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Author Topic: AI overheating and manual supercharger management v1.2  (Read 46355 times)

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Gromic

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Re: AI overheating and manual supercharger management v1.2
« Reply #96 on: January 17, 2011, 01:05:57 PM »

Hi

Running 4.09m with UP 2.01. Mods are loaded via JSGME only (no active mods folder). Alll missions crash during mission load. Specifically at the point when aircraft themselves are being loaded (around 30%). So, what I usually do at this point is remove all loaded mods and run with a minimum set, adding other mods one by one until I find the culprit ie incompatibility.  But, even here IL-2 tells me to go frak myself.

Minimum Modset 1 - 01_Zuti_MDS_v1.13_UP / Exe_512MB_6DOFTiR / 00_HotAI_UP --> CTD at approx. 30% mission load.
Minumum Modset 2 - 00_Cert_AI_V3 / Exe_512MB_6DOFTiR / 00_HotAI_UP --> CTD at approx. 30% mission load.

It should work as I haven't seen anyone else having any problems at that early stage. Suggestions anyone?

Regards

Gromic
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CWMV

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Re: AI overheating and manual supercharger management v1.2
« Reply #97 on: January 19, 2011, 02:30:19 AM »

Sani- what type of mods would this conflict with?
Still getting this...

Im sure yall are working on bigger and better things, but id like to try to troubleshoot this.
EDIT: Damn, you really cant tell in the picture but the two spits in the background are also powerless. No enemy contact had here.
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NNFFLYLB

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Re: AI overheating and manual supercharger management v1.2
« Reply #98 on: January 23, 2011, 07:38:32 AM »

i have a dream :AI has learned to switch gear !

a "automatic supercharger management" mod for all AI and compatible with zuti 1.13 is will be a reality soon?

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CWMV

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Re: AI overheating and manual supercharger management v1.2
« Reply #99 on: January 23, 2011, 09:07:16 AM »

Do you mean this? First post.

Update
AI had problems with manual supercharger in planes...it would always fly in first supercharger gear and because of that had poor performance at higher altitudes.AI has now learned to switch gears and should be able to perform correctly at high altitudes in planes with manual supercharger :)
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NNFFLYLB

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Re: AI overheating and manual supercharger management v1.2
« Reply #100 on: January 23, 2011, 09:29:10 AM »

01_Zuti_MDS_v1.13_UP + 00_HotAI_UP --> mission crash at approx. 30% mission load. (when loading aircraft)
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CWMV

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Re: AI overheating and manual supercharger management v1.2
« Reply #101 on: January 23, 2011, 09:39:53 AM »

01_Zuti_MDS_v1.13_UP + 00_HotAI_UP --> mission crash at approx. 30% mission load. (when loading aircraft)
Off topic but isnt that included in UP2.01?
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Dornil

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Re: AI overheating and manual supercharger management v1.2
« Reply #102 on: January 27, 2011, 11:23:29 AM »

Can something be done about AI's urge to always run away in climb, ignoring being fired upon?
I.e., making their behaviour somewhat similar to that before 4.00 patch.
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CWMV

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Re: AI overheating and manual supercharger management v1.2
« Reply #103 on: January 27, 2011, 12:08:30 PM »

Can something be done about AI's urge to always run away in climb, ignoring being fired upon?
I.e., making their behaviour somewhat similar to that before 4.00 patch.
Oft asked about.
I think its fairly realistic. If I'm in a better performing aircraft and the enemy is on my 6, I just run away until I can get into a position of advantage.
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Dornil

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Re: AI overheating and manual supercharger management v1.2
« Reply #104 on: January 27, 2011, 01:14:15 PM »

Perhaps it is realistic. But the problem is that AI is ALWAYS running away!
I doubt that it was like this in RL. Sometimes pilot should stay and fight for mission purposes, due to overconfidence or ignorance; he would start evasive actions when MG bullets hit his plane even from far away, et cetera. But our AI always does the same. May be his action are logical, but they are totally inhumane and unrealistic. Due to this air combat itself is unrealistic: remember the actual WWII air combat descriptions - most of the kills were acquired at the short range - about 50m. But in 4.09 most of my offline kills are at 250-300 meters, because it is simplier to snipe an enemy while he is flying level and pays no attention to your fire, then trying to close in on him (which is frequently impossible) :(
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CWMV

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Re: AI overheating and manual supercharger management v1.2
« Reply #105 on: January 27, 2011, 02:11:25 PM »

Perhaps it is realistic. But the problem is that AI is ALWAYS running away!
I doubt that it was like this in RL. Sometimes pilot should stay and fight for mission purposes, due to overconfidence or ignorance; he would start evasive actions when MG bullets hit his plane even from far away, et cetera. But our AI always does the same. May be his action are logical, but they are totally inhumane and unrealistic. Due to this air combat itself is unrealistic: remember the actual WWII air combat descriptions - most of the kills were acquired at the short range - about 50m. But in 4.09 most of my offline kills are at 250-300 meters, because it is simplier to snipe an enemy while he is flying level and pays no attention to your fire, then trying to close in on him (which is frequently impossible) :(
Ill give you that!
You'd probably be better off asking about this in the lounge proper than a specific thread. Cy6 seems to be the master of the AI mod lately.
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pkr

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Re: AI overheating and manual supercharger management v1.2
« Reply #106 on: March 07, 2011, 05:03:10 PM »

Hello,

Is this mod working with SAS mod activator 2.72? If so, all I have to do is to drop the '0_HotAI' folder in the 'MODS' folder, right?

I'm asking because my IJN AI fellows keep running their engines in some way that I can't... I mean: when I'm flying as the 2nd or 3rd plane in a formation, I can't keep speed with the leader. He keeps flying at +220 knots, without overheating, as it seems, and I can't stay with him... I must turn autopilot ON to get close to him and stay in formation.

Thanks in advance!
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razor1uk

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Re: AI overheating and manual supercharger management v1.2
« Reply #107 on: March 07, 2011, 06:42:14 PM »

Hello,

Is this mod working with SAS mod activator 2.72? If so, all I have to do is to drop the '0_HotAI' folder in the 'MODS' folder, right?

I'm asking because my IJN AI fellows keep running their engines in some way that I can't... I mean: when I'm flying as the 2nd or 3rd plane in a formation, I can't keep speed with the leader. He keeps flying at +220 knots, without overheating, as it seems, and I can't stay with him... I must turn autopilot ON to get close to him and stay in formation.

Thanks in advance!
There's a known bug with AI using simpler controls in pre v4.10.1 (v4.11?) Il-2 A/C, but learning and setting up your engine management keys/buttons/sliders will aid you redress the balance. I've been flying IL-2 since it 02', and haven't really had to work about it - I always catch up my AI team mates (even if its eventually), especially on the RTB post mission objective.

I think you might need to manually adjust the prop pitch to match better your true air speed and keep your engine under its redline/safe Max RPM = 2800rpm for most Japanese radials; 2600rpm for all others I believe off the top of my head. This is in conjuction with Mixture, Supercharger and Cowling/Radiator settings too.

AFAIK, the 'true' properties of 0% - 100& Prop Pitch are similar to the real values of specific A/C systems; generaly I use in manual adj' props 100% at take off & hard climbing, 50% - 75% @ Cruising Speed, 0% - 50% @ Highspeed, Highaltitude or diving, dependant on A/C, engine and 'characteristics'.

If you go manual in autoprops (especially DB powered) max prop is full power safe below around 65% prop, well I mean your engines won't destroy instantly - unless you change to manual prop at more than 65% power (test fly a Bf110 and switch prop between auto and manual at different powers, speeds, heights and see what does what). Others will know much more.
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