Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3   Go Down

Author Topic: HierHimStatic by Novichok  (Read 1274 times)

0 Members and 2 Guests are viewing this topic.

genXgamer

  • member
  • Offline Offline
  • Posts: 1332
Re: HierHimStatic by Novichok
« Reply #12 on: March 01, 2024, 06:01:17 AM »

I first became aware of this mod here.

https://www.sas1946.com/main/index.php/topic,57775.0.html

As Epervier points out.

Standard Static objects = .sim file only !
Now with HierHimStatic : Static objects = .sim AND .him files !
Logged
Go in quickly - Punch hard - Get out!

Epervier

  • 4.09 Guardian Angel !
  • SAS Team
  • member
  • Offline Offline
  • Posts: 9529
  • I'm French and Rebel_409! Nobody is perfect!
    • Some tinkering here
Re: HierHimStatic by Novichok
« Reply #13 on: March 01, 2024, 06:46:35 AM »

Result:
The only thing this mod consists of is changing this...
public final class House extends ActorMesh
...to...
public final class House extends ActorHMesh
Personally, I also see the addition of :

   public String getShortClassName() {
      return prop.SoftClassInnerName;
   }

Logged
If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23882
  • Taking a timeout
    • STFU
Re: HierHimStatic by Novichok
« Reply #14 on: March 01, 2024, 09:52:43 AM »

Fine.
Anyone tried to just add the mod to BAT?
Logged
Don't split your mentality without thinking twice.

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5454
Re: HierHimStatic by Novichok
« Reply #15 on: March 01, 2024, 11:52:56 AM »

The IES pack uses all (or perhaps almost all) the pilots with only 3000 polys maximum.  ;)

Oh mon dieu, ce n'est pas possible¡¡¡. ;)

In my experience, the pilots in the image each have well over 3000 polys.

Un saludo.

... I can swear to gawd that what Lebig from IES managed to do is possible ...!  ;)

For example, the 1002 ko Italian pilot has been downsized to ... 169 ko, and nearly no visible difference in game ...!!!  o_O
Logged

erafitti

  • member
  • Offline Offline
  • Posts: 367
Re: HierHimStatic by Novichok
« Reply #16 on: March 01, 2024, 12:11:43 PM »

... I can swear to gawd that what Lebig from IES managed to do is possible ...!  ;)

For example, the 1002 ko Italian pilot has been downsized to ... 169 ko, and nearly no visible difference in game ...!!!  o_O

Where can you get that treasure?. :o

Un saludo.
Logged

Frankiek

  • SAS Team
  • member
  • Online Online
  • Posts: 2878
Re: HierHimStatic by Novichok
« Reply #17 on: March 01, 2024, 12:24:24 PM »

 understand that we are going of topic but  can't refrain to ask something that has puzzled me: in the stock version you have two standard pilot meshes (DE and RU) that are used for all planes and then as many different skins as you like that you can change in the arming UI. I am wondering why we can't have a similar approach using some (minimum two) of these IES improved pilots to substitute the stock ones and then have the appropriate skins for them that we can use in the Arming UI? I do understand that we need to have different plane hier.him modified to accomodate for the new meshes but it shouldn't be more complicated than the engine_prop mod?

Logged

Mick

  • Modder
  • member
  • Offline Offline
  • Posts: 5454
Re: HierHimStatic by Novichok
« Reply #18 on: March 01, 2024, 12:49:27 PM »

... I can swear to gawd that what Lebig from IES managed to do is possible ...!  ;)

For example, the 1002 ko Italian pilot has been downsized to ... 169 ko, and nearly no visible difference in game ...!!!  o_O

Where can you get that treasure?. :o

Un saludo.

... in your PM box ...  ;)
Logged

genXgamer

  • member
  • Offline Offline
  • Posts: 1332
Re: HierHimStatic by Novichok
« Reply #19 on: March 01, 2024, 05:28:14 PM »


Bossman asked
Quote
Anyone tried to just add the mod to BAT?

G'day Mike

Other than getting this vehicle in the static objects preview window, I can't place it on a map.
This is with the HierHimStatic mod placed in my #WAW3 folder.
The error said can't create hier.him.
Someone more knowledgeable than myself will have to test.


Logged
Go in quickly - Punch hard - Get out!

carsmaster

  • Modder
  • member
  • Online Online
  • Posts: 731
Re: HierHimStatic by Novichok
« Reply #20 on: March 01, 2024, 11:19:42 PM »

the HierHimStatic mod by Novichok (Aviaskins)
Oh, interesting.
Change code Novichek
class House
// default public final class House extends ActorMesh
//new//    public final class House extends ActorHMesh
.
.bla-bla
.
.
.bla-bla
.
// default        setMesh(MeshShared.get(s));
//new//           super.setMesh(s);

Mike, please make the same changes to the Plate class so that Plate
can be loaded from both bla-bla.sim and bla-bla.him.
I've tried
and haven't succeeded yet.


Logged

SAS~Storebror

  • Editor
  • member
  • Offline Offline
  • Posts: 23882
  • Taking a timeout
    • STFU
Re: HierHimStatic by Novichok
« Reply #21 on: March 01, 2024, 11:55:17 PM »

Other than getting this vehicle in the static objects preview window, I can't place it on a map.
This is with the HierHimStatic mod placed in my #WAW3 folder.
The error said can't create hier.him.
What changes did you make to the ini files?
What's the log saying about the error?

Mike, please make the same changes to the Plate class
Why would I?
I don't get your point.

]cheers[
Mike
Logged
Don't split your mentality without thinking twice.

carsmaster

  • Modder
  • member
  • Online Online
  • Posts: 731
Re: HierHimStatic by Novichok
« Reply #22 on: March 01, 2024, 11:57:45 PM »

Mike, please make the same changes to the Plate class
Why would I?
I don't get your point.

]cheers[
Mike
So that you can create composite large Plate. For example, an airfield.
Logged

Mission_bug

  • Modder
  • member
  • Offline Offline
  • Posts: 6062
Re: HierHimStatic by Novichok
« Reply #23 on: March 03, 2024, 03:46:42 AM »

Hello guys, not sure if this is/was anything to do with the Aviaskins file but I use this in BAT and other installs:

https://www.sas1946.com/main/index.php/topic,57217.msg634919.html#msg634919
 

I do not know how or what it does exactly but I use it to test my Thorneycroft and Bedford static models I include in
the Buildings folder of those downloads to allow those static objects to be assembled with a hier and as far as I can
tell there are no issues:




https://www.sas1946.com/main/index.php/topic,67604.0.html

https://www.sas1946.com/main/index.php/topic,71763.0.html

https://www.sas1946.com/main/index.php/topic,67637.0.html


These are the same as the moving vehicle in that each mesh is below the 3000 threshold, so far no one in my threads
has made any comment as to any errors they faced, I do not think there are many users but a few have tested these
but I do not know if they did that in BAT or their own installs. ;)

Essentially this saves just using one mesh for a static object as was the sim norm and so mine are multiple meshes that
allow me to create various versions of the vehicle for a scene, doors open etc.,the stationary works for the moving vehicle
but that is the exact copy of that car folder.

Maybe Mike or someone who knows the BAT install more intimately could test my stuff themselves and report here as
to what if any issues they find, that would help all of us.

EDIT:

I do not have many additions to my #WAW3 folder as I prefer to use it as delivered by the team working on it but I have
Andrew's class files in a folder  titled !          Files from Andrew make hier work for static, this sits at the top of that #WAW3
folder.

Take care and be safe.

Wishing you all the very best, Pete. ;D
Logged
Pages: 1 [2] 3   Go Up
 

Page created in 0.05 seconds with 26 queries.