In the various classes for vehicles and stationary objects, liveTime durations for the 'long lasting' smoke and fire after destruction are randomly set between a low and a high limit. All are fairly similar, with the short times ranging between 14 and 17 seconds, and the long times ranging between 22 and 27 seconds.
In the stock Explosions.class, for these objects a global factor of 4 is applied, thus increasing these durations to a range of 56 to 108 seconds. I gather this is considered pretty short by many players, and so in my current effects pack I have this global factor set to 9. Moreover, I apply an individual, additional factor so as to get a larger variety of effect live times.
For 'House' objects, which are all those in static.ini, the stock effect live time durations for the long lasting elements are randomized between 300 and 600 seconds. I apply different ranges of time for the different Body types, which generally factors in the size as well. I have set durations which comport sensibly with the times for the vehicles, ranging from similar durations to as long as twice as long.
My new idea I wanted to run by you, dear reader, is this.
Would a conf.ini control by which to set your own desired global smoke/fire live time factor for vehicles and static objects be of interest? If the [Mods] section entry is missing, a default factor would be used; I'm thinking the stock value of 4 would be generally agreeable. But the player could set a very short value of 1, or go to as high as 20. This would result in smoke/fire lasting from as briefly as about 15-80 seconds at the short end to 5-25 minutes at the long end. Again, currently I use a factor of 9.
Does this have merit?