While Storebror is developping an exporter for animated meshes, and I am finishing new paratropers' meshes with more realistic uniforms and helmets, here's an intermediate version of the Paratrooper mod.
A few years a go I uploaded a first step of this mod comnsisting of chutes of various colour/camo pattern and shape, however this mod demanded to rewrite array of the cod files or the java files.
Here in this new version of the mod, there is no longer any need to change cod or java of the planes.
1) The current paratroopers use teh regualr pilot mesh, with new bitmaps (I must confess that I am not a good skinner) reproducing the various uniforms camos.
2) Whenever a country and a period are selected, the paratroopers change their uniform accordingly, as well as the colour/camo of their chute and, if suited, the shape of the chute (in the case of teh German RZ36 and the Soviet PD41 parachutes).
3) There are also changes if a winter map is selected (for German and Soviet paras) and if the mission is at night (for German and Italian paras were historically the only ones to use black or grey-black parachutes, as the British russet-Brown chute and the US camoflaged or olive drab chute answered the need of night missions).
It happens that Quick missions of the QMB have totally fantasist datations - most are from mid 1940, one is from 1946 and Hawai is from Decemebr 1960, not to speak of teh one called Salomons_Oct943 which is dated....15-06-1940. So I include in the upload a modified Quick folder, repalcing the one in the Missions folder in the root of the game, with corrected, mostly historical, dates. Thus you'll can test teh verious combinaisons of date, season and hour.
I also added a few missions (copies of the MOD mission with date modified to suit the years 1947, 1951, 1952, 1953, 1954, 1955, 1956, 1961, so you can follow the various evolutions of French paratroopers uniforms and chutes.
[
The situation in Indochina and Algeria was a logistic mess with equipment changing all the time - as a matter of fact in Indochina French soldiers used whatever they found so you could have a same unit with different uniforms and even different pieces of uniform on individual soldiers. It seems the French did not draw the lesson from the "debacle" of may 1940 - and even after Dien bien Phu whcih was a pure logistic defeat, the lesson apparently was not learnt - a similar situation happenned these last years during teh French intervention in Mali and Nigerm with new models of uniforms and boots being issued all the time to try to cope with the situation - and it was a very size limited conflict]
The mod is suited to 4.12.2 but will probably work with any other version of the game - (Well, let's say that I will not take bets on 4.2 as some main classes have been modified and the new java environment behaves differently, but let's wait and see your feedback)
The mod will conflict with the Visual Mod9 by BenitoMuso as Pablo has modified drastically the paratrooper class in his mod.
However it does not conflict with the NG-Cam mod.
Theres is one known visual bug with thd cords attachement postion of the RZ36 as there is no real parachute bag presently - just a bitmap drawng on the paratrooper.
Download link:
Paratrooper mod v2 consisting of 2 folders (both are needed) t put into your mods folder
a) ! Aerial Paratroopers
b) ! Aerial Chutes For Paratroopers
https://www.mediafire.com/file/7ot8z0dqo97ogt8/Paratroopers+v2.7z/fileModified dates Quick missions - folder to copy over the current Il2\Missions\Quick folder (not over the Il2\Quick folder)
https://www.mediafire.com/file/4y31wyw60mjnxmi/Modified+Dates+Quick.7z/fileEnjoy
PS You may need these tables (Ignore the column markes "Meshcode"):
and this (in red are the new missions)