Hello,
Is this mod working with SAS mod activator 2.72? If so, all I have to do is to drop the '0_HotAI' folder in the 'MODS' folder, right?
I'm asking because my IJN AI fellows keep running their engines in some way that I can't... I mean: when I'm flying as the 2nd or 3rd plane in a formation, I can't keep speed with the leader. He keeps flying at +220 knots, without overheating, as it seems, and I can't stay with him... I must turn autopilot ON to get close to him and stay in formation.
Thanks in advance!
There's a known bug with AI using simpler controls in pre v4.10.1 (v4.11?) Il-2 A/C, but learning and setting up your engine management keys/buttons/sliders will aid you redress the balance. I've been flying IL-2 since it 02', and haven't really had to work about it - I always catch up my AI team mates (even if its eventually), especially on the RTB post mission objective.
I think you might need to manually adjust the prop pitch to match better your true air speed and keep your engine under its redline/safe Max RPM = 2800rpm for most Japanese radials; 2600rpm for all others I believe off the top of my head. This is in conjuction with Mixture, Supercharger and Cowling/Radiator settings too.
AFAIK, the 'true' properties of 0% - 100& Prop Pitch are similar to the real values of specific A/C systems; generaly I use in manual adj' props 100% at take off & hard climbing, 50% - 75% @ Cruising Speed, 0% - 50% @ Highspeed, Highaltitude or diving, dependant on A/C, engine and 'characteristics'.
If you go manual in autoprops (especially DB powered) max prop is full power safe below around 65% prop, well I mean your engines won't destroy instantly - unless you change to manual prop at more than 65% power (test fly a Bf110 and switch prop between auto and manual at different powers, speeds, heights and see what does what). Others will know much more.