Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 7 [8] 9 10 11   Go Down

Author Topic: AI overheating and manual supercharger management v1.2  (Read 46349 times)

0 Members and 2 Guests are viewing this topic.

Eexhaton

  • Ancient Entity
  • Modder
  • member
  • Offline Offline
  • Posts: 865
  • Bukakke Blitzkrieg!
Re: AI overheating and manual supercharger management v1.2
« Reply #84 on: December 19, 2010, 11:48:19 AM »

D'oh!

Silly me, I thought it applied to player flown aircraft with Autopilot engaged aswell.
Thanks Sani! ;)
Logged

FilMit

  • member
  • Offline Offline
  • Posts: 35
Re: AI overheating and manual supercharger management v1.2
« Reply #85 on: December 19, 2010, 08:10:47 PM »

@ SANI: 
Thank you for improvement, and I'm really looking forward to it
 
Quote from: SAS~Sani
Compatibility with Full Throttle mod will come later.
Logged

X-Raptor

  • member
  • Offline Offline
  • Posts: 238
Re: AI overheating and manual supercharger management v1.2
« Reply #86 on: December 20, 2010, 06:36:23 AM »

In theory,AI should not be immune to overheating and should not be able to constantly fly with 110% power.
What this mod does...engine temperatures and radiator management are turned on for AI...also,AI will now manage power settings to keep engine temperatures below critical levels.

AI will be unable to burn it's engine now,so there should not be any strange AI behavior.

Update
AI had problems with manual supercharger in planes...it would always fly in first supercharger gear and because of that had poor performance at higher altitudes.AI has now learned to switch gears and should be able to perform correctly at high altitudes in planes with manual supercharger :)

Just extract to MODS and overwrite old version (if you have it).

SASModAct users

UP users

Do test and report of any bugs ;).Compatibility with Full Throttle mod will come later.

Please SANI, any chance to have the FULL_TROTTLE smoke compatibility about this Mod?.. I don't like to hurry up you if only I could access to encrypted management of those files but it's not on my possibility  :-[. Thank in advance.
Logged

X-Raptor

  • member
  • Offline Offline
  • Posts: 238
Re: AI overheating and manual supercharger management v1.2
« Reply #87 on: December 20, 2010, 10:37:24 AM »

 ::) Sry m8 nothing confused..just a bit of childy impatience  :D
Logged

CWMV

  • Kalashnikov connoisseur
  • Modder
  • member
  • Offline Offline
  • Posts: 2706
  • A free people ought to be armed and disciplined.
Re: AI overheating and manual supercharger management v1.2
« Reply #88 on: December 20, 2010, 06:48:15 PM »

Sani I love this mod, sadly I have to turn it off sometimes. I couldn't figure out why my flight of spitfires engines all melted climbing to 20,000 feet then I remembered this  ;D

Any other AI mods in the works? Might I suggest that making AI's susceptible to the laws of physics? Sucks when enemy planes do 4000 G snap-turns without the pilots blacking out! >:(
Logged

SAS~Sani

  • Shredder
  • SAS Team
  • member
  • Offline Offline
  • Posts: 1192
Re: AI overheating and manual supercharger management v1.2
« Reply #89 on: December 21, 2010, 03:24:12 AM »

Then spitfires have an fm error...I'll see what can be done ;)
Logged

FilMit

  • member
  • Offline Offline
  • Posts: 35
Re: AI overheating and manual supercharger management v1.2
« Reply #90 on: December 25, 2010, 06:42:06 PM »

 Hello Sani ! I have one question - you'll be making a compatibility mode with Full Throttle mod, or not? If not, then I will not wait .. To be or not to be, that is the question ... (c) W. Shakespeare  ;D
Logged

CWMV

  • Kalashnikov connoisseur
  • Modder
  • member
  • Offline Offline
  • Posts: 2706
  • A free people ought to be armed and disciplined.
Re: AI overheating and manual supercharger management v1.2
« Reply #91 on: December 29, 2010, 01:24:13 AM »

Hey sani, Im sure you have been busy with christmass and the 4.10 patch, but have you had a chance to look at the Spitfire issue? maybe its just me but after a few minutes of full throttle they fall out of the sky with melted motors, sometimes even in formation!

Doesn't happen to any other AC, even other Merlin powered AC, just Spitfires.
Logged

SAS~Sani

  • Shredder
  • SAS Team
  • member
  • Offline Offline
  • Posts: 1192
Re: AI overheating and manual supercharger management v1.2
« Reply #92 on: December 29, 2010, 01:58:38 AM »

I just had a half hour fight against 4 Spit 9's...no engines melted,it worked fine...did you remove old version of this mod?
Logged

PA_Willy

  • member
  • Offline Offline
  • Posts: 775
Re: AI overheating and manual supercharger management v1.2
« Reply #93 on: December 29, 2010, 02:26:23 AM »

We play a online campaign with two sides and AI. Spitfires (Mk.V and VB) included. With latest version we haven't detected this bug. All seem be working correctly.

Regards.
Logged

PA_Willy

  • member
  • Offline Offline
  • Posts: 775
Re: AI overheating and manual supercharger management v1.2
« Reply #94 on: December 31, 2010, 08:37:03 AM »

I must correct my observation: Yes, there is a bug on Spitfires with engines out of order in flight. A lot. We have tested in online campaign.

Moreover, several IA,s drop their bombs if they are not capable to mantain formation to increase their speed. Only after leader (human) gave them the reagrupping order. Messerschmitts Bf-109E-7/B.

Regards.
Logged

CWMV

  • Kalashnikov connoisseur
  • Modder
  • member
  • Offline Offline
  • Posts: 2706
  • A free people ought to be armed and disciplined.
Re: AI overheating and manual supercharger management v1.2
« Reply #95 on: January 01, 2011, 02:08:14 PM »

I must correct my observation: Yes, there is a bug on Spitfires with engines out of order in flight. A lot. We have tested in online campaign.

Moreover, several IA,s drop their bombs if they are not capable to mantain formation to increase their speed. Only after leader (human) gave them the reagrupping order. Messerschmitts Bf-109E-7/B.

Regards.

Im not happy to hear that Im not the only one. I hadnt noticed the 109 issue but Ive been playing allies lately.
Sani yes I'm running the newest update.
Its altered the way I fly for sure, probably makes it more realistic. instead of just firewalling it to 20,000 feet straight from the airfield now I take a more sedate approach so my flight doesnt melt their merlins. I wish the AI could "learn" this.
Logged
Pages: 1 ... 5 6 7 [8] 9 10 11   Go Up
 

Page created in 0.037 seconds with 25 queries.