In my latest working over the implementation of gear and prop effects, a couple of 'deficiencies' were found. For one, only the stock PCP runway plates are treated the same as concrete for the generation of sparks/small flames during belly landings; the other several PCP plates were overlooked due to the construction of the objects' SoftClassInnerName. I've fixed that, so now all PCP plates will cause sparks/flames with belly landings.
Another less egregious omission, of sorts, is the handling of "Sand" runway plates, which in code are to be treated like desert runway plates. But the string parsing expects the SoftClassInnerName to begin with "Sand", whereas the only 'sand' plates are "Pac_Sand", and thus overlooked.
I've decided for the moment to check for these "Pac_Sand" plates on PACIFIC maps only (they are likely used on other maps in other theatres), treating them like crushed coral. Brand new coral dust effects for prop blast, wheel dust and belly landing dust have been created.
It might be worthwhile to make brand new "Coral" plates having a rather bright white texture set (recall the bright white strip appearance on Redko's Palau map.) The Pac_Sand plates are nearer to 'desert' hue and tone, being a fairly rich, light tan. For existing PACIFIC maps having strips with these plates, they could be substituted by altering the names in the map's actors.static.
I suppose these "Pac_Sand" plates could, in the meantime, be made somewhat lighter and less saturated...
Here we have a Zero taking off, raising a goodly amount of the new 'coral' dust.