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Author Topic: AI overheating and manual supercharger management v1.2  (Read 46354 times)

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CWMV

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Re: AI overheating and manual supercharger management v1.2
« Reply #108 on: March 07, 2011, 07:14:41 PM »

Hello,

Is this mod working with SAS mod activator 2.72? If so, all I have to do is to drop the '0_HotAI' folder in the 'MODS' folder, right?

I'm asking because my IJN AI fellows keep running their engines in some way that I can't... I mean: when I'm flying as the 2nd or 3rd plane in a formation, I can't keep speed with the leader. He keeps flying at +220 knots, without overheating, as it seems, and I can't stay with him... I must turn autopilot ON to get close to him and stay in formation.

Thanks in advance!
What are you flying, cause if you can't maintain 140mph your doing something wrong or your driving a bomber!
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pkr

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Re: AI overheating and manual supercharger management v1.2
« Reply #109 on: March 07, 2011, 09:34:58 PM »

razor1uk, thanks for your tips!

I have all the controls mapped in my HOTAS but somehow I fail to stay with the leader... Prop pitch, mixture (not supercharger because I'm flying the A6M3), I need to get the right combination of variables... if only those AI masters could speak with us in the briefing!
Problem is to get into combat in proper formation, being able to assist the AI team and try not to lose that AI/CEM master as soon as the first Wildcats appear on the scene  ;). But then I have to struggle with CEM settings in my way to the target and it is so frustrating!

I thought that this mod had it more simple but...

So, right! Some more trial and error on the way (to the target  :'().

CWMV,
I'm flying the A6M3, in campaign (DGEN), starting as Joto (Hiko) Heiso in Wake Island (already got a Sake cup after 2 kills in the 1st mission, FR settings ;D).
You mention 140 mph but I'm speaking of +220 knots, not km/h. That is something around 400 km/h (250 mph).
I'm not flying a bomber, I'm sure :)
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CWMV

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Re: AI overheating and manual supercharger management v1.2
« Reply #110 on: March 08, 2011, 12:35:14 AM »

Aw Hell owned by reading comprehension!
Well then the only thing is have to add to the post on engine management is to make sure your trimmed correctly, but I guess that goes without saying.
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razor1uk

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Re: AI overheating and manual supercharger management v1.2
« Reply #111 on: March 08, 2011, 08:09:11 AM »

I normally only have cowl flaps open on Japanese open less than pos.4 (norm closed or pos.2). I only open cowlflaps/rad more than this if engine is near overheat.

Also you can use mixture of 101 - 120% to help cool engine at low to mid-high power and below mid altitude; say 2500m alt - well you can seriously over-richen the mix at high alt, enough to drown your engine and stall/damage it, will only run at lower revs or weaken mix; till running, and prop should be set initally higher say by 10% if revs arevery low.
I could be completely wrong, it's been a number of months since I flew Campaigns; I've only ever flown ingame as IJAAF/IJNAF, Luftwaffe & Soviet since 02', with the exception of Dofats? (thats the sound that jumps in my brain when I think who made it..) USN carrier & dead-reckoning nav' training campagin, also I fly using KB and a Saitek dual analogue 12button gamepad.

I'd say for 1750m - 3000m, somewhere between these settings might help you...

mixture 100% - 70% (unless mix is on slider, default is only in steps of 10%!)

Prop if not Auto 85% - 45% speed & rev limit dependant...]
DB engined prop range is 65% (max) to 20% - do not switch to Manual Prop (starts usually from 100% prop when changed) above 55% Throttle, or your engine will quickly overheat and maybe die from overspeeding.

Throttle 110% - 80% my normal no-enemy cruising is 70%

For 4.11m, reduce max normal throttle range 40% - 80%, cruising 65%. 

Cowl/rad fully open for take off until 1000m (even after post take-off reduction of throttle at 300m) normally at
pos.2 or pos.0/closed-auto at alts' above 2000m.

For 4.11m, similar, but with operation specific to A/C type and trying to control operating temperatures encountered during flight within limits.

Supercharger 2nd gear switch for Japanese generally above 1150m
When going lower than 1200m switch to back down to 1st stage setting.

During diving too lower charge to help lessen overspeeding with lowering prop pitch with speed increase and efficient revs if you want to accelerate but be smooth on pullout.
Remember to set prop & engine reqiured to climb/fight/cut back etc before/during pull out, you could always use occasional combat flaps to aid lift, at higher energy bleed cost.
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pkr

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Re: AI overheating and manual supercharger management v1.2
« Reply #112 on: March 15, 2011, 01:17:14 PM »

Thx razor! I'm going to try with your tips! haven't had the opportunity yet :-|
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razor1uk

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Re: AI overheating and manual supercharger management v1.2
« Reply #113 on: May 08, 2011, 10:13:22 AM »

Any luck PKR with the my rough advice?
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Slikk

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Re: AI overheating and manual supercharger management v1.2
« Reply #114 on: July 07, 2011, 07:28:30 AM »

Compatibility with Full Throttle mod will come later.

@ Sani

I know you've got a lot on your plate, but please don't forget about this one. If I had to choose, I take the AI overheat mod, but it would be great to have the AI overheat mod and the full throttle mod merged together.
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SAS~Anto

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Re: AI overheating and manual supercharger management v1.2
« Reply #115 on: July 07, 2011, 08:40:57 AM »

I'll look at it. Currently I'm helping merge a whole lot of AI mods and if there is going to be an issue with Full Throttle, I will sort it :)
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Slikk

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Re: AI overheating and manual supercharger management v1.2
« Reply #116 on: July 07, 2011, 08:51:00 AM »

Thanks Anto.  ;)
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Roger Smith

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Re: AI overheating and manual supercharger management v1.2
« Reply #117 on: February 22, 2012, 12:46:04 PM »

needs a 4.101 version
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OberstDanjeje

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Re: AI overheating and manual supercharger management v1.2
« Reply #118 on: February 22, 2012, 01:08:57 PM »

I quite sure it'salready in the AI Hotkey mod
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Roger Smith

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Re: AI overheating and manual supercharger management v1.2
« Reply #119 on: February 22, 2012, 01:32:50 PM »

but all I want is he overheat, nothing more
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