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Author Topic: MrO_Kokoda map retextured  (Read 2702 times)

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WxTech

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Re: MrO_Kokoda map retextured
« Reply #12 on: January 19, 2024, 01:35:34 AM »

If Sarge had made a screenie that showed the far distance,  I would be more confident of his having succeeded. After all, it was the transition to the neon green far forest texture that drove me to work over this map in the first place. I had assumed the garish color was due to some after processing software; some folk really like super-saturated color that makes my eyes scream in agony.  😉
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sgt_fresh

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Re: MrO_Kokoda map retextured
« Reply #13 on: January 19, 2024, 03:33:40 PM »

P.S.   That last screenshot by the Sarge looks like the original to me or is it different lighting?

The image was low quality 480x480 I think. Recent 4K video projects a better look
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genXgamer

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Re: MrO_Kokoda map retextured
« Reply #14 on: January 19, 2024, 04:39:43 PM »

Ah, so much better.
Wex Tex did a great job with the changes he made.

Well done Wombat One, very entertaining and good to see you with your hands full for a change.
Luckily the P-40 can take some punishment.
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Mission_bug

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Re: MrO_Kokoda map retextured
« Reply #15 on: January 26, 2024, 10:37:50 AM »

Looks superb, thank you very much, really appreciated.  8)


Take care and be safe.

Wishing you all the very best, Pete.  ;D
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MrOblongo

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Re: MrO_Kokoda map retextured
« Reply #16 on: February 11, 2024, 07:20:55 PM »

Looking nice... impressive that I did this like 10+ years ago.
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vonofterdingen

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Re: MrO_Kokoda map retextured
« Reply #17 on: February 11, 2024, 09:00:00 PM »

Yes, it is quite impressive. It is a favorite map of mine to this day. Thanks a bunch.
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Toobone

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Re: MrO_Kokoda map retextured
« Reply #18 on: March 06, 2024, 06:55:45 PM »

P.S.   That last screenshot by the Sarge looks like the original to me or is it different lighting?

The image was low quality 480x480 I think. Recent 4K video projects a better look

Hi, guys, could you be so kind to put here link to campaign from your video, please, for
Kokoda trail map.
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Frankiek

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Re: MrO_Kokoda map retextured
« Reply #19 on: March 06, 2024, 08:33:25 PM »

Looking nice... impressive that I did this like 10+ years ago.
The TGA of mods with many thanks
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genXgamer

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Re: MrO_Kokoda map retextured
« Reply #20 on: April 14, 2024, 05:00:36 AM »

Hi guys

Here's a small update with Port Moresby complex given dirt taxiways and bitumen runways.
New dirt ground plates that bridge the gap between light Desert Plates and very dark NGNB Plates.
Airfields may get further tweaks in future.

Follow install instructions in WxTech's first post.

https://www.mediafire.com/file/4t1oahe00j67g3r/Kokoda_Update.7z/file


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Toobone

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Re: MrO_Kokoda map retextured
« Reply #21 on: April 21, 2024, 02:50:07 PM »

Here's a small update with Port Moresby complex given dirt taxiways and bitumen runways.
New dirt ground plates that bridge the gap between light Desert Plates and very dark NGNB Plates.
Airfields may get further tweaks in future.

Have got some trouble with 3do objects in VPMpack:

Quote
This one i found in droms from 4.13 archive:
----------------------------------------------------------------
Plate: Section Plate$PCPRunwayLong not found
com.maddox.il2.objects.buildings.Plate$PCPRunwayLong.registerSpawner() failed.
java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner

-------------------------------------------------------------------------------------------------------------------------------------------
All other below just try to renamed & saved doublon as a new inscriptions:
-------------------------------------------------------------------------------------------------------------

Plate: Section Plate$NGNBGroundRunway not found
com.maddox.il2.objects.buildings.Plate$NGNBGroundRunway.registerSpawner() failed.
java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner

Plate: Section Plate$NGNBGroundRunwayEnd not found
com.maddox.il2.objects.buildings.Plate$NGNBGroundRunwayEnd.registerSpawner() failed.
java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner

Plate: Section Plate$NGNBGroundRunwayLong not found
com.maddox.il2.objects.buildings.Plate$NGNBGroundRunwayLong.registerSpawner() failed.
java.lang.reflect.InvocationTargetException: java.lang.RuntimeException: Can't register spawner

---------------------------------------------------------------------------------------------------------------------------------------------------------
[buildings.Plate$NGNBPac_GrRunway] has been changed to [buildings.Plate$NGNBGroundRunway].
---------------------------------------------------------------------------------------------------------------------------------------------------------

[buildings.Plate$NGNBGroundRunway]
Title           Runway
Mesh            3do/airfield/NGNB_Pac_Gr/Runway/mono.sim

-------------------------------------------------------------------------------------------------------------------------------------
[buildings.Plate$NGNBPac_GrRunwayLong] to [buildings.Plate$NGNBGroundRunwayLong]
--------------------------------------------------------------------------------------------------------------------------------------


[buildings.Plate$NGNBGroundRunwayLong]
Title           RunwayLong
Mesh            3do/airfield/NGNB_Pac_Gr/RunwayLong/mono.sim

----------------------------------------------------------------------------------------------------------------------------------
[buildings.Plate$NGNBPac_GrRunwayEnd] to [buildings.Plate$NGNBGroundRunwayEnd]
----------------------------------------------------------------------------------------------------------------------------------

[buildings.Plate$NGNBGroundRunwayEnd]
Title           RunwayEnd
Mesh            3do/airfield/NGNB_Pac_Gr/RunwayEnd/mono.sim

-------------------------------------------------------------------------------------------------------------------------------------

O-O...it doesn't works...but map opened:

INTERNAL ERROR: Can't open file '3do/airfield/NGNB_Pac_Gr/Runway/mono.sim'
WARNING: object '3do/airfield/NGNB_Pac_Gr/Runway/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/NGNB_Pac_Gr/Runway/mono.sim
Mesh 3do/airfield/NGNB_Pac_Gr/Runway/mono.sim not created
com.maddox.il2.engine.GObjException: Mesh 3do/airfield/NGNB_Pac_Gr/Runway/mono.sim not created
   
INTERNAL ERROR: Can't open file '3do/airfield/NGNB_Pac_Gr/RunwayEnd/mono.sim'
WARNING: object '3do/airfield/NGNB_Pac_Gr/RunwayEnd/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/NGNB_Pac_Gr/RunwayEnd/mono.sim
Mesh 3do/airfield/NGNB_Pac_Gr/RunwayEnd/mono.sim not created
com.maddox.il2.engine.GObjException: Mesh 3do/airfield/NGNB_Pac_Gr/RunwayEnd/mono.sim not created
   
INTERNAL ERROR: Can't open file '3do/airfield/NGNB_Pac_Gr/Runway/mono.sim'
WARNING: object '3do/airfield/NGNB_Pac_Gr/Runway/mono.sim' of class 'SIM' not loaded
INTERNAL ERROR: MeshObj: Can't load SIM 3do/airfield/NGNB_Pac_Gr/Runway/mono.sim
Mesh 3do/airfield/NGNB_Pac_Gr/Runway/mono.sim not created
com.maddox.il2.engine.GObjException: Mesh 3do/airfield/NGNB_Pac_Gr/Runway/mono.sim not created
   
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genXgamer

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Re: MrO_Kokoda map retextured
« Reply #22 on: April 21, 2024, 03:54:06 PM »

Hi Toobone

Thanks for the feedback and sorry for the inconvenience caused.
I'll take a look at the actors file tonight and try and rectify the problem.
I'm planning on releasing a mission for this map in a day or two so it's important the problem is sorted.
In the meantime I suggest removing my update and just use WxTech's update. 
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genXgamer

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Re: MrO_Kokoda map retextured
« Reply #23 on: April 22, 2024, 01:39:51 AM »

There are no NGNB named objects in the actors file, only objects starting with Pac_Gr.
For example, Pac_GrRunway.
I edited the map using my VP based map builder, it doesn't even have NGNB plates.
No PCP plates found either.

All I know is the map works in both my B.A.T. and VP Modpack installs so I don't know what the problem is.
If others could come forward and say whether it's working or not that would be helpful.
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