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Author Topic: Dogfight at Rayak  (Read 1357 times)

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genXgamer

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Dogfight at Rayak
« on: May 30, 2024, 06:05:32 PM »

On the 23rd of June 1941 during what the British called Operation Exporter, RAAF 3 Squadron equipped with their new American fighters are tasked with strafing a Vichy French airstrip.

You will fly the P-40 Tomahawk Mk.IIb

Bonus Groupe de Chasse GC III/6 mission included.

Built and tested with B.A.T. 4.2.1 (no triggers used).

Recommended Mods.

WxTech's Separate Triggers for early P-40s - SAS
WxTech's Tougher P-40 Engines - SAS
Stationary Maryland found in Martin Maryland by IES v.1.2 - SAS
Matador Fuel Truck - Another site

https://www.mission4today.com/index.php?name=Downloads3&file=details&id=3200

                                         OR

https://www.mediafire.com/file/onm6nzngzpkub97/3Squadron.7z/file


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gunny0134

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Re: Dogfight at Rayak
« Reply #1 on: May 30, 2024, 07:46:59 PM »

Many thank you !!

And...... :P 8) ;D


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genXgamer

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Re: Dogfight at Rayak
« Reply #2 on: May 30, 2024, 08:07:04 PM »

Those damn random trees, you know in all my testing not once did they appear on the runway.
If it's an issue adjust your config. file.
Happy hunting!
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gunny0134

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Re: Dogfight at Rayak
« Reply #3 on: May 30, 2024, 08:16:10 PM »

I'm sorry.

I drove a bulldozer back into the mission to get rid of the trees, but suddenly two trees disappeared... o_O



PS : And then they don't appear again...
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genXgamer

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Re: Dogfight at Rayak
« Reply #4 on: May 30, 2024, 08:53:20 PM »

Good to hear mate.
I notice there's some weird things with the runway/taxi plates that don't appear in my game.

EDIT:    Similar view different outcome, I guess you're not using your B.A.T. install.


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gunny0134

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Re: Dogfight at Rayak
« Reply #5 on: May 31, 2024, 04:08:51 AM »

Those two trees weren't disappeared..... :o

They're alive and walking around the runway...... 8)

It's a very interesting phenomenon.

If it doesn't interfere with the takeoff of the plane much, I decided to keep it alive without removing it.

And the condition of the runway seems to be related to some grass mod.

It doesn't interfere much with the takeoff of the plane either, so I decided not to touch it.

Thank you.


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raf1659

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Re: Dogfight at Rayak
« Reply #6 on: May 31, 2024, 08:41:30 AM »

Thanks !  :)
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Dimlee

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Re: Dogfight at Rayak
« Reply #7 on: May 31, 2024, 11:51:50 AM »

Thank you for the mission.

Regarding the disappearing plates, could it be the issue with the map itself? I noticed similar behaviour with some types of plates on the home bases I created, but not on every map.
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Frankiek

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Re: Dogfight at Rayak
« Reply #8 on: May 31, 2024, 03:16:02 PM »

the mysterious trees appearance/disappearance Forest=3 linked to a buggy treeline object
CarMaster grass? Wxtech Kunai Grass? 
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gunny0134

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Re: Dogfight at Rayak
« Reply #9 on: May 31, 2024, 06:00:58 PM »

Regarding the disappearing plates, could it be the issue with the map itself? I noticed similar behaviour with some types of plates on the home bases I created, but not on every map.

No, I can see that plate on FMB.

CarMaster grass? Wxtech Kunai Grass? 

I've had all the grass mods that currently exist. The reason it happened was because I was trying to solve this problem by myself. I had to delete anything I didn't need, but leaving it unattended seems to have the consequences.
    - https://www.sas1946.com/main/index.php/topic,64586.msg776598.html#msg776598

It's not a big problem, so it's okay.

Thank you.
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Old_DaD

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Re: Dogfight at Rayak
« Reply #10 on: November 29, 2024, 09:31:50 AM »

Hello passerby.
Where can I find the Matador fuel truck?
Cheers
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Frankiek

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Re: Dogfight at Rayak
« Reply #11 on: November 29, 2024, 09:54:18 AM »

Hello passerby.
Where can I find the Matador fuel truck?
Cheers
At the IL-2 Air Combat site Dimon vehicle

In any case there are a few trucks in BAT that can substitute the Matador
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