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Author Topic: Paratroopers v.2  (Read 2552 times)

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Piotrek1

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Re: Paratroopers v.2
« Reply #12 on: January 27, 2024, 01:28:37 PM »

Hi Dreamk,
Thank you for the clarification, the mission I played was Coral Sea, but not the one you shared but the one that was in my game (problems with downloading the file),
I followed the points you made in the post and reinstalled the mod, I also ran some more tests, this time using the missions you uploaded, the game generates a lot less errors on the missions you corrected but I will need to run more tests.
sorry for my English,
Best Regards,
Piotrek
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Piotrek1

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Re: Paratroopers v.2
« Reply #13 on: January 28, 2024, 10:17:05 AM »

Hi Dreamk,
Today I tried to test the MTO, Coral Sea and Crimea missions, the first two ran without any problems, but on the Crimea mission the game freezes after a few minutes.
log:
https://drive.google.com/file/d/11_zjksIQBMYkAZW2ut_gTB1h8-9p3-Yn/view?usp=sharing
The contents of the log are very large, so I'm starting to think that I have corrupt files in the game.
Best regards,
Piotrek
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Dreamk

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Re: Paratroopers v.2
« Reply #14 on: January 28, 2024, 10:53:48 AM »

You have hundreds of error messages but they are mostly redundant and pricipally related to "Regiment load failed: null" and "maneuver update class"
Only 2 messages involve paratroopers and they are the same message twice dealing with a problem with the classe "chute" - which is a core class that I have kept untouched.....
It seems that you have some problems with your basic installation of the game. Try to desactivate all mods loaded through jgsme, and upload your game without the mod folder and see what happens - if the game run fine, then you'll need to check for conflict between mod or bad installation of a mod (the main suspects are usually the!SAS_Engine_Mod and the Visual Mod and such "systemic mods")
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Piotrek1

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Re: Paratroopers v.2
« Reply #15 on: January 28, 2024, 12:21:58 PM »

I have done as You advised deactivated all mods in jsgmemods except these:


after starting the game and loading the mission unfortunately the effect was the same,
log:
https://drive.google.com/file/d/1f6vo0om9YWd2XiW7VKXF3z3VFHsJAIUX/view?usp=sharing
I tried using classcheck to find any conflicts relating to Aerial Chutes For Paratroopers or Aerial Paratroopers but found nothing.
I have a couple of conflicts-classes with the same name and content:
Code: [Select]
###############################################################
List of simple doublon : classes with the same name and content
###############################################################
B4BB6AE0DB8ECB88:
.\00_Halifax BMkIII+Mosquito BXVI\B4BB6AE0DB8ECB88
.\00_Lancaster_v3.1_412\B4BB6AE0DB8ECB88
DB4AC94C69C4A1A0:
.\!          NewBarometric_HydrostaticFuzes\DB4AC94C69C4A1A0
.\!      armsUK_WW2\DB4AC94C69C4A1A0
408D62D2F8E2308E:
.\00_Halifax BMkIII+Mosquito BXVI\408D62D2F8E2308E
.\00_Lancaster_v3.1_412\408D62D2F8E2308E
AAEC053E0C9CB2B4:
.\!          NewBarometric_HydrostaticFuzes\AAEC053E0C9CB2B4
.\!      armsUK_WW2\AAEC053E0C9CB2B4
7BABCD562B5833B0:
.\!          NewBarometric_HydrostaticFuzes\7BABCD562B5833B0
.\!      armsUK_WW2\7BABCD562B5833B0
33C7D23CDF8F4CB4:
.\!          NewBarometric_HydrostaticFuzes\33C7D23CDF8F4CB4
.\!      armsUK_WW2\33C7D23CDF8F4CB4
EA489F1C2F894F24:
.\! ! ! NG-HUD_v3.6.1\EA489F1C2F894F24
.\! ! ! NG-MAP_v3.2\EA489F1C2F894F24
31F1AA341D757F0C:
.\00_Halifax BMkIII+Mosquito BXVI\31F1AA341D757F0C
.\00_Lancaster_v3.1_412\31F1AA341D757F0C
23F882AAA9E13B8A:
.\!          NewBarometric_HydrostaticFuzes\23F882AAA9E13B8A
.\!      armsUK_WW2\23F882AAA9E13B8A
2E84FDBCD51CC49C:
.\VEHICLES_new_Vehicles_p7_p7a\2E84FDBCD51CC49C
.\VEHICLES_new_Vehicles_p8_v2.01m\2E84FDBCD51CC49C
F91BC45EDAADF3E4:
.\SHIPS_RN_J_class_destroyers\F91BC45EDAADF3E4
.\SHIPS_RN_Tribal_class_destroyers\F91BC45EDAADF3E4
CD5AA9DA93E62F6C:
.\00_Halifax BMkIII+Mosquito BXVI\CD5AA9DA93E62F6C
.\00_Lancaster_v3.1_412\CD5AA9DA93E62F6C
942CAD7A8DA22640:
.\! 00_C-47\942CAD7A8DA22640
.\00_PBY\942CAD7A8DA22640
831AD02A1C3BBDBA:
.\!          NewBarometric_HydrostaticFuzes\831AD02A1C3BBDBA
.\!      armsUK_WW2\831AD02A1C3BBDBA
ED174C300DF9CED8:
.\! 00_C-47\ED174C300DF9CED8
.\00_PBY\ED174C300DF9CED8
D26BC53E4B1F417C:
.\!          NewBarometric_HydrostaticFuzes\D26BC53E4B1F417C
.\!      armsUK_WW2\D26BC53E4B1F417C
0DCD5A0CBB5A7112:
.\!      armsUK_WW2\0DCD5A0CBB5A7112
.\!      armsUS_WW2 412\0DCD5A0CBB5A7112
5FE5DDE631DAA1E6:
.\!          NewBarometric_HydrostaticFuzes\5FE5DDE631DAA1E6
.\!      armsUK_WW2\5FE5DDE631DAA1E6
A4F74E60757A3F22:
.\!!!_MissingWeapons\A4F74E60757A3F22
.\00_P-51K & H\A4F74E60757A3F22
5BD592C4EB8BD810:
.\!          NewBarometric_HydrostaticFuzes\5BD592C4EB8BD810
.\!      armsUK_WW2\5BD592C4EB8BD810
7F3305924451AC1A:
.\!          NewBarometric_HydrostaticFuzes\7F3305924451AC1A
.\!      armsUK_WW2\7F3305924451AC1A
could this be the reason?
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Dreamk

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Re: Paratroopers v.2
« Reply #16 on: January 28, 2024, 01:14:24 PM »

What you see under NewBarometric_HydrostaticFuzes is nothing - these are bmbs and fuze class that have been repeated in various plane mods - no problem
Try to load the game without the mod folder and see what happens
Have you correctly instatlled the forgotten countries mod that is part of the SFS Auto folder? sasup_decals_01.sfs & sasup_decals_02.sfs and sas_ai_3do01.sfs?
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Piotrek1

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Re: Paratroopers v.2
« Reply #17 on: January 28, 2024, 02:51:35 PM »

I tried the options you suggested but discovered that for some reason I did not have the sasup_decals_02.sfs file in the SAS_Auto folder at all, after adding it I started the game (Slovakia map) everything seems to work better, I am posting the log just in case:
https://drive.google.com/file/d/198mtjqQgIwWivNGbVLoxaJ9yIWz0cFZ_/view?usp=sharing
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Dreamk

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Re: Paratroopers v.2
« Reply #18 on: January 28, 2024, 03:05:24 PM »

Yes indeed you have solved teh main p[robems - what you have now is due to missing files/folder: mainly various ships (Warspite, Nelson, Iowa, CaioDuilio, Eagle, etc..) and you lack probably the cod file of the JU_52_3MG5E
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Piotrek1

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Re: Paratroopers v.2
« Reply #19 on: January 28, 2024, 03:15:48 PM »

I will try to solve this somehow :-|, Thank You for your help! ]notworthy[

Best regards,
Piotrek
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Frankiek

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Re: Paratroopers v.2
« Reply #20 on: January 28, 2024, 04:36:22 PM »

The ship error is a very common one as there is a base ship class file that will call all the individual ship classes in a certain pack. So if you didn't install all the ships mentioned in that file the missing ship error will show in the log. This error however is not critical. The solution is either modify this class eliminating the call for the ships that you don't want to install or install the missing ships that most likely you will never use.
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Piotrek1

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Re: Paratroopers v.2
« Reply #21 on: January 29, 2024, 02:17:11 PM »

Thank you Frankiek for the clarification, the error we are talking about appears from the beginning of the installation of the Vp modpack, so I suppose not all those ships are installed there :P.

Best regards,
Piotrek
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Frankiek

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Re: Paratroopers v.2
« Reply #22 on: January 29, 2024, 03:06:38 PM »

Is not your fault I have an install of the same pack and the log is giving similar errors and I am quite sure I did a full install on a fresh 4.12.2 stock version. So unless there is something missing in the download keeping out some ships may have been intentional
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Whiskey_Sierra_972

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Re: Paratroopers v.2
« Reply #23 on: April 03, 2024, 04:21:07 AM »

Hi Dreamk!

Today I was installimg this grea v2.....

Just a dumb question....should I unistall the v1 https://www.sas1946.com/main/index.php/topic,58474.0.html right?

Thanks in advance for your guide!
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