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Author Topic: Ki-61 cockpit tweaks by WxTech  (Read 1677 times)

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WxTech

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Ki-61 cockpit tweaks by WxTech
« on: March 29, 2024, 05:41:34 PM »

Leaning back (105 degree FoV):



Leaning forward (105 degree FoV)




Get it here (4.09 users cannot use the 4 classfiles, which are for 4.12 and later):

https://www.mediafire.com/file/kdx1i34fy54wx95/%25210_Ki-61_cockpit_tweaks_WxTech.7z/file

From the included readme file:

Ki-61 cockpit tweaks by WxTech

This is not an exhaustive treatment. Some of the main issues addressed:

- Moved the entire cockpit to the left by 2.5cm. For some strange reason it was noticeably offset to the right with respect to the external model.
- Adjusted the rear element of the NormZN values in the cockpit class so as to keep the external model part of the rearmost after cabin from becoming visible. Now the view aft is 'clean'.
- Madea small change to the 6dof limits code in the cockpit class
- Raised the gun sight a small amount, so as to afford a better view over the windscreen's frame edge.
- Installed my T-3 reticle appropriate to the T-3 sight.
- Reversed the surface normals for the canopy perspex (glass).
- Fixed the odd lighting anomaly for the horizontal surface immediately below the forward windscreen.
- Tidied up the material mapping for the canopy framing.
- Made some changes to the compass card.
- Added a new CAMERA hook for use when the canopy is opened; placed on the left side of the cockpit, good for taxying.
- Adjusted the other two CAMERA hooks, mainly to put the viewpoint a bit farther forward. (These hooks are in Floor.msh, and can be easily adjusted to personal taste.)

There are a number of fixes that could be done, such as adding a mesh to cover up the gap in the cowling immediately forward of the windscreen (becomes more apparent when panning the view sideways.)


Now it's easier to obtain a good sight picture, where the reticle and the upper surface of the cowling can be seen simultaneously. This helps gunnery in a turn fight. Provided one makes good use of the head tracker's fore-aft axis of movement!


CockpitKi_61.class
------------------
  6EFB146E2DDC4724
  BDDA120E5AA0BA72
  CF490B5405896CB8
  D1E6E4FA7AEDF134

I include also the cockpit's java file.


WxTech
March 29, 2024
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TXZCJSP

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Re: Ki-61 cockpit tweaks by WxTexh
« Reply #1 on: March 29, 2024, 06:19:10 PM »

wow
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WxTech

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Re: Ki-61 cockpit tweaks by WxTexh
« Reply #2 on: March 29, 2024, 07:31:54 PM »

I forgot to mention that for the gun sight, in addition to the new reticle, I made a properly sized and circular reticle mask, I made new reflector plate textures and a new collimating lens texture, and added my unique, dynamically varying lens reflection element to the sight's mesh. The combination of canopy perspex and reflector plate treatment, in which improper specularity is eliminated and glass transparency is not made too 'milky', provides better contrast.

In the added pair of screen captures in the top post you can appreciate the much better sight picture that can be realized by leaning closer to the sight (for 6dof head trackers or suitable view key mapping). By seeing the upper cowl while also keeping the reticle within view maximizes the visibility of the target in a turning fight. Larger deflection angles are available before the target is eclipsed, the cowl being the limit to visibility instead of the lower windscreen frame edge (or the reflector plate support.)
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

JCC

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Re: Ki-61 cockpit tweaks by WxTexh
« Reply #3 on: March 31, 2024, 05:01:34 AM »

Yet another airplane Mod for us, and a one that I feel is appropriate to use against the (your) F4U-1!!

Your work is fantastic Glenn, I love it and I will try this update of your´s out as soon as possible!
The only thing that I might rate higher than your work, is your work capacity, which is beyond belief mate..

Cheers!  ]wave[
--------
/JC
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shardana

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Re: Ki-61 cockpit tweaks by WxTexh
« Reply #4 on: March 31, 2024, 05:17:33 AM »

"The only thing that I might rate higher than your work, is your work capacity, which is beyond belief mate.."

Just to let you all know... Glen is an acronim for a team of il2 wizard who go under the name of George, Luke, Emil (a german guy) and Neal.  Well now you know, stop glorifying the work of this team as they were just one guy. That's not possible in real life.

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WxTech

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Re: Ki-61 cockpit tweaks by WxTexh
« Reply #5 on: March 31, 2024, 08:04:21 AM »

Thanks for the plaudits, lads. Whatever contributions I make are only magnified by the lesser number of modders these days. When I was getting up to speed about a decade ago, there were a goodly number of busy bees pumping out their work. And the overall quantity of new mods made it almost a hobby in itself to keep up with trying them out.

This sim is an outlet for both of my artistic and technical muses, whose incessant whisperings can both be met with many of these projects. If nothing else, it keeps the grey matter under the grey rug from turning to porridge. ;)  I wish I had started modding sooner. How much farther ahead would I have got if not for waiting until 2014 to commence 3D work (with a spreadsheet--still) and 2019 to get to battling Java?

And it goes without saying that, like Newton, "I have seen so far because I have stood on the shoulders of giants." My works exist due to those who have paved the way before me.
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Great minds discuss ideas. Average minds discuss events. Small minds discuss people. - Hyman Rickover (but probably predating his use.)

JCC

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Re: Ki-61 cockpit tweaks by WxTexh
« Reply #6 on: March 31, 2024, 02:55:25 PM »

Shardana, I am a bit confused about what you think you have the right to say towards me (and others here). Sure, you have the right to have your opinions about stuff, that is one of the points of being on a forum, discussing stuff and so on. 

But you have No right telling me who I should give Thanks or Cred to around here for making my experience with BAT more fun and better as long as I follow this Forums Guidelines. Yes, Glenn has done an amazing amount of work, but as also being a retired (Ol´fart) I do too. Not with flight Sims but I am rather busy doing other stuff that I like too.

Oh, and while at it, once I have learned how to use DCG I am certain that I will Thank you properly too. ;) :)

Cheers
/JC   
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shardana

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Re: Ki-61 cockpit tweaks by WxTexh
« Reply #7 on: March 31, 2024, 03:08:50 PM »

My little joke was just a way of underlying my great respect and admiration for WHtech and his unbelievable work. As a matter of fact the more of us praise him for his work the better. Let us enjoy his work and pray for even more of his creations. JCC where are you from?
Salute! :)
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genXgamer

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Re: Ki-61 cockpit tweaks by WxTexh
« Reply #8 on: March 31, 2024, 04:58:01 PM »

Shardana, I found your reply quite clever so it baffles me how JCC took offence to it.

P.S.  Nathan wasn't pleased you left him out, G.L.E.N.N.
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shardana

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Re: Ki-61 cockpit tweaks by WxTexh
« Reply #9 on: March 31, 2024, 05:15:15 PM »

Thank you Genxgamer, for a moment I thought I had lost my ability to make my jokes understood in english... ;D
I thought Nathan was a shy guy, That's why I left him out, me bad... ;D
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RABIZO

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Re: Ki-61 cockpit tweaks by WxTech
« Reply #10 on: November 23, 2024, 05:08:17 AM »

I tried to remove the white thing to the right of the sight, but I couldn't find a solution.

I'm grateful to have found "Ki-61 cockpit tweaks by WxTech".

The strange white thing is gone.

I tried to fix the "Japanese notation" in the image as much as I could.

This can be said about the whole game, but Japanese feels like "pictographs".

However, there are many parts of the way the sentences were used during the war that I don't understand, as I was born after the war.

There are few reference materials, and many of the "kanji" used today are different from the form they were in at the time.

The display of the parts used on the left and right were "inside out" in some places.

The up and down movements of the cooling and flap indicators are reversed. "gp_i"

In the notation from various sources, the top is cooling and the bottom is flaps.






I changed it for my own personal use.



Changing the display does not change the performance at all.

I just thought it would be better as a Japanese person.



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Peter Lynn

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Re: Ki-61 cockpit tweaks by WxTech
« Reply #11 on: November 23, 2024, 06:56:49 AM »

Thank you for this WxTech. Beautiful cockpit! :)
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