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Author Topic: CMR(Novichok8)_HierHim_House_Plate  (Read 698 times)

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carsmaster

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CMR(Novichok8)_HierHim_House_Plate
« on: March 15, 2024, 02:28:01 AM »

03/15/2024
This mod is a development of the mod from Novichok8
http://forum.aviaskins.com/showthread.php?t=4056
For which many thanks to him for his work, his idea has been expanded to objects of the PLATE type

This mod makes it possible to use composite objects for HOUSE and PLATE
collected using a file like Hier.him

The ORIGINAL MOD FROM Novichok8 is already included in the mod.

It is also possible to continue to use all objects loaded using
old sim format for HOUSE and PLATE. That is, everything old remains functional.

The mod was created in game version 4.12.2, but since the base files used are common to all versions, the mod should (in theory)
remain operational in any version of the game.

When compiling the Hier.him file for an object, it is necessary to take into account that at the moment
The object should not be assembled and be larger than approximately 700x700 meters!!!  OTHERWISE THE OBJECT WILL DISAPPEAR PERIODICALLY

When compiling a Hier.him file for an object, you must indicate the size of the object in lines
at the very top of Hier.him

For example:
[_ROOT_]
VisibilitySphere 100.0
CollisionObject sphere 100.0 0.0 0.0 0.0

In this case, the size of the object is 100x100 meters!!!!!!!!!!!!!!!!!!!
Write the object in the static.ini file like this:

EXAMPLES:

// For Plate !!!!!!!!!!!!!!!!!!!!!!!!!!!!
//================================================================ ===========================
[***]
Title GroundPlate
//================================================================ ===========================
[buildings.Plate$GroundRunwayHim]
Title RunwayHim
Mesh 3do/airfield/ground/Runway/mono.him


// For House !!!!!!!!!!!!!!!!!!!!!!!!
//================================================================ ===========================
[***]
Title House
//================================================================ ===========================
[buildings.House$CrimeaBarnStucco]
Title CrimeaVillage_BarnStucco
MeshLive 3do/Buildings/Crimea/BarnStucco/live.him
MeshDead 3do/Buildings/Crimea/BarnStucco/dead.him
Body RockMiddle
Panzer 0.12

The mod already includes the standard static.ini file from game version 4.12.2 for
ability to view in the full editor the new composite object "GroundRunwayHim"
look for it in the full editor next to unpaved takeoffs and parking lots
If necessary, simply delete the static.ini file along the path
com\maddox\il2\objects

Download in telegram: https://t.me/il_2_1946



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genXgamer

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Re: CMR(Novichok8)_HierHim_House_Plate
« Reply #1 on: March 15, 2024, 03:25:39 AM »

Thanks carsmaster

Disappointed it can only be 700 X 700, as I had plans for something larger.
Even still I will experiment anyway.
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Epervier

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Re: CMR(Novichok8)_HierHim_House_Plate
« Reply #2 on: March 15, 2024, 06:26:58 AM »

Thanks, but you'll have to explain to me how to download the archive sometime...
I hope you don't have to register on "Telegram".
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Epervier

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Re: CMR(Novichok8)_HierHim_House_Plate
« Reply #3 on: March 15, 2024, 02:00:53 PM »

Work fine in my 409/UP2.01. Thanks !
But... There seems to be some interference with another of my Mods. I need to find out what's causing it...
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carsmaster

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Re: CMR(Novichok8)_HierHim_House_Plate
« Reply #4 on: March 15, 2024, 03:03:45 PM »

..But... There seems to be some interference with another of my Mods. I need to find out what's causing it...
In theory, nothing should interfere. In my mod there are only two classes House and Plate. If my memory serves me right, they have not changed since version 4.05, if not earlier.
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Epervier

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Re: CMR(Novichok8)_HierHim_House_Plate
« Reply #5 on: March 15, 2024, 04:31:18 PM »

In theory, nothing should interfere.
Yes, but I wanted to make sure there was no interference with the "Effects_BellyLanding..." mod. Mod specific to the 409 and using the generic "Plate" Class.
https://www.sas1946.com/main/index.php/topic,49933.0.html

After testing, simply put your Mod BEFORE the "Effects_BellyLanding..." Mod.
Or copy your Mod's files ( 308371A281666D96 2150442E02E8959C 2194832262676446 ) into the "Effects_BellyLanding..." Mod folder.
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If your results do not live up to your expectations, tell yourself that the great oak was once an acorn too. - Lao Zi -
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