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Author Topic: Installing a map in VPMod  (Read 1874 times)

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tomhighway

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Re: Installing a map in VPMod
« Reply #12 on: March 26, 2024, 02:04:47 PM »

No worries the easiest thing to do is just drop the entire DT_NGNB_Objects folder inside the #SAS folder it will work

Did that. Didn't make any difference.

I ran the universal static ini checker and it says I'm missing these objects in my Static.ini file

"Missing objects in your static.ini:

buildings.Plate$Pac_SandHardstandLarge
buildings.Plate$Pac_SandTaxiLong
buildings.Plate$Pac_SandRunwayLong

Would that cause the problem? If so, where do I get those?


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Frankiek

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Re: Installing a map in VPMod
« Reply #13 on: March 26, 2024, 02:18:25 PM »

sure these missing objects are the reason why you can't save the mission

download the file attached and just add to the NGNB objects folder
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tomhighway

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Re: Installing a map in VPMod
« Reply #14 on: March 26, 2024, 03:08:28 PM »

sure these missing objects are the reason why you can't save the mission

download the file attached and just add to the NGNB objects folder

We have success!!

I've been able to save it with just the map, and with a flight of 4 allied aircraft. Then I loaded the mission up and flew the aircraft.

Thank you guys very much for your help. It is greatly appreciated.

I create missions and then upload them to the Mission4Today website for others to download and fly. When I create a mission, I typically make it compatible with BAT, VPModpack, and YPack, so that more folks can enjoy them. Obviously, to do that, I have to have the same map in all 3 of those versions of the game.
Now I can get busy creating the new mission I have in mind that requires the New Britain map.

Thanks again.
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