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Author Topic: AI overheating and manual supercharger management v1.2  (Read 46334 times)

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Verhängnis

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Re: AI overheating v1.0
« Reply #48 on: November 30, 2010, 05:03:38 AM »

It makes the AI suffer the same thing we do, overheating engines if they have the throttle up to much.
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Pursuivant

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Re: AI overheating v1.0
« Reply #49 on: November 30, 2010, 08:44:58 AM »

It makes the AI suffer the same thing we do, overheating engines if they have the throttle up to much.

As I understand it, the mod just makes AI cruise at more realistic speeds (i.e., not going at 110% all the time) and makes them throttle back after a certain amount of time at combat speeds, but it doesn't actually make AI planes subject to overheating.
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SAS~Sani

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Re: AI overheating v1.0
« Reply #50 on: November 30, 2010, 09:05:11 AM »

Well,technicaly,it does...engine temperatures are switched on for AI...so when temperature goes up,AI is forced to throttle back,to 95% max...maybe that is still too much so AI burns the engine.
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PA_Willy

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Re: AI overheating v1.0
« Reply #51 on: November 30, 2010, 09:48:44 AM »

AI burns engine with this mod, that is sure. You only need a medium/long time mission to see it.
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CWMV

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Re: AI overheating v1.0
« Reply #52 on: November 30, 2010, 10:38:08 AM »

AI burns engine with this mod, that is sure. You only need a medium/long time mission to see it.
SO all I have to do is BnZ for a few minutes, then pick of the gliders... ;D
Time for some revenge on those damn LA-7's...
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Pursuivant

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Re: AI overheating v1.0
« Reply #53 on: November 30, 2010, 05:19:07 PM »

Well,technicaly,it does...engine temperatures are switched on for AI...so when temperature goes up,AI is forced to throttle back,to 95% max...maybe that is still too much so AI burns the engine.

My bad. Thanks for the correction.

My ignorant guess is that the reason that AI planes burn out their engines is that going back to 95% throttle often doesn't work to cool overheat, and they might not open their cowling/radiator vents all the way. They also might not take measures in advance of the fight to keep the engine cool as possible or take advantage of combat situations where you can throttle back a bit (e.g., a long dive when you're in a faster plane, overtaking a slow and poorly armed/crippled opponent).

My technique for avoiding overheating engines is to open radiator vent/cowl flaps completely and go down to 90% or even 85% engine speed once I get an overheat warning. Basically, whatever it takes to get the engine to cool down within about 10 seconds or less. Once the engine temp falls back into normal range, then I'll cautiously boost back up to 95%-100%.

The exceptions are that I will use just a few seconds of 110% power when I need every bit of power I can get (e.g., a steep climb to make or spoil a deflection shot or to make a short run out of gunnery range if an enemy's on my tail) and I'll go all-out if the engine's already shot or if the alternative to blowing the engine is certain death.

Also, unless I need every bit of climbing power/speed I can get, I usually fly with vents/cowl flaps open all the time, throttled back to a relatively low cruise speed with prop pitch set appropriately. Obviously, this isn't always necessary or appropriate, but the idea is to keep the engine as cool as possible until you really need the power.
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Vampire_pilot

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Re: AI overheating v1.0
« Reply #54 on: December 01, 2010, 09:42:14 AM »

I have neer seen AI enemy buring their engine so no "glider shooting"

but when you are pulling away from your team and they have to catch up with too much throttle (more than 95%), they can sure overheat and damage their engines because the "follow leader" seems to be the stronger command than taking care about engines.
This means you actually have to look after them and not pulling away too much. The 262 overheats very very fast so tehre you can experience it easyly since 95% throttle is still too much for the AI when they are sill low ans slow.

PA_Willy

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Re: AI overheating v1.0
« Reply #55 on: December 01, 2010, 09:44:22 AM »

I have neer seen AI enemy buring their engine so no "glider shooting"

We have seen them a lot. Yes, glider shooting is possible.
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Catahoulak9

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Re: AI overheating v1.0
« Reply #56 on: December 01, 2010, 01:28:13 PM »

I'm running a HSFX 4.1 install. Should I use the ModAct or the UP version? It's hard for me to tell much difference.

I've been flying this sim since it came out and I still really suck against anything other than a novice pilot so I need any advantage I can get. Thank God I wasn't a real pilot during the war. I would have been dead before I even got my bag unpacked.
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CWMV

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Re: AI overheating v1.0
« Reply #57 on: December 01, 2010, 02:16:39 PM »

Been running this for a while now, I have to say I have noticed a difference with the Yak's. Before hand in a TA-152H I couldn't run/climb away from anything, now I can pull away from them.
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SAS~Sani

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Re: AI overheating beta v1.1
« Reply #58 on: December 02, 2010, 05:42:14 AM »

Updated,see first post :).
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SAS~Malone

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Re: AI overheating beta v1.1
« Reply #59 on: December 02, 2010, 06:23:02 AM »

I'm running a HSFX 4.1 install. Should I use the ModAct or the UP version? It's hard for me to tell much difference.

an educated guess from me, would be to go with the UP one... ;)
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.....taking fun seriously since 1968.....  8)
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