UPDATE; Jan 18, 2024: Thanks to Kelso for pointing out the unnecessary space I had added to the all.ini entry I provided in the readme file. The archive is updated, with the readme file having the correct entry (and as reproduced below).
This is what I would call an almost minimal effort project, taking the least time to address the main elements I felt worthwhile to tweak. The main one being the way the forest transitioned to the awfully bright green in the distance. A few other elements then required adjustment for a good balance in appearance. In my estimation, much work can still be done!
At Port Moresby, looking north:
At Kokoda, looking east:
Get it here:
https://www.mediafire.com/file/kwonn7ek4lml6jw/MrO_Kokoda_retexture.7z/fileFrom the included readme file (updated, to fix the all.ini entry):
This is predominantly a retexturing of Mr Oblongo's Kokoda Trail map, introduced quite a few years ago.
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If you don't have this map in your game already, this is a full install, containing all required resources. The textures will not alter or conflict with any other map. For a first time install, add this to your all.ini file.
Kokoda_Trail(MrO,WxTech) MrO_Kokoda/load.ini
You can write the text on the left side as you prefer; the right text side points to the location of the map's load.ini and must appear as it does here.
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This is fundamentally just a repaint; the map_T.tga, which positions the terrain tiles (textures), is essentially unaltered.
My main alteration is to the forest. The original far forest texture was too light and bright a green. I also changed the forest cover texture and its underlying ground texture. And of course this required numerous other tweaks to hue and tone for other textures in order to obtain an over all balance. A quite different airfield ground texture is used here.
To the West of Port Moresby was an island which got repeated to 'infinity' due to its proximity to the map edge; it has been removed.
I have also added the low latitude set of rotated Moon textures, suitable for this tropical locale. They are found in Maps/_Tex/Moon_10/
If you don't like these, and otherwise don't use my rotated textures on any other maps, you can delete this Moon_10 folder and make the following change to load.ini (where the folder name Moon_10 is changed to Moon):
Moon = Moon\Moon0000.tga
WxTech
Jan 17, 2024