10_FM' is being loaded from File: 'ki10_fm'
    [12:12:58 PM]   FM called 'FlightModels/Ki30A.fmd:gui/game/Ki30A_FM' is being loaded from File: 'gui/game/ki30a_fm'
    [12:12:58 PM]   FM called 'FlightModels/Ki30A.fmd:gui/game/Ki30A_FM' is being loaded from File: 'gui/game/ki30a_fm'
    [12:12:58 PM]   FM called 'FlightModels/Ki-48-I.fmd:Ki48-I_FM' is being loaded from File: 'ki48-i_fm'
    [12:12:58 PM]   FM called 'FlightModels/Ki-48-II.fmd:Ki48-II_FM' is being loaded from File: 'ki48-ii_fm'
    [12:12:58 PM]   FM called 'FlightModels/Ki-48-IIb.fmd:Ki48-IIb_FM' is being loaded from File: 'ki48-iib_fm'
    [12:12:58 PM]   FM called 'FlightModels/Ki-48-II.fmd:Ki48-II_FM' is being loaded from File: 'ki48-ii_fm'
    [12:12:58 PM]   FM called 'FlightModels/Ki67-I.fmd:Ki67-I_FM' is being loaded from File: 'ki67-i_fm'
    [12:12:58 PM]   FM called 'FlightModels/Ki-70Recce.fmd:Ki_70FM' is being loaded from File: 'ki_70fm'
    [12:12:58 PM]   FM called 'FlightModels/Ki-70Recce.fmd:Ki_70FM' is being loaded from File: 'ki_70fm'
    [12:12:58 PM]   FM called 'FlightModels/KI-94I.fmd:KI94I_FM' is being loaded from File: 'ki94i_fm'
    [12:12:58 PM]   FM called 'FlightModels/Ki94II.fmd:KI94II_FM' is being loaded from File: 'ki94ii_fm'
    [12:12:58 PM]   FM called 'FlightModels/Ki94II.fmd:KI94II_FM' is being loaded from File: 'ki94ii_fm'
    [12:12:58 PM]   FM called 'FlightModels/KI102b.fmd:KI102b_FM' is being loaded from File: 'ki102b_fm'
    [12:12:58 PM]   FM called 'FlightModels/Ki109.fmd:Ki109_FM' is being loaded from File: 'ki109_fm'
    [12:12:58 PM]   FM called 'FlightModels/Ki-177.fmd:Ki-177_FM' is being loaded from File: 'ki-177_fm'
    [12:12:58 PM]   FM called 'FlightModels/Ki-177.fmd:Ki-177_FM' is being loaded from File: 'ki-177_fm'
    [12:12:58 PM]   FM called 'FlightModels/KI-201.fmd:KI-201' is being loaded from File: 'ki-201'
    [12:12:58 PM]   FM called 'FlightModels/Ki232.fmd:Ki232_FM' is being loaded from File: 'ki232_fm'
    [12:12:58 PM]   FM called 'FlightModels/Wagen.fmd:WAGEN' is being loaded from File: 'wagen'
    [12:12:58 PM]   FM called 'FlightModels/Jeep.fmd:WAGEN' is being loaded from File: 'wagen'
    [12:12:58 PM]   FM called 'FlightModels/Jeep50.fmd:WAGEN' is being loaded from File: 'wagen'
    [12:12:58 PM]   FM called 'FlightModels/He-100D-1.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
    [12:12:58 PM]   FM called 'FlightModels/He-112B-0.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
    [12:12:58 PM]   FM called 'FlightModels/He-112B-1.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
    [12:12:58 PM]   FM called 'FlightModels/He-112B-2.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
    [12:12:58 PM]   FM called 'FlightModels/AuG.fmd:AUG_FM' is being loaded from File: 'aug_fm'
    [12:12:58 PM]   FM called 'FlightModels/Hudson_MkI.fmd:Hudsons_FM' is being loaded from File: 'hudsons_fm'
    [12:12:58 PM]   FM called 'FlightModels/Hudson_MkIII.fmd:Hudsons_FM' is being loaded from File: 'hudsons_fm'
    [12:12:58 PM]   FM called 'FlightModels/B-10B.fmd:Martin123_FM' is being loaded from File: 'martin123_fm'
    [12:12:58 PM]   FM called 'FlightModels/WH3.fmd:Martin123_FM' is being loaded from File: 'martin123_fm'
    [12:12:58 PM]   FM called 'FlightModels/WH2.fmd:Martin123_FM' is being loaded from File: 'martin123_fm'
    [12:12:58 PM]   FM called 'FlightModels/B-10B.fmd:Martin123_FM' is being loaded from File: 'martin123_fm'
    [12:12:58 PM]   FM called 'FlightModels/Potez25TOE.fmd:Potez25TOE_FM' is being loaded from File: 'potez25toe_fm'
    [12:12:58 PM]   FM called 'FlightModels/Potez25S.fmd:Potez25S_FM' is being loaded from File: 'potez25s_fm'
    [12:12:58 PM]   FM called 'FlightModels/Potez25L.fmd:Potez25L_FM' is being loaded from File: 'potez25l_fm'
    [12:12:58 PM]   FM called 'FlightModels/Potez25J.fmd:Potez25J_FM' is being loaded from File: 'potez25j_fm'
    [12:12:58 PM]   FM called 'FlightModels/Potez540.fmd:Potez54_FM' is being loaded from File: 'potez54_fm'
    [12:12:58 PM]   FM called 'FlightModels/Potez542.fmd:Potez54_FM' is being loaded from File: 'potez54_fm'
    [12:12:58 PM]   FM called 'FlightModels/Potez542.fmd:Potez54_FM' is being loaded from File: 'potez54_fm'
    [12:12:58 PM]   FM called 'FlightModels/D520.fmd:D520' is being loaded from File: 'd520'
    [12:12:58 PM]   FM called 'FlightModels/Hawk75H.fmd:Hawk75H_FM' is being loaded from File: 'hawk75h_fm'
    [12:12:58 PM]   FM called 'FlightModels/Hawk3.fmd:Hawk3_FM' is being loaded from File: 'hawk3_fm'
    [12:12:58 PM]   FM called 'FlightModels/F6C4Hawk.fmd:F6C4Hawk_FM' is being loaded from File: 'f6c4hawk_fm'
    [12:12:58 PM]   FM called 'FlightModels/Nakajima-A2N2.fmd:Nakajima_A2N_FM' is being loaded from File: 'nakajima_a2n_fm'
    [12:12:58 PM]   FM called 'FlightModels/Nakajima-A2N3.fmd:Nakajima_A2N_FM' is being loaded from File: 'nakajima_a2n_fm'
    [12:12:58 PM]   FM called 'FlightModels/Nakajima-A2N3.fmd:Nakajima_A2N_FM' is being loaded from File: 'nakajima_a2n_fm'
    [12:12:58 PM]   FM called 'FlightModels/A7M2.fmd:A7M2_FM' is being loaded from File: 'a7m2_fm'
    [12:12:58 PM]   FM called 'FlightModels/B2M2.fmd:B2M2_FM' is being loaded from File: 'b2m2_fm'
    [12:12:58 PM]   FM called 'FlightModels/B2M2.fmd:B2M2_FM' is being loaded from File: 'b2m2_fm'
    [12:12:58 PM]   FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
    [12:12:58 PM]   FM called 'FlightModels/B7A1.fmd:B7A_FM' is being loaded from File: 'b7a_fm'
    [12:12:58 PM]   FM called 'FlightModels/Aichi-D1A.fmd:AichiD1A_FM' is being loaded from File: 'aichid1a_fm'
    [12:12:58 PM]   FM called 'FlightModels/Aichi-D1A.fmd:AichiD1A_FM' is being loaded from File: 'aichid1a_fm'
    [12:12:58 PM]   FM called 'FlightModels/D4Y2.fmd:D4Y2_FM' is being loaded from File: 'd4y2_fm'
    [12:12:58 PM]   FM called 'FlightModels/D4Y2S.fmd:D4Y2S_FM' is being loaded from File: 'd4y2s_fm'
    [12:12:58 PM]   FM called 'FlightModels/D4Y3.fmd:D4Y3_FM' is being loaded from File: 'd4y3_fm'
    [12:12:58 PM]   FM called 'FlightModels/D4Y3S.fmd:D4Y3S_FM' is being loaded from File: 'd4y3s_fm'
    [12:12:58 PM]   FM called 'FlightModels/G3M2-11.fmd:G3M2-11_FM' is being loaded from File: 'g3m2-11_fm'
    [12:12:58 PM]   FM called 'FlightModels/G3M2-22.fmd:G3M2-22_FM' is being loaded from File: 'g3m2-22_fm'
    [12:12:58 PM]   FM called 'FlightModels/P1Y1.fmd:P1Y1_FM' is being loaded from File: 'p1y1_fm'
    [12:12:58 PM]   FM called 'FlightModels/H6K.fmd:H6K_FM' is being loaded from File: 'h6k_fm'
    [12:12:58 PM]   FM called 'FlightModels/J4M2.fmd:J4M2_FM' is being loaded from File: 'j4m2_fm'
    [12:12:58 PM]   FM called 'FlightModels/J4M4.fmd:J4M4_FM' is being loaded from File: 'j4m4_fm'
    [12:12:58 PM]   FM called 'FlightModels/J4M5.fmd:J4M5_FM' is being loaded from File: 'j4m5_fm'
    [12:12:58 PM]   FM called 'FlightModels/J6K1.fmd:J6K1_FM' is being loaded from File: 'j6k1_fm'
    [12:12:58 PM]   FM called 'FlightModels/J8M.fmd:J8M_FM' is being loaded from File: 'j8m_fm'
    [12:12:58 PM]   FM called 'FlightModels/J8M3.fmd:J8M_FM' is being loaded from File: 'j8m_fm'
    [12:12:58 PM]   FM called 'FlightModels/Kikka_Kai.fmd:Kikka_Kai_FM' is being loaded from File: 'kikka_kai_fm'
    [12:12:58 PM]   FM called 'FlightModels/AuG.fmd:AUG_FM' is being loaded from File: 'aug_fm'
    [12:12:58 PM]   FM called 'FlightModels/Mitsubishi-Ki-2.fmd:Mitsubishi_Ki2_FM' is being loaded from File: 'mitsubishi_ki2_fm'
    [12:12:58 PM]   FM called 'FlightModels/Ki10.fmd:Ki10_FM' is being loaded from File: 'ki10_fm'
    [12:12:58 PM]   FM called 'FlightModels/Ki30A.fmd:gui/game/Ki30A_FM' is being loaded from File: 'gui/game/ki30a_fm'
    [12:12:58 PM]   FM called 'FlightModels/Ki30A.fmd:gui/game/Ki30A_FM' is being loaded from File: 'gui/game/ki30a_fm'
    [12:12:58 PM]   FM called 'FlightModels/Ki-48-I.fmd:Ki48-I_FM' is being loaded from File: 'ki48-i_fm'
    [12:12:58 PM]   FM called 'FlightModels/Ki-48-II.fmd:Ki48-II_FM' is being loaded from File: 'ki48-ii_fm'
    [12:12:58 PM]   FM called 'FlightModels/Ki-48-IIb.fmd:Ki48-IIb_FM' is being loaded from File: 'ki48-iib_fm'
    [12:12:58 PM]   FM called 'FlightModels/Ki-48-II.fmd:Ki48-II_FM' is being loaded from File: 'ki48-ii_fm'
    [12:12:58 PM]   FM called 'FlightModels/Ki67-I.fmd:Ki67-I_FM' is being loaded from File: 'ki67-i_fm'
    [12:12:58 PM]   FM called 'FlightModels/Ki-70Recce.fmd:Ki_70FM' is being loaded from File: 'ki_70fm'
    [12:12:58 PM]   FM called 'FlightModels/Ki-70Recce.fmd:Ki_70FM' is being loaded from File: 'ki_70fm'
    [12:12:58 PM]   FM called 'FlightModels/KI-94I.fmd:KI94I_FM' is being loaded from File: 'ki94i_fm'
    [12:12:58 PM]   FM called 'FlightModels/Ki94II.fmd:KI94II_FM' is being loaded from File: 'ki94ii_fm'
    [12:12:58 PM]   FM called 'FlightModels/Ki94II.fmd:KI94II_FM' is being loaded from File: 'ki94ii_fm'
    [12:12:58 PM]   FM called 'FlightModels/KI102b.fmd:KI102b_FM' is being loaded from File: 'ki102b_fm'
    [12:12:58 PM]   FM called 'FlightModels/Ki109.fmd:Ki109_FM' is being loaded from File: 'ki109_fm'
    [12:12:58 PM]   FM called 'FlightModels/Ki-177.fmd:Ki-177_FM' is being loaded from File: 'ki-177_fm'
    [12:12:58 PM]   FM called 'FlightModels/Ki-177.fmd:Ki-177_FM' is being loaded from File: 'ki-177_fm'
    [12:12:58 PM]   FM called 'FlightModels/KI-201.fmd:KI-201' is being loaded from File: 'ki-201'
    [12:12:58 PM]   FM called 'FlightModels/Ki232.fmd:Ki232_FM' is being loaded from File: 'ki232_fm'
    [12:12:58 PM]   FM called 'FlightModels/Wagen.fmd:WAGEN' is being loaded from File: 'wagen'
    [12:12:58 PM]   FM called 'FlightModels/Jeep.fmd:WAGEN' is being loaded from File: 'wagen'
    [12:12:58 PM]   FM called 'FlightModels/Jeep50.fmd:WAGEN' is being loaded from File: 'wagen'
    [12:12:59 PM]   FM called 'FlightModels/He-100D-1.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
    [12:12:59 PM]   FM called 'FlightModels/He-112B-0.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
    [12:12:59 PM]   FM called 'FlightModels/He-112B-1.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
    [12:12:59 PM]   FM called 'FlightModels/He-112B-2.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
    [12:12:59 PM]   FM called 'FlightModels/AuG.fmd:AUG_FM' is being loaded from File: 'aug_fm'
    [12:12:59 PM]   FM called 'FlightModels/Hudson_MkI.fmd:Hudsons_FM' is being loaded from File: 'hudsons_fm'
    [12:12:59 PM]   FM called 'FlightModels/Hudson_MkIII.fmd:Hudsons_FM' is being loaded from File: 'hudsons_fm'
    [12:12:59 PM]   FM called 'FlightModels/B-10B.fmd:Martin123_FM' is being loaded from File: 'martin123_fm'
    [12:12:59 PM]   FM called 'FlightModels/WH3.fmd:Martin123_FM' is being loaded from File: 'martin123_fm'
    [12:12:59 PM]   FM called 'FlightModels/WH2.fmd:Martin123_FM' is being loaded from File: 'martin123_fm'
    [12:12:59 PM]   FM called 'FlightModels/B-10B.fmd:Martin123_FM' is being loaded from File: 'martin123_fm'
    [12:12:59 PM]   FM called 'FlightModels/Potez25TOE.fmd:Potez25TOE_FM' is being loaded from File: 'potez25toe_fm'
    [12:12:59 PM]   FM called 'FlightModels/Potez25S.fmd:Potez25S_FM' is being loaded from File: 'potez25s_fm'
    [12:12:59 PM]   FM called 'FlightModels/Potez25L.fmd:Potez25L_FM' is being loaded from File: 'potez25l_fm'
    [12:12:59 PM]   FM called 'FlightModels/Potez25J.fmd:Potez25J_FM' is being loaded from File: 'potez25j_fm'
    [12:12:59 PM]   FM called 'FlightModels/Potez540.fmd:Potez54_FM' is being loaded from File: 'potez54_fm'
    [12:12:59 PM]   FM called 'FlightModels/Potez542.fmd:Potez54_FM' is being loaded from File: 'potez54_fm'
    [12:12:59 PM]   FM called 'FlightModels/Potez543.fmd:Potez54_FM' is being loaded from File: 'potez54_fm'
    [12:12:59 PM]   FM called 'FlightModels/D520.fmd:D520' is being loaded from File: 'd520'
    [12:12:59 PM]   FM called 'FlightModels/Hawk75H.fmd:Hawk75H_FM' is being loaded from File: 'hawk75h_fm'
    [12:12:59 PM]   FM called 'FlightModels/Hawk3.fmd:Hawk3_FM' is being loaded from File: 'hawk3_fm'
    [12:12:59 PM]   FM called 'FlightModels/F6C4Hawk.fmd:F6C4Hawk_FM' is being loaded from File: 'f6c4hawk_fm'
    [12:12:59 PM]   FM called 'FlightModels/Nakajima-A2N2.fmd:Nakajima_A2N_FM' is being loaded from File: 'nakajima_a2n_fm'
    [12:12:59 PM]   FM called 'FlightModels/Nakajima-A2N3.fmd:Nakajima_A2N_FM' is being loaded from File: 'nakajima_a2n_fm'
    [12:12:59 PM]   FM called 'FlightModels/Nakajima-A2N3.fmd:Nakajima_A2N_FM' is being loaded from File: 'nakajima_a2n_fm'
    [12:12:59 PM]   FM called 'FlightModels/A7M2.fmd:A7M2_FM' is being loaded from File: 'a7m2_fm'
    [12:12:59 PM]   FM called 'FlightModels/B2M2.fmd:B2M2_FM' is being loaded from File: 'b2m2_fm'
    [12:12:59 PM]   FM called 'FlightModels/B2M2.fmd:B2M2_FM' is being loaded from File: 'b2m2_fm'
    [12:12:59 PM]   FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
    [12:12:59 PM]   FM called 'FlightModels/B7A1.fmd:B7A_FM' is being loaded from File: 'b7a_fm'
    [12:12:59 PM]   FM called 'FlightModels/Aichi-D1A.fmd:AichiD1A_FM' is being loaded from File: 'aichid1a_fm'
    [12:12:59 PM]   FM called 'FlightModels/Aichi-D1A.fmd:AichiD1A_FM' is being loaded from File: 'aichid1a_fm'
    [12:12:59 PM]   FM called 'FlightModels/D4Y2.fmd:D4Y2_FM' is being loaded from File: 'd4y2_fm'
    [12:12:59 PM]   FM called 'FlightModels/D4Y2S.fmd:D4Y2S_FM' is being loaded from File: 'd4y2s_fm'
    [12:12:59 PM]   FM called 'FlightModels/D4Y3.fmd:D4Y3_FM' is being loaded from File: 'd4y3_fm'
    [12:12:59 PM]   FM called 'FlightModels/D4Y3S.fmd:D4Y3S_FM' is being loaded from File: 'd4y3s_fm'
    [12:12:59 PM]   FM called 'FlightModels/G3M2-11.fmd:G3M2-11_FM' is being loaded from File: 'g3m2-11_fm'
    [12:12:59 PM]   FM called 'FlightModels/G3M2-22.fmd:G3M2-22_FM' is being loaded from File: 'g3m2-22_fm'
    [12:12:59 PM]   FM called 'FlightModels/P1Y1.fmd:P1Y1_FM' is being loaded from File: 'p1y1_fm'
    [12:12:59 PM]   FM called 'FlightModels/H6K.fmd:H6K_FM' is being loaded from File: 'h6k_fm'
    [12:12:59 PM]   FM called 'FlightModels/J4M2.fmd:J4M2_FM' is being loaded from File: 'j4m2_fm'
    [12:12:59 PM]   FM called 'FlightModels/J4M4.fmd:J4M4_FM' is being loaded from File: 'j4m4_fm'
    [12:12:59 PM]   FM called 'FlightModels/J4M5.fmd:J4M5_FM' is being loaded from File: 'j4m5_fm'
    [12:12:59 PM]   FM called 'FlightModels/J6K1.fmd:J6K1_FM' is being loaded from File: 'j6k1_fm'
    [12:12:59 PM]   FM called 'FlightModels/J8M.fmd:J8M_FM' is being loaded from File: 'j8m_fm'
    [12:12:59 PM]   FM called 'FlightModels/J8M3.fmd:J8M_FM' is being loaded from File: 'j8m_fm'
    [12:12:59 PM]   FM called 'FlightModels/Kikka_Kai.fmd:Kikka_Kai_FM' is being loaded from File: 'kikka_kai_fm'
    [12:12:59 PM]   FM called 'FlightModels/AuG.fmd:AUG_FM' is being loaded from File: 'aug_fm'
    [12:12:59 PM]   FM called 'FlightModels/Mitsubishi-Ki-2.fmd:Mitsubishi_Ki2_FM' is being loaded from File: 'mitsubishi_ki2_fm'
    [12:12:59 PM]   FM called 'FlightModels/Ki10.fmd:Ki10_FM' is being loaded from File: 'ki10_fm'
    [12:12:59 PM]   FM called 'FlightModels/Ki30A.fmd:gui/game/Ki30A_FM' is being loaded from File: 'gui/game/ki30a_fm'
    [12:12:59 PM]   FM called 'FlightModels/Ki30A.fmd:gui/game/Ki30A_FM' is being loaded from File: 'gui/game/ki30a_fm'
    [12:12:59 PM]   FM called 'FlightModels/Ki-48-I.fmd:Ki48-I_FM' is being loaded from File: 'ki48-i_fm'
    [12:12:59 PM]   FM called 'FlightModels/Ki-48-II.fmd:Ki48-II_FM' is being loaded from File: 'ki48-ii_fm'
    [12:12:59 PM]   FM called 'FlightModels/Ki-48-IIb.fmd:Ki48-IIb_FM' is being loaded from File: 'ki48-iib_fm'
    [12:12:59 PM]   FM called 'FlightModels/Ki-48-II.fmd:Ki48-II_FM' is being loaded from File: 'ki48-ii_fm'
    [12:12:59 PM]   FM called 'FlightModels/Ki67-I.fmd:Ki67-I_FM' is being loaded from File: 'ki67-i_fm'
    [12:12:59 PM]   FM called 'FlightModels/Ki-70Recce.fmd:Ki_70FM' is being loaded from File: 'ki_70fm'
    [12:12:59 PM]   FM called 'FlightModels/Ki-70Recce.fmd:Ki_70FM' is being loaded from File: 'ki_70fm'
    [12:12:59 PM]   FM called 'FlightModels/KI-94I.fmd:KI94I_FM' is being loaded from File: 'ki94i_fm'
    [12:12:59 PM]   FM called 'FlightModels/Ki94II.fmd:KI94II_FM' is being loaded from File: 'ki94ii_fm'
    [12:12:59 PM]   FM called 'FlightModels/Ki94II.fmd:KI94II_FM' is being loaded from File: 'ki94ii_fm'
    [12:12:59 PM]   FM called 'FlightModels/KI102b.fmd:KI102b_FM' is being loaded from File: 'ki102b_fm'
    [12:12:59 PM]   FM called 'FlightModels/Ki109.fmd:Ki109_FM' is being loaded from File: 'ki109_fm'
    [12:12:59 PM]   FM called 'FlightModels/Ki-177.fmd:Ki-177_FM' is being loaded from File: 'ki-177_fm'
    [12:12:59 PM]   FM called 'FlightModels/Ki-177.fmd:Ki-177_FM' is being loaded from File: 'ki-177_fm'
    [12:12:59 PM]   FM called 'FlightModels/KI-201.fmd:KI-201' is being loaded from File: 'ki-201'
    [12:12:59 PM]   FM called 'FlightModels/Ki232.fmd:Ki232_FM' is being loaded from File: 'ki232_fm'
    [12:13:00 PM]   FM called 'FlightModels/Wagen.fmd:WAGEN' is being loaded from File: 'wagen'
    [12:13:00 PM]   FM called 'FlightModels/Jeep.fmd:WAGEN' is being loaded from File: 'wagen'
    [12:13:00 PM]   FM called 'FlightModels/Jeep50.fmd:WAGEN' is being loaded from File: 'wagen'
Quote
[12:13:01 PM]   House: Parameter [buildings.Plate$Dinan16]:<Mesh> not found
[12:13:01 PM]   Can't set property
[12:13:01 PM]   java.lang.RuntimeException: Can't set property
[12:13:01 PM]      at com.maddox.il2.objects.buildings.Plate$SPAWN.getS(Plate.java:115)
[12:13:01 PM]      at com.maddox.il2.objects.buildings.Plate$SPAWN.LoadProperties(Plate.java:128)
[12:13:01 PM]      at com.maddox.il2.objects.buildings.Plate$SPAWN.<init>(Plate.java:178)
[12:13:01 PM]      at com.maddox.il2.objects.buildings.Plate.registerSpawner(Plate.java:46)
[12:13:01 PM]      at java.lang.reflect.Method.invoke(Native Method)
[12:13:01 PM]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:126)
[12:13:01 PM]      at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
[12:13:01 PM]      at com.maddox.il2.builder.PlMisHouse$Type.<init>(PlMisHouse.java:57)
[12:13:01 PM]      at com.maddox.il2.builder.PlMisHouse.configure(PlMisHouse.java:355)
[12:13:01 PM]      at com.maddox.il2.builder.Plugin.loadAll(Plugin.java:152)
[12:13:01 PM]      at com.maddox.il2.builder.Builder.<init>(Builder.java:3172)
[12:13:01 PM]      at com.maddox.il2.gui.GUIBuilder.<init>(GUIBuilder.java:90)
[12:13:01 PM]      at com.maddox.il2.gui.GUI.create(GUI.java:205)
[12:13:01 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1742)
[12:13:01 PM]      at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1436)
[12:13:01 PM]      at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
[12:13:01 PM]      at com.maddox.il2.game.Main.exec(Main.java:432)
[12:13:01 PM]      at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[12:13:01 PM]   Problem in plate spawn registration: com.maddox.il2.objects.buildings.Plate$Dinan16
[12:13:01 PM]   Initializing DirectSound playback device...
[12:13:01 PM]   Primary buffer created.
[12:13:01 PM]   Playback format is : sampling rate = 22050, num channels = 2.
[12:13:01 PM]   Not enought hardware buffers (0), hardware disabled
[12:13:01 PM]   Buffer caps : Transfer rate = 0, CPU overhead = 0.
[12:13:01 PM]   Default speaker config is : 1310724.
[12:13:01 PM]   Direct sound audio device initialized successfully :
[12:13:01 PM]   DX Version : 7
[12:13:01 PM]   Hardware    - disabled [buffers : 0]
[12:13:01 PM]   Extensions  - enabled :
[12:13:01 PM]     EAX ver. 1 [ ]  - disabled
[12:13:01 PM]     EAX ver. 2 [ ]  - disabled
[12:13:01 PM]     EAX ver. 3 [ ]  - disabled
[12:13:01 PM]     I3D ver. 2 [ ]  - disabled
[12:13:01 PM]     ZoomFX     [ ]  - disabled
[12:13:01 PM]     MacroFX    [ ]  - disabled
[12:13:01 PM]   SIMD render [X]
[12:13:01 PM]   num channels 16
[12:13:01 PM]   Cannot open audio file samples/infinite 1
[12:13:01 PM]   cannot open file for reading
[12:13:01 PM]   Cannot open audio file samples/dive_1.wav
[12:13:01 PM]   cannot open file for reading
[12:13:01 PM]   Cannot open audio file samples/dive_2.wav
[12:13:01 PM]   
[12:13:01 PM]   1>user STAT
[12:13:01 PM]   1>timeout 120000 file dosturmolog
[12:13:03 PM]   The sample music/menu/it.wav not found
[12:13:03 PM]   cannot open file for reading
[12:13:03 PM]   Cannot open audio file samples/music/menu/it.wav
[12:13:03 PM]   
[12:13:05 PM]   FM called 'FlightModels/He-100D-1.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
[12:13:05 PM]   FM called 'FlightModels/He-112B-0.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
[12:13:05 PM]   FM called 'FlightModels/He-112B-1.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
[12:13:05 PM]   FM called 'FlightModels/He-112B-2.fmd:HE1XX_FM' is being loaded from File: 'he1xx_fm'
[12:13:05 PM]   FM called 'FlightModels/AuG.fmd:AUG_FM' is being loaded from File: 'aug_fm'
[12:13:05 PM]   FM called 'FlightModels/Hudson_MkI.fmd:Hudsons_FM' is being loaded from File: 'hudsons_fm'
[12:13:05 PM]   FM called 'FlightModels/Hudson_MkIII.fmd:Hudsons_FM' is being loaded from File: 'hudsons_fm'
[12:13:05 PM]   FM called 'FlightModels/B-10B.fmd:Martin123_FM' is being loaded from File: 'martin123_fm'
[12:13:05 PM]   FM called 'FlightModels/WH3.fmd:Martin123_FM' is being loaded from File: 'martin123_fm'
[12:13:05 PM]   FM called 'FlightModels/WH2.fmd:Martin123_FM' is being loaded from File: 'martin123_fm'
[12:13:05 PM]   FM called 'FlightModels/B-10B.fmd:Martin123_FM' is being loaded from File: 'martin123_fm'
[12:13:05 PM]   FM called 'FlightModels/Potez25TOE.fmd:Potez25TOE_FM' is being loaded from File: 'potez25toe_fm'
[12:13:05 PM]   FM called 'FlightModels/Potez25S.fmd:Potez25S_FM' is being loaded from File: 'potez25s_fm'
[12:13:05 PM]   FM called 'FlightModels/Potez25L.fmd:Potez25L_FM' is being loaded from File: 'potez25l_fm'
[12:13:05 PM]   FM called 'FlightModels/Potez25J.fmd:Potez25J_FM' is being loaded from File: 'potez25j_fm'
[12:13:05 PM]   FM called 'FlightModels/Potez540.fmd:Potez54_FM' is being loaded from File: 'potez54_fm'
[12:13:05 PM]   FM called 'FlightModels/Potez542.fmd:Potez54_FM' is being loaded from File: 'potez54_fm'
[12:13:05 PM]   FM called 'FlightModels/Potez542.fmd:Potez54_FM' is being loaded from File: 'potez54_fm'
[12:13:05 PM]   FM called 'FlightModels/D520.fmd:D520' is being loaded from File: 'd520'
[12:13:05 PM]   FM called 'FlightModels/Hawk75H.fmd:Hawk75H_FM' is being loaded from File: 'hawk75h_fm'
[12:13:05 PM]   FM called 'FlightModels/Hawk3.fmd:Hawk3_FM' is being loaded from File: 'hawk3_fm'
[12:13:05 PM]   FM called 'FlightModels/F6C4Hawk.fmd:F6C4Hawk_FM' is being loaded from File: 'f6c4hawk_fm'
[12:13:05 PM]   FM called 'FlightModels/Nakajima-A2N2.fmd:Nakajima_A2N_FM' is being loaded from File: 'nakajima_a2n_fm'
[12:13:05 PM]   FM called 'FlightModels/Nakajima-A2N3.fmd:Nakajima_A2N_FM' is being loaded from File: 'nakajima_a2n_fm'
[12:13:05 PM]   FM called 'FlightModels/Nakajima-A2N3.fmd:Nakajima_A2N_FM' is being loaded from File: 'nakajima_a2n_fm'
[12:13:05 PM]   FM called 'FlightModels/A7M2.fmd:A7M2_FM' is being loaded from File: 'a7m2_fm'
[12:13:05 PM]   FM called 'FlightModels/B2M2.fmd:B2M2_FM' is being loaded from File: 'b2m2_fm'
[12:13:05 PM]   FM called 'FlightModels/B2M2.fmd:B2M2_FM' is being loaded from File: 'b2m2_fm'
[12:13:05 PM]   FM called 'FlightModels/B4Y1.fmd:B4Y1_FM' is being loaded from File: 'b4y1_fm'
[12:13:05 PM]   FM called 'FlightModels/B7A1.fmd:B7A_FM' is being loaded from File: 'b7a_fm'
[12:13:05 PM]   FM called 'FlightModels/Aichi-D1A.fmd:AichiD1A_FM' is being loaded from File: 'aichid1a_fm'
[12:13:05 PM]   FM called 'FlightModels/Aichi-D1A.fmd:AichiD1A_FM' is being loaded from File: 'aichid1a_fm'
[12:13:05 PM]   FM called 'FlightModels/D4Y2.fmd:D4Y2_FM' is being loaded from File: 'd4y2_fm'
[12:13:05 PM]   FM called 'FlightModels/D4Y2S.fmd:D4Y2S_FM' is being loaded from File: 'd4y2s_fm'
[12:13:05 PM]   FM called 'FlightModels/D4Y3.fmd:D4Y3_FM' is being loaded from File: 'd4y3_fm'
[12:13:05 PM]   FM called 'FlightModels/D4Y3S.fmd:D4Y3S_FM' is being loaded from File: 'd4y3s_fm'
[12:13:05 PM]   FM called 'FlightModels/G3M2-11.fmd:G3M2-11_FM' is being loaded from File: 'g3m2-11_fm'
[12:13:05 PM]   FM called 'FlightModels/G3M2-22.fmd:G3M2-22_FM' is being loaded from File: 'g3m2-22_fm'
[12:13:05 PM]   FM called 'FlightModels/P1Y1.fmd:P1Y1_FM' is being loaded from File: 'p1y1_fm'
[12:13:05 PM]   FM called 'FlightModels/H6K.fmd:H6K_FM' is being loaded from File: 'h6k_fm'
[12:13:05 PM]   FM called 'FlightModels/J4M2.fmd:J4M2_FM' is being loaded from File: 'j4m2_fm'
[12:13:05 PM]   FM called 'FlightModels/J4M4.fmd:J4M4_FM' is being loaded from File: 'j4m4_fm'
[12:13:05 PM]   FM called 'FlightModels/J4M5.fmd:J4M5_FM' is being loaded from File: 'j4m5_fm'
[12:13:05 PM]   FM called 'FlightModels/J6K1.fmd:J6K1_FM' is being loaded from File: 'j6k1_fm'
[12:13:05 PM]   FM called 'FlightModels/J8M.fmd:J8M_FM' is being loaded from File: 'j8m_fm'
[12:13:05 PM]   FM called 'FlightModels/J8M3.fmd:J8M_FM' is being loaded from File: 'j8m_fm'
[12:13:05 PM]   FM called 'FlightModels/Kikka_Kai.fmd:Kikka_Kai_FM' is being loaded from File: 'kikka_kai_fm'
[12:13:05 PM]   FM called 'FlightModels/AuG.fmd:AUG_FM' is being loaded from File: 'aug_fm'
[12:13:05 PM]   FM called 'FlightModels/Mitsubishi-Ki-2.fmd:Mitsubishi_Ki2_FM' is being loaded from File: 'mitsubishi_ki2_fm'
[12:13:05 PM]   FM called 'FlightModels/Ki10.fmd:Ki10_FM' is being loaded from File: 'ki10_fm'
[12:13:05 PM]   FM called 'FlightModels/Ki30A.fmd:gui/game/Ki30A_FM' is being loaded from File: 'gui/game/ki30a_fm'
[12:13:05 PM]   FM called 'FlightModels/Ki30A.fmd:gui/game/Ki30A_FM' is being loaded from File: 'gui/game/ki30a_fm'
[12:13:05 PM]   FM called 'FlightModels/Ki-48-I.fmd:Ki48-I_FM' is being loaded from File: 'ki48-i_fm'
[12:13:05 PM]   FM called 'FlightModels/Ki-48-II.fmd:Ki48-II_FM' is being loaded from File: 'ki48-ii_fm'
[12:13:05 PM]   FM called 'FlightModels/Ki-48-IIb.fmd:Ki48-IIb_FM' is being loaded from File: 'ki48-iib_fm'
[12:13:05 PM]   FM called 'FlightModels/Ki-48-II.fmd:Ki48-II_FM' is being loaded from File: 'ki48-ii_fm'
[12:13:05 PM]   FM called 'FlightModels/Ki67-I.fmd:Ki67-I_FM' is being loaded from File: 'ki67-i_fm'
[12:13:05 PM]   FM called 'FlightModels/Ki-70Recce.fmd:Ki_70FM' is being loaded from File: 'ki_70fm'
[12:13:05 PM]   FM called 'FlightModels/Ki-70Recce.fmd:Ki_70FM' is being loaded from File: 'ki_70fm'
[12:13:05 PM]   FM called 'FlightModels/KI-94I.fmd:KI94I_FM' is being loaded from File: 'ki94i_fm'
[12:13:05 PM]   FM called 'FlightModels/Ki94II.fmd:KI94II_FM' is being loaded from File: 'ki94ii_fm'
[12:13:05 PM]   FM called 'FlightModels/Ki94II.fmd:KI94II_FM' is being loaded from File: 'ki94ii_fm'
[12:13:05 PM]   FM called 'FlightModels/KI102b.fmd:KI102b_FM' is being loaded from File: 'ki102b_fm'
[12:13:05 PM]   FM called 'FlightModels/Ki109.fmd:Ki109_FM' is being loaded from File: 'ki109_fm'
[12:13:05 PM]   FM called 'FlightModels/Ki-177.fmd:Ki-177_FM' is being loaded from File: 'ki-177_fm'
[12:13:05 PM]   FM called 'FlightModels/Ki-177.fmd:Ki-177_FM' is being loaded from File: 'ki-177_fm'
[12:13:05 PM]   FM called 'FlightModels/KI-201.fmd:KI-201' is being loaded from File: 'ki-201'
[12:13:05 PM]   FM called 'FlightModels/Ki232.fmd:Ki232_FM' is being loaded from File: 'ki232_fm'
[12:13:05 PM]   FM called 'FlightModels/Wagen.fmd:WAGEN' is being loaded from File: 'wagen'
[12:13:05 PM]   FM called 'FlightModels/Jeep.fmd:WAGEN' is being loaded from File: 'wagen'
[12:13:05 PM]   FM called 'FlightModels/Jeep50.fmd:WAGEN' is being loaded from File: 'wagen'
[12:13:05 PM]   BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkVb12lbs/Spitfire_MkI_Template_Rock BILORUS (1).bmp height=1024 width=1024 bpp=8
[12:13:05 PM]   BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkVb12lbs/Spitfire_MkI_Template_Rock BLR WINTER.bmp height=1024 width=1024 bpp=8
[12:13:05 PM]   BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkVb12lbs/Spitfire_MkI_Template_Rock UKRAINE (4).bmp height=1024 width=1024 bpp=8
[12:13:05 PM]   BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkVb12lbs/Spitfire_MkI_Template_Rock WINTER.bmp height=1024 width=1024 bpp=8
[12:13:05 PM]   BmpUtils squareSizeBMP8Pal s=PaintSchemes/Skins/SpitfireMkVb12lbs/Void.bmp height=1024 width=1024 bpp=8
[12:13:08 PM]   Loading mission Single/BU/1941/Bnr2.mis...
[12:13:08 PM]   Detected Vertex Shaders 3.0.
[12:13:08 PM]    *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[12:13:08 PM]   Vertex texture units: 32
[12:13:08 PM]   
[12:13:09 PM]   PBuffer: suitable formats: 12
[12:13:09 PM]   
[12:13:09 PM]   Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
[12:13:09 PM]    Depth = 24, stencil = 8
[12:13:09 PM]   PBuffer: suitable formats: 12
[12:13:09 PM]   
[12:13:09 PM]   Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
[12:13:09 PM]    Depth = 24, stencil = 8
[12:13:14 PM]   Loading vertex/fragment programs: *733817768*
[12:13:14 PM]   *** Loading: [vpFogFar2Tex2D]
[12:13:14 PM]   *** Loading: [vpFog2Tex2DBlend]
[12:13:14 PM]   *** Loading: [vpFogFar4Tex2D]
[12:13:14 PM]   *** Loading: [vpFogFar8Tex2D]
[12:13:14 PM]   *** Loading: [vpFogNoTex]
[12:13:14 PM]   *** Loading: [vpFog4Tex2D]
[12:13:14 PM]   *** Loading: [vpFog4Tex2D_UV2]
[12:13:14 PM]   *** Loading: [vp4Tex2D]
[12:13:14 PM]   *** Loading: [vp6Tex2D]
[12:13:14 PM]   *** Loading: [vpTexUVTex2D]
[12:13:14 PM]   *** Loading: [vpWaterGrid_NV]
[12:13:14 PM]   *** Loading: [vpWaterSunLight_NV]
[12:13:14 PM]   *** Loading: [vpWaterSunLight_ATI]
[12:13:14 PM]   *** Loading: [vpWaterSunLight_FP]
[12:13:14 PM]   *** Loading: [vpTreeSprite]
[12:13:14 PM]   *** Loading: [vpTreeTrunk]
[12:13:14 PM]   *** Loading: [vpVAObjectsN]
[12:13:14 PM]   *** Loading: [vpVAObjectsL0]
[12:13:14 PM]   *** Loading: [vpSprites]
[12:13:14 PM]   *** Loading: [vpSimpleGL]
[12:13:14 PM]   *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
[12:13:14 PM]   *** Loading: [fpWaterSunLight] -> NV3X Optimized!
[12:13:14 PM]   *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
[12:13:14 PM]   *** Loading: [fpCoastBump] -> NV3X Optimized!
[12:13:14 PM]   *** Loading: [fpCoastFoam] -> NV3X Optimized!
[12:13:14 PM]   *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
[12:13:14 PM]   *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
[12:13:14 PM]   *** Loading: [fpCausticSimple] -> NV3X Optimized!
[12:13:14 PM]   *** Loading: [fpCaustic] -> NV3X Optimized!
[12:13:14 PM]   *** Loading: [fpSprites] -> NV3X Optimized!
[12:13:14 PM]   *** Loading: [fpObjectsL0] -> NV3X Optimized!
[12:13:14 PM]   *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
[12:13:14 PM]   *** Loading: [fpSimpleGL]
[12:13:14 PM]   *** Loading: [fpNearLandFog] -> NV3X Optimized!
[12:13:14 PM]   *** Loading: [fpFarLandFog] -> NV3X Optimized!
[12:13:14 PM]   *** Loading: [fpRiverCoastAA]
[12:13:14 PM]   *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
[12:13:14 PM]   *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
[12:13:14 PM]   *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
[12:13:14 PM]   *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
[12:13:14 PM]   *** Loading: [fpCoastBump8800] -> NV5X Optimized!
[12:13:14 PM]   *** Loading: [vpWaterDM_CPU]
[12:13:14 PM]   *** Loading: [fpWaterNearDM] -> NV4X Optimized!
[12:13:14 PM]   *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
[12:13:14 PM]   *** Loading: [fpWaterFarDM] -> NV4X Optimized!
[12:13:14 PM]   *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
[12:13:14 PM]   *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
[12:13:14 PM]   *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
[12:13:14 PM]   *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
[12:13:14 PM]   *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
[12:13
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Frankiek

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Re: Mission crash in flight
« Reply #4 on: January 31, 2024, 06:18:32 AM »

why don't you update to modact 5.3 https://www.sas1946.com/main/index.php/topic,37662.0.html that is the ultimate version for 4.12.2 and comes with substantial improvements?
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Dark_Hornet19

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Re: Mission crash in flight
« Reply #5 on: January 31, 2024, 06:46:08 AM »

Sorry, I said it wrong, 5.1 is the Selector version and I'm using 5.3 Modact
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Frankiek

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Re: Mission crash in flight
« Reply #6 on: January 31, 2024, 08:27:09 AM »

ok I was wondering
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genXgamer

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Re: Mission crash in flight
« Reply #7 on: January 31, 2024, 09:04:36 AM »

G'day Frankiek would this be his problem?

12:12:52 PM]   INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
[12:12:52 PM]   WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
[12:12:52 PM]   INTERNAL ERROR: Texture required
[12:12:52 PM]   WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
Logged
Go in quickly - Punch hard - Get out!

Frankiek

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Re: Mission crash in flight
« Reply #8 on: January 31, 2024, 11:13:13 AM »

very possible the lack of the smoke texture would be sufficient to cause the plane crash however I can see a good number of errors indication of a faulty setup. Jet era mod are fairly complex and often they need several additional mods to work as expected. Me I am rather a TGA\WAW client so not really an expert in F-16
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