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Author Topic: City Quick: Nuremberg  (Read 1111 times)

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Hubberranz

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City Quick: Nuremberg
« on: May 01, 2024, 07:47:26 PM »

Nuremberg city Quick.      ..features dual Rundfunk broadcast; uses map sounds and visual effects (smoke stacks, birds); create a new live train.

..base on (it needs)     KM_Nordbayern   map.*        An actor patch is provided to aid at landings.


https://www.mediafire.com/file/zkjlpg7e3q8845m/%2521_%2521_Nuremberg_City_Quick.7z/file
actors update 02 may 2024
3 red objects to blue, update 22 may 2024
AA restore/Object104, update 24 may 2024



* Map available in BAT; map original post at AAS; my archives  https://www.mediafire.com/file/xlsqwtgyy9efjzx/%2521_update_Nordbayern.rar/file
                                             warning: DO NOT PATCH the static.ini at  com/maddox/il2/objects/static.ini  : read/install only objects you're missing.

..have fun.
Suggestion: ..fly my test run  Red None  mission with 16 x B-17 and watch them RTB: an amazing to parking show case; graceful.
              (  U can unarm the German planes or deselect them to improve the chances of  all B-17 performing their RTB ).
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Yaro59

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Re: City Quick: Nuremberg
« Reply #1 on: May 02, 2024, 12:07:26 PM »

Thank you Hubberranza, good job. ]thumleft[
Perfect in QMB. Beautiful views. The forest has specific colors and shades.
Greetings Y
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Hubberranz

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Re: City Quick: Nuremberg
« Reply #2 on: May 02, 2024, 05:42:03 PM »

Thanks Yaro59.

...small update today , using same link: revised  actors.static;  a fix for Me-410/bigger planes  bad behavior taxiing/parking.
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leforban

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Re: City Quick: Nuremberg
« Reply #3 on: May 04, 2024, 06:22:28 AM »

 :)
Hi Hubberanz
would you be kind to download the full files for the KM map
Thank you le forban
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UberDemon

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Re: City Quick: Nuremberg
« Reply #4 on: May 04, 2024, 10:47:07 AM »

Looks impressive.

Do you happen to have a version that does not require manual editing of Chief.ini?
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Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.  (** Alienware Aurora R7 / i7-8700 3.20GHz / 16GB RAM / Win 10 x64 / NVIDIA GeForce GTX 1080 **)

Hubberranz

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Re: City Quick: Nuremberg
« Reply #5 on: May 05, 2024, 04:14:05 AM »

:)
Hi Hubberanz
would you be kind to download the full files for the KM map
Thank you le forban
- refer to                *              below the image in first post -> archive . This FULL map uses A LOT of objects, and dates 2011.
- if using map files only, no guarantied success: objects must be reviewed if needed,  as per static.ini (heed warning) and 3do in the content.
- note that the MAP-full-files are called even back then:  "update_Nordbayern."    I done no edit of these original files.
- Surprisingly, for back in the days, it is a very heavily populated map. It has uncooperative airfields, thus actor mod is needed.
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Hubberranz

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Re: City Quick: Nuremberg
« Reply #6 on: May 05, 2024, 08:46:15 AM »

Looks impressive.

Do you happen to have a version that does not require manual editing of Chief.ini?
I edited the two missions:    Germany_CargoTrainLong x 4    replace       Germany_CargoFuelTrainLong/AA  x 4  in two alternate missions.
 https://www.mediafire.com/file/rwqfixfbh6rjnyg/!+!+Nuremberg_City_SLOW-train-defeat.7z/file
      Proposed download is not for everyone: it is a specific answer to what has been requested.
      .. missing within is the suicidal challenge to ground attack the beasts.
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UberDemon

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Re: City Quick: Nuremberg
« Reply #7 on: May 05, 2024, 09:28:16 AM »

Looks impressive.

Do you happen to have a version that does not require manual editing of Chief.ini?
I edited the two missions:    Germany_CargoTrainLong x 4    replace       Germany_CargoFuelTrainLong/AA  x 4  in two alternate missions.
 https://www.mediafire.com/file/rwqfixfbh6rjnyg/!+!+Nuremberg_City_SLOW-train-defeat.7z/file
      Proposed download is not for everyone: it is a specific answer to what has been requested.
      .. missing within is the suicidal challenge to ground attack the beasts.

Got it and appreciate it!
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Best Regards, UberDemon/danzigzag, Get UQMG at SAS BAT Mission area.  www.uberdemon.net no longer exists.  (** Alienware Aurora R7 / i7-8700 3.20GHz / 16GB RAM / Win 10 x64 / NVIDIA GeForce GTX 1080 **)

Hubberranz

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Re: City Quick: Nuremberg
« Reply #8 on: May 05, 2024, 09:41:35 AM »

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Hubberranz

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Re: City Quick: Nuremberg
« Reply #9 on: May 23, 2024, 09:25:32 AM »

Same links
update of may 22, 2024:  in the missions, by mistake three objects were red. So they were flack magnets.
Corrected this mistake by resetting the two red searchlights found to blue and 1 red sound object to none.
In "SLOW" download, 1 red sound object found, ..to none. ( may 24 upgrade: adds objects 102 to 104 ).
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Hubberranz

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Re: City Quick: Nuremberg
« Reply #10 on: May 24, 2024, 01:42:03 PM »

Same links, QUICK missions upgrade of may 24, 2024: 

Well, I had issues with the flack: the 'battery' became silent after it was itself 'chosen to be a ground attack target',
                                              ..also most likely the 'battery' is destroyed by level bombing, given it's actual location.
Adding object 104: this 'battery' is a 'not too lethal' flak, out of town, pathway in, before "Luftwaffe intervention".
Mostly an esthetic's decision, not strategy: it restores 'visual flak' without actually changing the missions.

BoB
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